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3rd June 2025: The Grand Old Duke Of Torque

It's been a very long time coming, but at last, nearly half way through the year, I've finally finished my first game of 2025.

To be fair, it was probably well past due that I played this, as GTA5 is a very popular game from 2013, that I imagine the majority of gamers have played by now.

I'd just never really been that interested in playing it before, as the PC version is packed to the gills with different forms of DRM, and to play it on console would require me to use the dreaded controller in a shooter game. Urgh.

But when I saw the PS5 version for just £15, I thought I may as well give it a try. After all, it costs nearly that much whenever I go to KFC these days.

As an added bonus, it would actually give the console something else to do.

In my first mission, I was supposed to look after this car

In my first mission, I was supposed to look after this car

First thing I did when I got free roam was to go explore

First thing I did when I got free roam was to go explore

Get your classic hammer. Only 500 dollars. Absolute bargain.

Get your classic hammer. Only 500 dollars. Absolute bargain.

Take a taxi, they said. It will be relaxing, they said.<br /><span class='skye'>(webm video)</span>

Take a taxi, they said. It will be relaxing, they said.
(webm video)

Despite my lack of interest in playing it, I was not a complete novice when it came to the game and the city it is set in. This is because, back during the winter period in late 2021, I got hooked for a couple of solid months on watching GTA5 roleplayers on Twitch.

There were a bunch of streamers I watched, like uhSnow, Timmac, Silent, and Kyle. I remember I was watching live during the Mary Mushkin rocket launcher incident, and also viewed events from Wolfabelle's perspective during the huge conflict in Sandy Shores when most of the cop players got massacred.

Two of my favourite characters were Crystal and Ka Chao, who were a comedy double act. But the player who has had the longest effect on me is Pinkchyu, who had a character called Selena. This is because she recorded a song for her character to perform in the game called Delirium, which I like so much it's still in my playlist.

However, I only watched it for a couple of months, and looking into the scene now reveals that most of these players and characters are not around any more.

Shame.

Shooting some fool in the throat

Shooting some fool in the throat

Got to go out of the door, to trigger the cutscene of coming in through the door<br /><span class='skye'>(webm video)</span>

Got to go out of the door, to trigger the cutscene of coming in through the door
(webm video)

What an elegant dive into the water<br /><span class='skye'>(webm video)</span>

What an elegant dive into the water
(webm video)

There's something on the wing. It's Trevor.

There's something on the wing. It's Trevor.

In this game, you play as three different characters from in and around the city of Los Santos, as they deal with all manner of crooked cops, drug dealers, gangsters, and rich assholes.

It can be played from either a 3rd or 1st person persepctive, which is a choice I always appreciate in games like this.

The game I'd played in the past which was most like this was Saints Row The Third. Which makes sense, as that series is (or was) considered to be a bit of a rip-off of GTA when it first came out.

However, while that other game was pretty much just set in a city, here, the location of Los Santos and the surrounding island is large and impressive, especially for a game that came out so long ago. I really do need to go back and have a look at how it ran on the consoles of the time.

Who says I can't park on the grass?

Who says I can't park on the grass?

A few lucky shots make me think I might be getting better at aiming with controller<br />Hint: I am not<br /><span class='skye'>(webm video)</span>

A few lucky shots make me think I might be getting better at aiming with controller
Hint: I am not
(webm video)

Trevor is highly skilled at getting into vehicles<br /><span class='skye'>(webm video)</span>

Trevor is highly skilled at getting into vehicles
(webm video)

Just when I thought this wasn't enough like Saints Row

Just when I thought this wasn't enough like Saints Row

Unlike Saints Row, this thing takes itself quite a bit more seriously, apart from a few ludicrous moments, that is.

I really did miss the wild zaniness of that other game, especially as the setting and characters here are so dark and depressing.

