14th August 2025: 9 + 25
I've been on a bit of a walk down memory lane with old Final Fantasies these last few years, and that journey has continued with another playthrough of Final Fantasy 9.
My one and only run of this game was using Scoob's original PS1 version all the way back in 2002, and it took me so long to start enjoying the game that I needed over a year to get through it.
It took me until 2013 to actually buy my own copy, which was the PSOne Classic version that I downloaded onto my PS3. However, though I bought and played FF6 at the same time, this game continued to be ignored. I guess my subconscious was reminding me that I didn't really like it that much when I first played it.
Then in 2019 I made the decision that I should play it again, and I started looking at my options. Simply put, I really didn't want to use my PS3 again, and strongly favoured the idea of emulating it so that I could get screenshots. Scoob kindly gave me a loan of his original game again so I could make this happen. However, thinking I should play it didn't necessarily mean I really wanted to play it. And so once again the game went ignored.
It's highly likely I would never have played it again, but several things have aligned to finally make it happen.
First, as stated earlier, I've been on a bit of a Final Fantasy road trip the last few years. This has been driven by the FF7 Remake games, but also because I've been watching streamers and Youtubers play through some of the classics for their first times.
In addition, all of these 25 year anniversaries have been ticking over. And if there's something that gets me motivated these days, it's anniversaries.
The first challenge in getting this back to my monitors was the decision of which emulator to use. The initial PS1 emulation I tried was with RetroArch, which was pretty crappy when compared with something like PCSX2. Late in 2019, I successfully got Dead Or Alive working in ePSXe, after RetroArch totally failed. It seemed logical to try that again, but when I looked into it, that emulator doesn't seem to be developed any more.
Instead, most people recommend DuckStation, so I went with that. I know this is only after one game, but so far, this emulator is sweet.
Not a single problem has troubled me. I was able to crank up the resolution and speed up the gameplay with no issues. There's even a nice little enhancement called PGXP, which looks to correct errors with the way the PS1 displayed 3D models to the screen. It works at trying to correct the jitteriness, and how the textures are applied, and works really quite well, especially on faces. When I played FF8 last year it could have done with something similar.
So with the game all set up I entered into my first PS1 gameplay for over 6 years, which has led to my first PS1 game completion since Final Fantasy 6 back in 2014.
Unfortunately, much like how I felt about the game back in 2002, I really haven't enjoyed this slog of an experience. The problem here is primarily the combat. It's just so sluggish and unresponsive. Because the ATB bar continues to fill while characters are acting, and it takes so long for animations to trigger, and then so long for many animations to play out, that my team spent most of their time waiting to use their queued actions.
Even other unrelated things, like saving, required the need to watch slow animations of Moogles opening books, or running up to you from off screen, before you could actually do what you wanted to do.
And heaven forbid if you want to change your party members. There's no freely swapping them out on the world map like in other Final Fantasy games of the era.
The entire game was like this. Seemingly just designed to waste your time.
Sluggishness was not the only thing wrong with the combat. Buffs were also pretty much useless. In other Final Fantasy games I've played, if you cast something like shell, or regen, or haste, then these things last a good while and are a good investment. In this game, they run out very quickly, and because of the slow combat, can run out after just one or two turns. This makes any buffs like this completely useless, especially as they are all quite high in MP cost.
And there were yet more problems, like potions only working fully during combat and not in the field. And tents not fully recovering all of your health and MP when you use one, so you have to use multiple and watch yet more slow animations. Everything was time consuming it seems.
A lot of "chaff" enemies in this game are also a bit harder than they are in the other games I've played. Luckily, I read about a bit of a shortcut to get a few levels fairly early in the game, which really helped out. This involved using one of Quina's abilities, and a whole load of emulator save-scumming, to take out some dragons that were way too high level for me. After a bunch of attempts to get just two kills, most of my team went up from around level 13 into the early 20s.
Steiner and Dagger were missing during the dragon level up scam, but then when we got Dagger back, Steiner remained missing for a huge chunk of disk 2. When we finally got him back again he was still level 13. Even Dagger at this point was lvl 27, and had pretty much caught up to the other characters who were all 28-30. It was a very strange choice for the writers to keep him out of the story for so long.

I find her interesting because she's a client and she sleeps above her covers. Four feet above her covers.
Speaking of the story, this is another area of the game that's not exactly what I'd call stellar.
While I have no problem with most of the characters in this game, and indeed consider the cast far superior to the boring FF8 group, or the irritating as hell FF13 group, they are unfortunately made to suffer this monotonous plot just as much as I was.
It makes so much sense that I couldn't remember huge chunks of the game, even though I saw Preach play a lot of it about three years ago. Not only is it a story that's easy to forget, but a lot of the better stuff doesn't actually start happening until disc 3, with the first two discs being very dull indeed. It's like they crammed all of their ideas into this part of the game.
According to DuckStation, this is how long I spent playing each disc:
- 13 hours
- 12 hours
- 21 hours
- 5 hours
Yes, there was an hour or two of grinding abilities on disc 3, but even accounting for that, you can see how much more stuff happens on that disc compared to the others.
There were a few other minor things that bothered me about the game.
One was how late we get the airship, which was ridiculous and really hampered movement and exploration throughout the majority of the play time.
Also, I always remembered Beatrix quite fondly. But playing through this, I see that she spends 90% of her time acting like a bitch. Even at the end, when she's "on our side" she's still treating the Knights Of Pluto with great disrespect.
I also really don't like that Vivi never found out that Zidane survived, and that Zidane never gets the chance to wonder or talk about what happened to Vivi. This all adds to the very bittersweet ending.
And finally, one of the most disappointing things for me about this game was the music. I can still easily remember loads of music from other Final Fantasy games I've played, even songs from FF6. But this game's music does not come into my head at all, and I've only just played it. If I try thinking about the battle theme for instance, I just keep getting Don't Be Afraid from FF8.
The soundtrack also seems quite lazy, with the same two themes being present in slightly different forms all the way through the game, with even the main menu music being present in two different towns. Sheesh.
Well, at least it didn't take me a year to play through it this time. There is that.

































