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15th January 2023: Christmas Time Tabletop Time

Over the Crimbo holiday we had the chance to sit down and play a few games. After the tutorial, we started with the first, supposedly easy, adventure from the Unlock: Mythic Adventures box. This thing was frustrating as hell, with it not being clear exactly what to do with parts of the app, the requirement of little "rule breaks", and the stupid little plastic viewing card being almost impossible to use correctly. We ended up being a massive 17 minutes over time, even with several hints to help us along. Even after finally brute forcing our way through some of the puzzles, we still didn't fully understand some of them. The necessary leaps in logic were insane.
Let's hope the next one in the box is more enjoyable than this. If we ever get around to it...

Following on from that, what was supposed to be a little palate cleanser, Bandido, ended up being the one we played the most games of. Like Unlock, we struggled like hell, and only managed to win one of about seven games. However, unlike Unlock, this thing actually made sense and actually got us enjoying it. Even the cat joined in.

Lastly, we played a couple of games of Deep Pockets. We'd not played this since Christmas four years ago, so it was good to pull it out again. Didn't take long for us to get back into it, and it proved to be the game we probably enjoyed the most from the ones we played. I even managed to win a game. Wowzer.

We need to unlock our brains to do better in this one

We need to unlock our brains to do better in this one

Trying to seal Bandido's tunnels

Trying to seal Bandido's tunnels

Kitty helps Bandido escape<br /><span class='skye'>(webm video)</span>

Kitty helps Bandido escape
(webm video)

Time to play as a typical politician in Deep Pockets

Time to play as a typical politician in Deep Pockets


So I had a think about those Eldar power generators, and decided that there indeed was a better way to do them. I snipped out the wooden crystals from the centers, and have ordered some coloured plastic crystals from ebay to replace them. Still not fully sure how to do the replacement, but I'll figure something out. Probably with some wires to look like crackling beams of power or something.

Speaking of crystals, I've been thinking about and working on new Super Dungeon things for a while now, which has motivated me to make my first purchase for the game in quite a while. It's the Dungeons Of Crystalia tile pack that took my fancy, after I decided I needed more varied maps. Believe it or not, I actually first tried to buy this pack a couple of years ago, but there was a mix up somehow with the delivery and it never arrived. After getting my money back, I convinced myself that I didn't actually need to buy it. But I saw it randomly pretty cheap so went for it again. What the hell. Only live once. And if my new rules work I'll be happy to have them.

I've also taken the spare wooden squares that I bought for The Shipwreck Arcana build, and have made some more "terrain thingies" for Super Dungeon, just in case we find we need them.

MDF terrain looking to get plastic surgery

MDF terrain looking to get plastic surgery

The Crystal Dungeons await...

The Crystal Dungeons await...

More terrain thingies

More terrain thingies

8th January 2023: My Stick Is Better Than Bacon

The first game of 2023 is all done, as I just got finished with South Park: The Stick Of Truth on the PS4.

It was pretty strange being back in this world. When it first came out, I used to watch the show every week without fail. I even owned the first season or two on VHS. But for some reason, after the movie came out, I completely went off it, and have never watched a second since. So not only was I catching up with all of the original characters after more than 20 years away, but also meeting a hell of a lot of new characters for the first time, my favourite of which was probably Jimmy. Seriously, his Maiden From Stonebury Hollow song is going to be in my head for quite a while.

The story is that the kids are playing a game of their own, set in a fantasy land, where some of the kids are elves, and some are humans. These two factions are fighting back and forth over "The Stick Of Truth", for whoever controls the stick controls the universe. Your character, or "the new kid", gets dragged into this conflict when your parents insist you go outside and make friends. This sees you teaming up with any one of several buddies from the show, as you head out into the town to try and win the day for your team.

Of course, this is South Park, so all kinds of crazy shit happens as the stakes continue to rise. By the end of the story, we see our adventurers having to travel to Canada, contesting with Gnomes who want to steal their underpants, getting abducted by aliens, and even fighting off a horde of Nazi zombies.

The whole plot lends itself well to the gameplay, which is in the form of a turn-based RPG. Characters arm themselves with all kinds of different cosplay-inspired weapons, as well as use special abilities like fireworks, or "spells" in the form of farts.

Can't lie. This is how most of my days begin.

Can't lie. This is how most of my days begin.

Burn, wicked elves!

Burn, wicked elves!