Everyone, and I mean everyone, in this game is a complete arsehole. Thieves, murderers, even torturers at times, I really didn't like any of them. There was no real love for the dialogue, either, as the characters were constantly at each others throats, arguing, calling each other all kinds of racial slurs, and basically just being dicks to one another. I have no idea why they ended up being friends at all.

This is all in stark contrast to the characters in Saints Row, who despite being equally psychotic, were mostly happy in their own ways and were all good friends who actually got along. There was an element of fun to them, you know?

At the end of this game you can make a choice about whether to let one of several different characters die, or have them all band together to take out their collective enemies. And while I knew the game and story were designed to have them all team up, I really did struggle over whether or not to take out the character of Trevor instead. That dude was a vile, disgusting psychopath, and I wish I could have gone and killed him in addition to the other ending.

Some very observant guards<br /><span class='skye'>(webm video)</span>

Some very observant guards
(webm video)

What's this spindly little dude up to?

What's this spindly little dude up to?

Feeling like the Terminator<br /><span class='skye'>(webm video)</span>

Feeling like the Terminator
(webm video)

I've not seen Trevor in a while. Let's go check in with him...<br /><span class='skye'>(webm video)</span>

I've not seen Trevor in a while. Let's go check in with him...
(webm video)

Of course, as expected, my main issue was with having to use a controller to play a shooter game with. I seriously just don't get why devs don't put mouse and keyboard into console games, when the consoles themselves have support for these peripherals, and the exact same game on PC always has mouse and keyboard support.

For most of the game, I was aiming manually, and was able to just about struggle through. But for the last few missions I'd had enough and slapped on aim assist just to get through it as fast as possible.

I definitely had other issues with the controls though. The main problem was that I kept forgetting that melee and reload were on the same button, but which one triggered depended on whether you were unarmed or had a gun equipped. So in the middle of a firefight, if an enemy got too close, I'd press the melee button and just end up reloading instead, inevitably leading to my death. I just couldn't get my head around it, and kept messing it up. I know it was mostly my problem, but who the fuck put those 2 controls on the same button?

Outside of the controls, and me arguing with my spaghetti thumbs as usual, by far the main problem was how this game handled the vehicles.

Compared to Saints Row The Third, which was so elegant and easy, here things were a right mess. Cars constantly vanished or despawned, or came back after I'd got rid of them. It was a nightmare.

For one example, there was a mugging. I chased after the guy (in my car), managed to get him out of his car, then chased him down the street about 50 feet. I decked him, got the wallet back, then turned around to see his car still there but mine had despawned.

Another example was a mission where I'd got to kill someone in a hotel. I looked around to where my car had been just seconds ago, and it had despawned again. The map said it was back at the safe house, so I tried to take a cab back there but the quest failed, saying I abandoned the mission. I thought maybe it was because I fast travelled, so instead I tried again without the quick travel but it still said I abandoned it. Grrr.

Did someone paint the parking lines over this tyre?

Did someone paint the parking lines over this tyre?

A Zentorno finally spawns right near the end of the game

A Zentorno finally spawns right near the end of the game

In a firefight with the guards as we try to steal all the gold

In a firefight with the guards as we try to steal all the gold

Making our way to my very discreet getaway car

Making our way to my very discreet getaway car

These examples were only the tip of the iceberg when it came to how shit this game is when handling the storage of your vehicles. And it's such a shame, because in Saints Row The Third this was one of the best parts of the game for me. I loved stealing and doing cars up, then stashing them in the garage, and I enjoyed that here too, except for the fact that the damn things kept going missing.

You can click the following button to read about the crazy shit that went on during my playthrough:

Show / hide storage woes

18th March 2025: 7R2 + 1

My second run of FF7 Rebirth was long overdue, so over the last few weeks, I've finally been tackling all of the stuff I missed before.

Can you believe that this game is already a year old? On top of that, not only is FF7 Remake nearly 5 years old, but Advent Children is nearly 20 years old. Just who told time it could move this fast?

