7th October 2016: General Tabletop Update
Despite the lack of tabletop activity on this blog, this has actually been one the biggest gaming years of my life so far. However, rather than the wargames we have traditionally played in the past, this year's gaming has all been of the board game variety.
It was way back at the start of the year when this sudden urge to play a bunch of games kicked in, and since then we've had a whole bunch of games nights during which we have tried a whole bunch of games.
Up first in our year of tabletop madness was Pandemic, a co-op game where you have to save the world from a host of diseases. We really like this one, but as it only really works for 3-4 players we don't get to play it often, as there are too many of us on games nights. I've had a few quick looks at writing a modified rule set that allows for lots of players, but as yet nothing has clicked into place.
After that we tried two games that I got interested in after watching the Co-Optional Lounge, being Epic Spell Wars and Secret Hitler. Epic Spell Wars didn't really grab the attention of anyone in our group, but Secret Hitler has been a staple game pretty much all year. There's just something fun (and wrong) about trying to figure out who the fascists and their leader are, so they can be shot as soon as possible.
I bought Super Dungeon Explore back in January when it was on sale at Amazon for the ridiculously low price of £25. I was looking forward to trying a dungeon crawler after Warhammer Quest didn't stick. Though it gets really good reviews, and I really like the visual style of it, we haven't played it after the first attempt. The game took way too long, and as it only supports a few players it's been really hard to fit it in anywhere. I still have high hopes for this game, but it all depends on if I can get some of my own rules working. If so, I want to grab the next version of the game, to give us loads more heroes to choose from.
A strange game called Nuns On The Run was another game I bought. This game's concept is really interesting, but the execution of it doesn't quite work. It really needs everyone to know what they are doing and to pay full attention, as the hidden movement of the game can make it awkward to help players who aren't sure what they're doing. The game board itself is also really dark, prompting me to work on a digital version of the board, which you can preview below. I'm hoping to make it so that you can click on a location and it shows all the other locations that are in line of sight. My ultimate dream would be to completely remake the game digitally, so that we could play it using laptops, tablets or phones, but I don't think I quite have that skill.
One of our favourite games has been the monster-bashing mayhem that is King Of New York. This supports 6 players (though we've poked at it so that we can play with 8), and involves players picking a giant monster with which to stomp around New York and smack the other monsters in the face.
We've tried a few other games for lots of players, even mixing two versions of Cluedo together so we could play with 10 players, which was crazy. The most recent game we've played is a really old one called Buck Rogers: Battle For The 25th Century, which is kind-of a mix of a board game and a wargame. It's got some good ideas, but it certainly has the feel of an old game. We have not yet tried the advanced rules though, which might spice it up a bit.
In recent months I've been convinced to pick up the brush once more, as in March we started playing Blood Bowl again. Though our last game was in June, I've somehow managed to continue my sporadic efforts, and I finally finished my Dark Elf team yesterday. Next plans are to update the humans, paint their ogre, then paint the Chaos minotaur. That will give me 6 fully painted teams. Seeing as I started playing Blood Bowl in 1994, this means my other 4 teams should be fully painted by some time in 2030...
