Be careful what doors you open in this town

Be careful what doors you open in this town

Stupid fucking censorship

Stupid fucking censorship

I was really into it at first, but near to the end of the game, I felt like it was starting to drag on a bit and had overstayed its welcome. Unfortunately, its one of those games that keeps throwing a different end boss at you. Once you think you're near the end of the game, the story changes and now there's a new villain. Even the end, end, end boss fight sees you having to beat them several times.
So while the game is fun, and definitely funny, I sure was glad when the credits finally rolled.

My main bugbear without doubt was when I got hit with the censorship screens. Turns out, no less than seven sections of the game are censored in Europe. This censorship is in the form of a blue screen with some snarky comments by Trey and Matt, that basically stop you from playing through those sections. This pissed me off no end, as I'm staunchly against censorship, and would not have bought the game had I known.
Now, these sections are no doubt kinda gross, like when some characters get anally probed by aliens, but who the fuck decided these parts should be removed in Europe? This needed some extra research.

Turns out, the game was censored in both Europe and Australia. Now, I've no idea what went down in Australia, but their censors are mad with power, and crazy with the ban-hammer, so it makes sense.
But in Europe, for some reason it was only censored on consoles, and not on PC. Even then, it turns out PEGI rated the game 18 before anything was removed, meaning the censored version is pointless as it is also rated 18. It is assumed that the cuts were made by Ubisoft on purpose, for what is assumed to be a publicity stunt.

Makes absolutely no sense.

Man, Ubisoft suck.

Die homeless guy!

Die homeless guy!

Here's an important message from the Princess Of Canada<br /><span class='skye'>(webm video)</span>

Here's an important message from the Princess Of Canada
(webm video)

Get 'em, Cartman!

Get 'em, Cartman!

Oh my god. I killed Kenny!

Oh my god. I killed Kenny!


Local 4-player games are a luxury I do not often get to indulge in. In fact, the only times I can remember doing this are with Micro Machines on the Sega Mega Drive, the first Worms game on my very first PC, and Fifa 09 in the Nintendo Wii era.

But over the Christmas break, I got the chance to do just this.

Up first was a game that I'd owned since Humble Indie Bundle 15 back in 2015, but I'd never bothered with because of its multiplayer requirement. This was the insanity that is Gang Beasts.

This is a silly party game where players get together to beat each other up, and throw each other from buildings or into incinerators, with whoever is left standing at the end becoming the winner.

However, we were in more of a co-operative mood, so after a little muck about, and a game of rather violent football, we elected to play the wave mode. Here we would go up against several progressively harder waves of AI enemies, to see if we could hold out.

It took a little while to get used the controls, and even then it was still awkward to get the strange little floppy avatars to do anything like what we wanted them to. But damn this thing was fun.

The main tactic is to knock out the enemies using punches, kicks and headbutts, then lift them overhead and throw them to their doom. Of course, the opponents are trying to do the same. And as we were noobs, the AI was far more accurate and dangerous than we were.

But still, after a few attempts we were able to reign supreme, and threw all those Donald Trump-looking weirdos to their deaths.

Scoob went to the Eric Cantona school of football

Scoob went to the Eric Cantona school of football

Me and Gareth double team a big dude

Me and Gareth double team a big dude

Action kicking off all over the place

Action kicking off all over the place

I pull off some dance moves with a big pink dude

I pull off some dance moves with a big pink dude


This next game is called Overcooked! Rushing against a time limit, players in this game have to work together in chaotic kitchens to prepare as many meals as possible for their patrons.

To excel, we would need to have really good communication and be really coordinated. With us being full of holiday food and drink, what could possibly go wrong?

There's only one word that can describe our time with this game: stress.

Yes it was fun in it's own way, and we enjoyed it. But the stress levels really were through the roof. Maybe our heads weren't exactly in the right mode for this, after being a bunch of idiots for a couple of hours on Gang Beasts.

It looks like there are only 6 levels in the game, each with a number of stages. We only got to the second stage of the third level, and could get nowhere near even the one star required to progress. I'm pretty sure on all the other stages we got 2 or 3 stars, so why there was such a steep difficulty spike on this one I'm not sure.

I've had a quick check online, and it looks like other players find the stage very hard with four players also, and for whatever reason it seems to be way easier with just two.

Oh well. Maybe we will come back to it one day, in the far future, and give it another go. I'm just happy I got some play out of it.

Someone wants onions

Someone wants onions

Call Fireman Sam!

Call Fireman Sam!

Yes! Burgers! This is more like it.

Yes! Burgers! This is more like it.