Right after finishing the game last time, I went straight back to Cosmo Canyon to get the other magnify materia, but quickly stopped playing. My plan this time was to continue that little mission, before going back to the start of the game and going through it again, though with all side quest progress intact.

The Canyon was a region I barely touched on my initial playthrough, and I couldn't really remember what I was doing. So, for speed purposes, I used a guide to walk me through the required quests. I saw in advance that I needed some kind of vibro doodad thing from the Moogles to complete the last quest. I was hoping all along that I was high enough level with the Moogles to buy it when the time came, but when I got to that point, Cloud whipped it out automatically. So apparently, I'd already bought it on my last playthrough. Sweet.

And then it was back to the start, for the beginning of what was, and I can't lie, quite the slog of a playthrough. It really is a shame that these remake trilogy games are such a drag to replay.

In the end, though I planned to do everything possible on normal mode, I ended up falling far short. I didn't even go all of the way through the game, and stopped before going into the Temple Of The Ancients. I felt like I had put way too much time into the game already, and had pretty much achieved everything I wanted to, with the defeat of Gilgamesh.

I just didn't see the point of doing the last few story missions. I'd rather watch a few extra people play those sections so I can get even more opinions and theories about the ending, as that is where most of my enjoyment of the game has come from, post initial completion.

The end boss of my 2nd playthrough appears

The end boss of my 2nd playthrough appears

Chadley teaches everyone his dance moves

Chadley teaches everyone his dance moves

Unlike Remake, where I felt like I got so much better at the combat in the game on my second run, here I probably didn't improve at all. Having all of those extra levels just made the fights so easy, that a lot of them were over before I even staggered anyone.

And where the fights did get tough, like on Gilgamesh Island, I was super annoyed that I couldn't manage the win with my girl Tifa in the party. I kept having to switch her out for Aerith, to get more ranged damage into the mix. Now, I did have to do this in Remake, but only for the Bahamut fight, if I remember. Here, it was a little too much.

My main issue on this replay was all of the little side content. Well, not the side content in and of itself, but more that the game forces you to do a lot of it to get important items.

If there's all this extra content in the third game, like simulator fights, mini games, side quests etc... then I dearly hope important weapons and materials are not locked behind them like in this game. It would be so nice if all that extra stuff was there to let people experience more of the game or challenge themselves as they saw fit, but still leave all of the important items possible to aquire through the main story and basic exploration. For example, it was such a fucking dumb move to lock Tifa's Starshower gloves behind that box game, and Aerith's Ray Of Judgement staff behind the Shinra Manor combat simulator.
Why they gotta be like that?

Well, at least for the foreseeable future, I can move on from this series, and return the poor PS5 to its slumbering place in the loft. Maybe, before part 3 comes out, I'll actually play Crisis Core. But who knows?

Damn, I love these ladies

Damn, I love these ladies

Farewell, for now, my dear friends

Farewell, for now, my dear friends

Continuing what I did last year, I wrote down observations, thoughts and questions as I went through this run.

If, for some unfathomable reason, you wish to read them, then click one of the options below.

Flashback -> Shinra 8 Costa Del Sol -> Gongaga Cosmo Canyon & Nibelheim Extra Quests & Mini Games Ending & Thoughts

17th February 2025: Along Came A Spider Puzzle

Just recently I was thinking back to when I played L: A Mathemagical Adventure a few years ago. Well, more specifically, I was thinking about the script I wrote for the "spider puzzle", and whether or not I could have ever gotten it to work had I not been so hasty to delete it before knowing all the facts.

It was annoying me so much, that I sat down and once again tried to create a script that would correctly work out a solution to the puzzle.

And I'm happy to say that, after a few hours of head scratching, I've got something that works.

It's certainly not as elegant as I originally planned. I wanted the script to "step" backwards and forwards through the route on its attempt to solve the puzzle, and keep doing this until it found a correct path. Thus, it technically would only need a single attempt to find a working solution, where it would just keep correcting itself along the way.

