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7th July 2025: Playing With Numbers

<Old Stuff>

As it has once again been a very long time since I brought something back from my old site, I thought I'd start the process of transferring my old games.

Up first, as it's by far the easiest one to transfer, is my old sudoku puzzle, which I made in Javascript back in 2013.

The others may arrive at some point, but will need massive amounts of work, with two of them needing complete rewrites.


Create new puzzle wipes the grid and creates a new puzzle in one of three difficulties. The harder the puzzle, the more numbers are removed from the grid at the start.

Check for errors will look at all of the numbers currently visible on the grid and highlight any errors for you.

Reset will return the puzzle to its initial state.

Give up will populate the entire grid with the numbers that were generated for this puzzle.

Though very unlikely, note that there may be more than one way to complete a grid from its initial state.
If you have successfully completed the grid and there are no errors, you have still succeeded, even if pressing give up changes some of the numbers to form a different valid solution.









29th June 2025: Maximum Effort

It's been annoying me for some time that I failed to beat Mad Max late last year. Out of curiosity, I booted back into it, just to see if there was anything I could do to change this outcome.

Thankfully, after another failed attempt, I was able to abandon that awful race that was giving me all the trouble last time. This allowed me to get back out into the world and try to level up the car some more, which would need me to clear out a lot of the random little quests and points of interest on the map.

The problem, in my opinion, is that the side content and open world content of this game is an absolute drag, and some of the most repetitive, boring content I think I've ever experienced in a game.

I did read about a neat little trick involving the repeated destruction of a "Scrapulance", which gave me a fair bit of loot each time. However, having extra loot was not all that much help if I needed to do a lot of other things to even unlock the car's options in the first place.

I did what I could for a few days, trying in vain to lower the threat levels in the different zones in order to unlock the extra car parts. But there was only so much I could take. If I remember right, all I unlocked were some new tyres and the next level of suspension.

And with that, it was time to try the race once more, to see if I could finally wreck Stank Gum's stupid car and get further into this game.

Boss who's afraid of fire has an arena filled with flamethrowers

Boss who's afraid of fire has an arena filled with flamethrowers

Trying this stupid race again

Trying this stupid race again

Blind luck blesses me with a successful effort in the race from hell

Blind luck blesses me with a successful effort in the race from hell

Beating up Scrotus's lackeys right in front of him

Beating up Scrotus's lackeys right in front of him

I'd already attempted this race dozens of times last year. And it was looking like things were going to be much the same this time around. But then, on maybe my eighth or ninth attempt, something strange happened.

As with all of my other efforts before it, I hit the target vehicle with a few shots before it got so far away from me that I couldn't see it. However, this time, just as I came to the end of the first lap, with my car in flames and on the brink of failure, I passed Stank Gum's stationary car. It took me a moment to realise it was the quest target, as it was immobile, in flames, and on a sliver of health. I still have no idea how it ended up like that, but I gleefully pumped one last shot into it and completed the mission.

Maybe after all of my efforts, the game just felt sorry for me.

After that, with the huge difficulty spike crested and passed, the game was a cake walk. There actually wasn't all that much left to do in terms of main story, and I breezed through it in just a couple of hours.

All of the other quests, whether they involved close combat or car combat, were such a doddle in comparison. In close combat especially, if one of the goons clattered me, even with a weapon, it didn't seem to take much health off. And yes, sure, it could take a while to wear down the bosses, but it's not like those fights were hard. Why in the world that one single quest was created to be such an arse I will never know.

But it's done now, and I'll never need to do it again.

Beating the shit out of Stank Gum for making me replay that stupid race over and over and over and over...

Beating the shit out of Stank Gum for making me replay that stupid race over and over and over and over...

Hunting down Scrotus and his war party

Hunting down Scrotus and his war party

Scrotus is real horny

Scrotus is real horny

And it all ends exactly where it began

And it all ends exactly where it began

After a terribly slow first few months of the year, this has been a good June for getting some gaming done. Let's hope I can keep up this momentum...

22nd June 2025: What I Did In The Shadows

It's been well over two years since I installed this game on my current computer, as it was supposed to be the initial test to make sure my Windows 7 installation could deal with games.

And yet it has taken me until this point, many months and several games later, that I can confirm that the test was a success.

Finally, I have been playing Middle-earth: Shadow Of Mordor.
And this is how things went...

Straight off the bat I had technical issues, as the camera just wouldn't turn very fast, even with mouse sensitivity all the way up. I learned this was somehow linked to the fps of the game. Apparently, if the game runs any higher than 60, then the mouse movement barely registers.
Learning this was strange, as I'd already turned on the 60fps limit in-game, as my monitors are only 60hz. It became apparent that the in-game limiter was shoddy. Using the in-game vsync instead did get me more mouse movement back, but came with a bucket load of mouse input lag. Great.

I had to deactivate everything in-game, and use RivaTuner to limit the fps, and Nvidia control panel to kick in the vsync. And that was about as good as I could get it.

Just cleaning your ears out

Just cleaning your ears out

Ghuls don't respect my personal space

Ghuls don't respect my personal space

Off with his head

Off with his head

Urgh. Stealth missions.

Urgh. Stealth missions.

This is a 2014 game set in a wildly inaccurate version of the Lord Of The Rings universe. Very, very much inspired by the Batman: Arkham games, it sees us control a man named Talion, who is on a mission to hunt down followers of Sauron as revenge for them killing his family.

Along for the ride is the spirit of Celebrimbor, the elf who made the Rings Of Power, who has bound himself to Talion as they have very similar motivations.