No way were we getting passed this level

No way were we getting passed this level

4th January 2023: The Installation Of COOL22

Not so cool

Not so cool

I've needed a new PC for a very long time now, and putting one together was a task I first started to tackle back in late 2020. However, the absolute shitshow that was the worldwide GPU shortage kicked my "new PC dreams" right in the balls, leading to me eventually settling for a new laptop in mid 2021. However, I'm not a fan of having to keep setting up the laptop whenever I want to use Windows 10 (correction: need to use Windows 10. I will never want to use Windows 10), and the fans are so loud I'm sure the damn thing was a helicopter in a previous life.

As I'd already bought several components ready for a new build back in 2020, including an SSD, wireless network card, optical drive, and some super quiet case fans, I figured it was about time I put together a new machine after all. Little did I know what I was getting myself in for.

The rest of this blog entry recounts the oh so wonderful journey I have been on these last few months, trying to get this damn machine working in the exact way I want it to. Because it is so long, boring and pointless, it is hidden by default. But if for some weird reason you wish to read about it, click the button below.

Show / hide journey

1st January 2023: Things I Was Supposed To Do, In The Year Twenty Twenty Two

Well, here I am again with an overview of my yearly hobby progress, where unfortunately, I feel like it's been a worse year for progress when compared to 2021.

Computer Games

Making progress on my games list wasn't supposed to be the main focus of the year, so it's no surprise things slowed down a bit. I fully completed my one big target, which was dealing with FF7 again, and this took up the majority of the first half of the year. Since then, I've ticked more games off the list than I thought I would, but most of them have been very short games in terms of time required.
The only long game I started was Total War: Warhammer, but there was no way I was ever going to push that monstrosity through to completion.

For next year, I'm going to try and focus more on computer games again over any of my other hobbies. As of writing this, I've got a list of 202 games that I've got to get around to, so I think this hobby deserves most of my attention.

It would be good to try and get all of my Amiga games done, and I also think I should try to put some bias towards my PS4. The only time I used it all last year was to replay FF7 Remake, and I've now got quite a collection of games for it. Some of those games are damn good looking, too.

Who knows. If I can get all my PS4 games done, I may even try to get a PS5 for FF7 Rebirth.

Tabletop Games

2022 kicked off with a flurry, as this was my focus for the year. I finished a lot of terrain that had been waiting for attention, and did a lot of painting, at least by my standards. This included finishing my Epic Nids and 2 Ork clans. But by June, the hot weather was in full swing and once again my painting progress completely stopped. As expected, other things took my attention, and though the weather cooled, I did not pick up a brush again until these last few weeks.

New Super Dungeon rules preview

New Super Dungeon rules preview

There's been no mention of this on the blog yet, but one of the things that took my attention, and a lot of my time, has been completely re-writing my Super Dungeon rules, for their 6th beta test. This thing hasn't had a look-in for the last 4 years, but getting this and the Epic rules up and running are two of my big long-term gaming targets. Like the Epic rules before them, this has meant not just writing the rules, but creating a web page (albeit offline) with lots of PHP and Javascript to allow fast access to any rules or stats.
The dumb thing is, I've not even played the rules myself yet, so I have no idea if they even slightly work. But as I found out last time, just because I think they work doesn't mean they do when a bigger group gets their hands on them. They are now just waiting the time I can take them to a game night to see how much more re-writing I will have to do.

My main failure of the year was falling way short of my painting target. Originally, I wanted to paint 4 armies by the summer, but I've only finished 1 army all year. To add insult to injury, the army I finished was one that I started years ago, so was already 50% done.

I'm not setting any specific target this year, but the main idea is pretty simple: just continue painting. Doesn't really matter what I paint, or how fast I paint. Just keep fucking painting, and don't drop out of the habit for months at a time.

Of course, I also want to play games, and more regularly. Again, doesn't really matter what games. I just want to play. Scoob and Gareth really want some 40k action, so I don't know if this will mean a lot more work for me, by converting the new Epic rules, or whether we will use One Page Rules, or one of the many official 40K editions. Who knows at this point?

Music

I had a bit of hope that I might do something musical this year, but it's not really happened. My lack of space meant my guitar went back into the loft very early in the year and has not been seen since. The only thing I started was to take an old song of Chris's that was recorded on my old iMac, and start to put it back together in my new DAW. The idea was to re-mix it, and maybe re-record some parts, to get a newer, cleaner version of the song, while also learning how to use the new software. However, I've not touched that for months, and really need to get back to it.

I've still got all these song ideas forming, though, so would like to get back into it if I could find time or motivation. Me old mucker, and guitar madman, Craigo, also seems up for making new stuff and re-making some of our old stuff. So who knows? Something may happen. But it will just be a bonus at this point.

Art

Nothing to report. A bit disappointing, but no surprise.

Stories

Nothing to report, as expected.

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