While I did my best to write in this backtracking capability, and while technically it does do this, unfortunately it doesn't work exactly as planned. It was just too hard to get the script to remember where it had been, and when to forget it had been there, if it has found another way through the puzzle, for example.

My fix to get the script to work is to let it work back and forth through the route for a while, and if too many attempts are made, then just reset and start again. This has made it so that the script can now kick out a proper solve every time. It's just a shame that, from what I can gather, the backtracking is rarely used on a successful solve of the puzzle. It instead just seems to luck into a correct solve after a reset.

Still, I don't care. It's something that I didn't achieve before, and now I have.

Spider puzzle solution

And then, armed with this capability, and still in possession of my old map scribbles, I thought why not go back to the game and make those nice replacement maps that I'd always wanted, after all?

My map is no longer scribbley

My map is no longer scribbley

17th December 2024: Steve Meets Eve

After first playing through FF7 Rebirth earlier this year, I had intended to go back to it and complete a lot of the side content I originally missed.
This didn't happen, however, and my PS5 was stuffed back into its box and vanished into the loft for the next several months.

Just recently, I finally purchased another game for this system, allowing it to return from its exile.

Several years ago, I saw the short release trailer to this game, and it immediately got me interested. Back then, the game was still using its original, and far superior, name of Project Eve.

It took way, way too long for this thing to come out. I mean, why bother announcing games that are still several years away from release? It took so long that they even removed its original PS4 compatibility.
Oh well, I digress.

After all the wait, including letting a few months pass so the damn thing wouldn't be so expensive, I finally got to play it.

So these are the chronicles of my adventures through the wastelands, as I tackled Stellar Blade.

Synchronised flippy spinny shit

Synchronised flippy spinny shit

Eww, don't spit that at me. You'll get my hair dirty.

Eww, don't spit that at me. You'll get my hair dirty.

Eve has remarkably flexible ankles

Eve has remarkably flexible ankles

Look, idiot monster. I'm getting what's in that chest.<br /><span class='skye'>(webm video)</span>

Look, idiot monster. I'm getting what's in that chest.
(webm video)

Firstly, I needed a console update to even play the game. But then, after updating, it wouldn't even let me use my controller if I didn't update its software as well.
Seriously, the controller software needs updating? What the hell is going on with consoles these days if that shit needs to happen? And what kind of software could possibly be in a controller anyway? I mean, you press a button, and the controller sends the signal to the console. It's not hard. Figure your shit out Sony, for fuck's sake.

Anyway, I was finally into the actual game, which is a third person action game, much like many others, I guess. In it, you play as Eve, a soldier who was a part of the latest expedition to retake Earth from hostile creatures. While on the planet, Eve befriends, and does quests for, a bunch of people in the last human city, Xion. There's also a couple of large, open zones, with a myriad of secrets and collectibles to find.

Sound familiar? Because it is. There's no doubt that this game is massively influenced by Nier Automata, that I played last year.

Like that other game, this one puts a stunningly beautiful and very competent female warrior front and centre. And there's no doubt about it, her inclusion is one of the reasons why I wanted to play this. Having a bunch of weirdos hate on the game because of her also gave me fuel.

So how does our leading lady measure up in the character department?

Now, there's a big problem with this game in my opinion, and unfortunately Eve is part of it. Yes, she is gorgeous and kicks total ass, and it's a pleasure to follow her around while she does her thing. But just like all of the other characters in the game, and indeed, the entire story itself, she's just so bland. And as a fan of games that have great stories and characters, this was a massive let down.

