It's been well over two years since I installed this game on my current computer, as it was supposed to be the initial test to make sure my Windows 7 installation could deal with games.
And yet it has taken me until this point, many months and several games later, that I can confirm that the test was a success.
Finally, I have been playing Middle-earth: Shadow Of Mordor.
And this is how things went...
Straight off the bat I had technical issues, as the camera just wouldn't turn very fast, even with mouse sensitivity all the way up. I learned this was somehow linked to the fps of the game. Apparently, if the game runs any higher than 60, then the mouse movement barely registers.
Learning this was strange, as I'd already turned on the 60fps limit in-game, as my monitors are only 60hz. It became apparent that the in-game limiter was shoddy. Using the in-game vsync instead did get me more mouse movement back, but came with a bucket load of mouse input lag. Great.
I had to deactivate everything in-game, and use RivaTuner to limit the fps, and Nvidia control panel to kick in the vsync. And that was about as good as I could get it.

Just cleaning your ears out

Ghuls don't respect my personal space

Off with his head

Urgh. Stealth missions.
This is a 2014 game set in a wildly inaccurate version of the Lord Of The Rings universe. Very, very much inspired by the Batman: Arkham games, it sees us control a man named Talion, who is on a mission to hunt down followers of Sauron as revenge for them killing his family.
Along for the ride is the spirit of Celebrimbor, the elf who made the Rings Of Power, who has bound himself to Talion as they have very similar motivations.
Celebrimbor assists in combat by gifting Talion his wraith-like abilities, making it possible to sense enemies through walls, teleport, and even take over the minds of the Uruks and beasts and turning them into temporary allies.
Not gonna lie, after all of the open world games rammed with side content I've played over the last few years, I certainly was not planning on doing a lot in this one outside of the main missions. After all, if I didn't fully clear the maps in the Witcher 3, Dying Light, Immortals, Horizon Zero Dawn, Nier: Automata, FF7: Rebirth, Mad Max, Stellar Blade and GTA 5, I certainly wasn't going to do it here.
In fact, outside of the main quest, I only really went around hunting for intel by beating up Uruks and questioning them, as well as having a few rumbles where I would tame several Carigors and set them loose among the enemy soldiers.
I liked the Carigors. The Carigors were good boys.

It's fine. I don't need to see anything. It's only a Warchief.

Uruk warms his tootsies

Missed me, punk

Peppering the Ghul Matron with arrows
Overall the game was quite playable, at least once I'd got used to it and unlocked some more skills. My main bugbear, outside of the ludicrous controls and bonkers key bindings, was when you're asked to hunt down a specific Captain, only to have more and more Captains pile into the combat along with their followers. In early parts of the game, where you don't really have the tools to handle this, it was a pain.
In fact, in one fight against multiple leaders, a Captain named Olgoth The Drunk came back into the combat twice, getting more powerful each time, so I had to kill him three times before the fight was done. It was a slog.
One of the Warchiefs was immune to pretty much everything except ranged attacks, but I didn't have enough arrows to wear him down fast enough before his health would regenerate, and the Shadow Strike skill didn't even seem to do any damage at all. Once I'd separated this dude from his minions, I ended up brawling with him all across the map, trying to figure out how to take him out, before finally setting him on fire which terrified him. Even then, it took me a little while to finish him off, as I didn't realise at first that when an enemy becomes terrified they lose all of their invulnerabilities. Sheesh.
There was a funny little Uruk character in the first of the two main zones called Ratbag, who helps us (kind-of) by setting up other Uruks for us to take out, so that he can climb the ranks and get us closer to the Warchiefs. After getting to the second zone, and learning we would be making an army of Uruks and basically waging a civil war, I thought it was quite the shame that Ratbag couldn't join us.
At the end of the game, I had to march my mind-controlled Uruks to the Black Gate, and there I fought Malmug The Dumb, who was apparently my Nemesis. I think he could have been someone who killed me early in the game before I knew what I was doing. But this time, I was the one with the numerical advantage. So after ploughing through his followers, I sat back for a while and allowed my followers to have some fun.
But then the end fights were so bad it was laughable. The fight against the final Black Captain just sees you sneaking around, and the final fight against Sauron is just a shitty QTE. What the hell were they thinking? I hate it when games do that.
Kinda spoiled the entire thing, to be honest.
But, whatever. It's done, and I can move on.

This Uruk is not long for this world

Claudia Black is back. Claudia Back.

Look how many Captains I have to tackle at the same time as this Warchief

It's not so funny being outnumbered is it, Malmug?