Celebrimbor assists in combat by gifting Talion his wraith-like abilities, making it possible to sense enemies through walls, teleport, and even take over the minds of the Uruks and beasts and turning them into temporary allies.

Not gonna lie, after all of the open world games rammed with side content I've played over the last few years, I certainly was not planning on doing a lot in this one outside of the main missions. After all, if I didn't fully clear the maps in the Witcher 3, Dying Light, Immortals, Horizon Zero Dawn, Nier: Automata, FF7: Rebirth, Mad Max, Stellar Blade and GTA 5, I certainly wasn't going to do it here.

In fact, outside of the main quest, I only really went around hunting for intel by beating up Uruks and questioning them, as well as having a few rumbles where I would tame several Carigors and set them loose among the enemy soldiers.

I liked the Carigors. The Carigors were good boys.

It's fine. I don't need to see anything. It's only a Warchief.

It's fine. I don't need to see anything. It's only a Warchief.

Uruk warms his tootsies

Uruk warms his tootsies

Missed me, punk

Missed me, punk

Peppering the Ghul Matron with arrows

Peppering the Ghul Matron with arrows

Overall the game was quite playable, at least once I'd got used to it and unlocked some more skills. My main bugbear, outside of the ludicrous controls and bonkers key bindings, was when you're asked to hunt down a specific Captain, only to have more and more Captains pile into the combat along with their followers. In early parts of the game, where you don't really have the tools to handle this, it was a pain.

In fact, in one fight against multiple leaders, a Captain named Olgoth The Drunk came back into the combat twice, getting more powerful each time, so I had to kill him three times before the fight was done. It was a slog.

One of the Warchiefs was immune to pretty much everything except ranged attacks, but I didn't have enough arrows to wear him down fast enough before his health would regenerate, and the Shadow Strike skill didn't even seem to do any damage at all. Once I'd separated this dude from his minions, I ended up brawling with him all across the map, trying to figure out how to take him out, before finally setting him on fire which terrified him. Even then, it took me a little while to finish him off, as I didn't realise at first that when an enemy becomes terrified they lose all of their invulnerabilities. Sheesh.

There was a funny little Uruk character in the first of the two main zones called Ratbag, who helps us (kind-of) by setting up other Uruks for us to take out, so that he can climb the ranks and get us closer to the Warchiefs. After getting to the second zone, and learning we would be making an army of Uruks and basically waging a civil war, I thought it was quite the shame that Ratbag couldn't join us.

At the end of the game, I had to march my mind-controlled Uruks to the Black Gate, and there I fought Malmug The Dumb, who was apparently my Nemesis. I think he could have been someone who killed me early in the game before I knew what I was doing. But this time, I was the one with the numerical advantage. So after ploughing through his followers, I sat back for a while and allowed my followers to have some fun.

But then the end fights were so bad it was laughable. The fight against the final Black Captain just sees you sneaking around, and the final fight against Sauron is just a shitty QTE. What the hell were they thinking? I hate it when games do that.

Kinda spoiled the entire thing, to be honest.

But, whatever. It's done, and I can move on.

This Uruk is not long for this world

This Uruk is not long for this world

Claudia Black is back. Claudia Back.

Claudia Black is back. Claudia Back.

Look how many Captains I have to tackle at the same time as this Warchief

Look how many Captains I have to tackle at the same time as this Warchief

It's not so funny being outnumbered is it, Malmug?

It's not so funny being outnumbered is it, Malmug?

13th June 2025: A Speedy, Brutal Failure

I'm closing in on being done with all my Amiga games, and the latest one that I've attempted is Speedball 2.

Similar to the Blood Bowl game I played years ago, I'm not even sure if you could say this game could ever be "completed". But in my head, winning the league should be enough to accomplish this, so that's what I intended to do.

It took quite a while to get back into it. I really couldn't remember what all of the extra things did, like stars, and bounce domes, and pickups. And I had no idea how to actually manage the team.

So I had to do what nobody likes doing these days, and read the manual.

Even then, things felt weird at first, like there was some kind of input delay.
I do not know if this was my controller, or I'd got the emulator set up wrong, or it's just the way the game is, but I was able to reduce this effect somewhat by slightly slowing the emulation speed.
This resulted in the game itself running a tiny bit slower, but at least my little dudes then seemed to do things exactly when I pressed the buttons.

Not that it helped all that much.

Colin looks like he's seen some shit

Colin looks like he's seen some shit

Sit down, nerd

Sit down, nerd

The opposition scores

The opposition scores

Ahh, a familiar sight

Ahh, a familiar sight

When I played this combat sports game as a kid, I remember getting to the top league a couple of times, but would then promptly get smashed to pieces.

I figured with save states, I could completely mitigate my poor skill level, by just being able to replay every game until I won, and then move on to the next.

In reality, while this was enough to again get me out of league 2 and into league 1, those top teams were just way too fast and good for me to handle.

I read online afterwards that I'd probably made a huge mistake by trying to train and upgrade my starting players, instead of just getting rid of them and buying new ones. In order to do that I'd have to start all over again, but I really don't want to do that right now.

Maybe in the future. Who knows?

Just a couple of dudes dancin'

Just a couple of dudes dancin'

Synchronised tumbling

Synchronised tumbling

Oi, the ball is behind you

Oi, the ball is behind you

The opposition scores. Again.

The opposition scores. Again.

As I was reading about this game, I saw that a new PC game is currently in early access, and I was quite intrigued. But then I realised it's got Denuvo, and as such it will never get my money.

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