Welp, they added a photo mode

Welp, they added a photo mode

Scrapping for my life against Gigas<br /><span class='skye'>(webm video)</span>

Scrapping for my life against Gigas
(webm video)

I think Eve wants to play with some balls

I think Eve wants to play with some balls

Dude is clearly blind. But somehow also a prophet.<br /><span class='skye'>(webm video)</span>

Dude is clearly blind. But somehow also a prophet.
(webm video)

In fact, when the barber first sees her, he looks her up and down and calls her dull. Now, at the time, he's commenting purely on the way she looks, and is therefore an idiot.
But the truth is, as a character, she is dull. Dull as fuck in fact. The entire cast is the same way. They have little in the way of personality, and while the sound of the voice actors suits their characters, their lines are delivered with such boredom and disinterest that the characters suffer even more because of it.
At times, Eve can even come off as quite rude to some of the other people in the city, whereas most of the time she's quite sweet and good-natured. It's just weird how she goes off on some people, especially if they comment on how good she looks. I mean, she wears all those crazy outfits, but doesn't think people will notice?

What's even worse is, she's seemingly as dumb as a used, soggy tea bag. How the hell does she not know what a guitar is? Or a piano? Or even a drink can? But somehow she knows what a matryoshka doll is? So strange.

She simply doesn't even enter the conversation when it comes to great female characters, like Tifa from FF7, or indeed 2B from Nier. And it's such a shame, because if the personality matched her looks, she could easily be up there with my other favourites.

I knew I'd have to climb at least one tower in the open section

I knew I'd have to climb at least one tower in the open section

Eve sure likes showing off her cans

Eve sure likes showing off her cans

This Little Red Riding Hood knows how to fight

This Little Red Riding Hood knows how to fight

Anyone up for some togga?

Anyone up for some togga?

While the game has plenty of exploration and sometimes frustrating platforming, the main meat and potatoes here is the combat. However, it's not the kind of combat you would normally think a game like this would have.

It's not the silly button-mashing mayhem of a hack'n'slash, or even the fast-paced counter attack style of something like the Arkham games. Rather, it's very tactical and precise, much like some of the boss fights in the FF7 remake games, but just for the entire game.

Most people would say this combat style is very much like Dark Souls, but as I have not played any of those games yet, I can't really comment. In fact, the only game I've played that I think could be described as even slightly Souls-like would be Jedi: Fallen Order, and there are definitely some similarities to that game here.

I can't really say that it's one of my favourite combat styles, by any means. And if anything, it's made even more frustrating because of the weird timing required for the parrying.

While I got more used to it as time went on, it felt almost like there's an input delay of sorts. At first, I could rarely get commands to register. I pressed block and she would just stand there and get smacked in the face.
It's like they made the game more challenging, not by making the enemies hard to beat, but by making the controls feel very sluggish. You almost have to anticipate everything rather than react with split second timing. I kept having these silly moments where I was spamming block, certain that an attack was about to come in, but it didn't.

And then there's the animation locks, which I've struggled with in other games. Why won't she dodge when I tell her? Oh, she's not finished swinging her sword around yet. Silly me.

Game knows what it has to offer

Game knows what it has to offer

You alright there Lily?<br /><span class='skye'>(webm video)</span>

You alright there Lily?
(webm video)

Can't drop to that ledge without dying, but I can drop and hang off those branches which are further down? Ok, game.

Can't drop to that ledge without dying, but I can drop and hang off those branches which are further down? Ok, game.

Insert power source to activate giant booba?

Insert power source to activate giant booba?

My other issue with combat was the controls. As block/parry is on L1, I was absolutely miffed that the game does not come with rebindable buttons. That's such an odd choice.
I wanted block/parry on R1 to maintain parity with FF7 Rebirth, so I had to use the PS5's settings to swap L1 and R1. Though on a few of the very rare QTEs, this came with its own issues, as I had to remember the button prompts were the other way around. And navigating the menus sometimes made me feel like I was drunk.

There's also a weird thing that happens in regard to the power of the enemies. For example, the first Alpha Naytiba you fight is called Gigas. But then later on you fight another Gigas, only this time it's not an Alpha, but is twice as hard. What the hell was that all about?

