31st December 2022: Android Rush
The first half of 2022 was not too bad on the miniature painting front, but I fell far short of the 4 armies I was hoping to complete before the summer months.
After the weather cooled, I just couldn't get back into the habit, and until recently I had not picked up a brush since June.
However, I found myself with a run of six days with no work during December. Though I probably should have been thinking about getting Christmas sorted, I instead decided to dive back in at the deep end and have a massive painting week.
Rather than continue working on the things I'd already started, I had the bright idea to try and paint my entire 6mm android army within the six day period. Difficult, at my painting speed, but as they are mostly metallic, I thought it might be possible.
Of course, I was wrong.
It's not like I didn't try either. On two of the days, I painted for 10 hours straight, and there was also an 8 hour shift, two 6 hours and a 4. I just don't paint fast enough to get shit done.
I didn't help my cause when I realised too late that I had not fully cleaned the mold lines when I assembled the army back in 2009. Oh well. Too late to worry about that at this point, so I just soldiered on. They're an unoffical army anyway, so getting them done in a quick and cheap way would be fine by me.
I threw further wrenches into the gears when I decided the walkers needed proper bases, so I glued them onto some cheap 25mm bases I'd got, and plugged the gaps using thinned down filler. They do look a lot better, and more closely match the Ork Stompers in size now, which are their most direct comparison.
After the six days were up, I'd made some progress, but I was a long way off. Half of the infantry and all of the walkers were base painted and washed, awaiting highlights. The other half of the infantry was mostly base painted, just needing a few more details on the weapons and things. But I had not started the three big models at all.
Over the last few years, I've put together quite a lot of tabletop games by printing off and assembling them myself. In nearly every case, I've taken the official print'n'play version of the game, and heavily modified it in my own way, to either make it easier on my printer ink, or make cards fit my available card sleeves, for example.
This next game was going to need more modification and work than probably all of the others combined. The game is called The Shipwreck Arcana, a co-operative game where players must work together to divine their fates and escape their doom! Sounds a lot more interesting than it actually is, considering the game is mainly just "guess which number I'm holding". I'd have much preferred to have bought it, but I've had my eyes on it for months, and it has just not been available here.
The game consists of cards and wooden tokens. The cards were no problem. I took the print'n'play version of the game, removed a lot of black parts from the cards to save ink, printed them out, and slid them into some new tarot card size sleeves I bought.
But there's no way of downloading and printing the wooden tokens. Not without a real fancy printer, that is. So I had to go about making them myself.
I bought some laser cut wooden squares, with the extras going into my Super Dungeon Explore box to be integrated into that game later. Then there was a lot of painting, creating templates for the numbers, more painting, and finally sealing to get them done.
So the game is now ready and just waiting its turn at the table. I hope the enjoyment we get is worth all the effort.

















