This second Gigas fight was when I actually dropped the difficulty from normal to easy, as my old brain was having trouble and I was sick of trying. Typically, I did then go and beat it pretty quickly in the boss challenge mode on normal. Then I pressed the wrong button to exit and ended up fighting it again, managing another win. This little boost in confidence did not make me reconsider the drop in difficulty, though.

After all, I was not here for a challenge. With the story and characters not really gripping me, I was here purely for the ass kicking and the jiggly bits. Getting through the main game on easy, for speed purposes, then tackling the bosses on normal, to unlock the extra outfit, was my plan. However, this too changed, when I learned that multiple playthroughs would be needed to unlock all of the bosses in the challenge mode.

And I wasn't going to do that, even for a cool looking outfit.

Still, while elements of the combat frustrated me, it's kind-of odd to admit, but I also quite liked it in many ways. As some comments on the internet stated, it was probably too easy on easy mode, and while I may have eventually managed to trudge through it on normal, it would have taken a lot longer. It's a shame then, that there's not another difficulty between easy and normal, which would have probably been just about right for me.

Game won't let me ambush this guy even though I'm right behind him

Game won't let me ambush this guy even though I'm right behind him

Oh man, I found the fishing quest. There goes several hours of my life.

Oh man, I found the fishing quest. There goes several hours of my life.

How the hell did I pull that out of this tiny pool?<br /><span class='skye'>(webm video)</span>

How the hell did I pull that out of this tiny pool?
(webm video)

Eve kicks this enemy into pieces

Eve kicks this enemy into pieces

Like the other Soulsy-kind of games, enemies respawn when you rest, and there are shortcuts you can open up while exploring, to make it easier to get back to places you've already been. Thing is in this game, most of these shortcuts are simple, thin metal gates that are locked from the other side. And you're telling me that this highly skilled and cybernetically enhanced warrior that can slice monsters and robots to ribbons can't just use her sword to cut through this old rusted metal? This definitely seemed odd.

In fact, there were several times where I thought the level design was a mess, mostly in the linear zones. For some reason, they don't give you a map during these areas, and finding anything without one is a chore. Gladly, the open zones do have maps, though there's no minimap for some bizarre reason. This would have been nice, so I wouldn't have to keep going into the menu to see where I'm going next.

Early on in my run, I was leaping back and forth between this game and Mad Max. I even stepped back from this game for a while to try and get that other one done. During that time, photo mode dropped, which may have been an influencing factor in my decision to dump that game and get back to this.

Absolutely love me a good photo mode.

I had read some comments that this new mode was only for selfies, but gladly that turned out to be false. And while it's not a patch on the amazing photo mode from Horizon, I think I managed to get some decent action shots.

The main problem is that the depth of field settings don't seem to work properly, but it's also that the menu doesn't remember your last used settings. T'was such a chore to keep changing everything again for every picture.

Someone's always perving on Eve

Someone's always perving on Eve

Why is this space elevator at such a weird angle to the planet?

Why is this space elevator at such a weird angle to the planet?

Raven doesn't seem to care that I just stabbed her in the gut

Raven doesn't seem to care that I just stabbed her in the gut

My wings are like a shield of steel

My wings are like a shield of steel

So after many hours, I finally came to the end. The late game story made me do little other than roll my eyes. There was no great reason why the big reveal couldn't have happened much earlier in the game, and there were characters that could have done way more good for the world if only they'd communicated about what they knew. It was so silly.

Despite its flaws, it's definitely a game I'm happy to have played, and I quite looked forward to booting it up every time.

I also think I did pretty much everything I wanted to do for a first playthrough, completing every side mission I found, collecting all the cans, and collecting almost all of the available outfits.
So if it's the case that this ends up being my only playthrough, at least I won't feel like I have unfinished business.

Show / hide photo mode gallery

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