14th October 2012: I'll Never Be A Legend
Just yesterday had my first real games of League Of Legends with the Scoob. I'd seen a few games of this on Youtube and let me tell you, those players on there make it look a lot easier than it is. Before these games I had only played the tutorial and one game against bots that my team got slaughtered in. This time I had the Scoob on hand to help out. He uses Ashe and can kick some candy, but I'd still got no unlocked champion so picked Twitch of the free ones to try out. We both hit top lane thinking we'd do well together, but this hampered us as we could not farm the minions that well. However we slowly ground the enemy team down and managed a win.
In the second game I went with Pantheon, thinking a close combat dude would better compliment Scoob's champ. However I found it even harder to kill minions, and his ultimate attack has got such a massive delay on it that the enemies just kept getting out of the way. Couple this with the fact that my second computer crashed, kicking Scoob out of the game for a few minutes until he could re-connect. We were really on the back foot. Scoob was around 4 levels down by the time he got back in and the enemies were overwhelming our meagre defences. We managed to push into their base, and Scoob and I were taking down their Nexus when they took ours. Oh well.
In the tutorials I'd used a champ called Ryze, so I decided to unlock him as my first champ and try and figure out how to use him. We had a third and deciding match up, where I did very little but harass the enemy, while Scoob led our troops to another victory.

Had a good run for a while with Twitch...

...until Annie shut me down

My first LoL win. Ignore that it was only against bots.

Didn't get on well with Pantheon
For a simple looking game this thing has got a serious learning curve. It's probably gonna take a lot more time than I'm willing to throw at it to get any good, but it should be alright for a little group-up with me mates every now and then. I'll definitely never get good enough to do PvP against random other people, and really don't fancy facing all that bitching and whining that goes on.
13th October 2012: How To Die Faster Than Light
Just gave Faster Than Light what will probably be my best effort. I dropped it down to easy after first playing it on normal, as I read even easy can be very hard. I also did a slightly dodgy thing and used a save game off the internet to unlock all the ships. For this run I chose the Zoltan ship, using the weird little green glowy men to add extra power to the systems.
Pretty much like my first run, going through the vast majority of this playthrough was very easy. My ion cannons would take out the enemy shields and weapons, then my beam weapon would tear them a new one. I literally breezed through the game, and only when I was boarded did I have any kind of challenge. Inevitably, I made it to the final sector and a run-in with the final boss for the first time.
Before I saw the enemy ship I thought I had a good chance in the upcoming confrontation. I'd upgraded my ion cannons to heavy, picked up a rapid firing laser to give me more grunt, had the maximum 4 levels of shielding, and many of my other systems had lots of power thanks to the Zoltan crew.
However, as soon as I got into combat I knew things would probably not go my way. That enemy ship is a beast. You can't take its weapons out by disabling one system, as it has 4. It can cloak, and attack from cloak (also, when it's cloaked, for some reason your own weapons don't charge. WTF?). Thankfully it didn't use its transporters to board me. But then again it didn't need to, as I was no match for it. I'm also pretty sure I read you have to beat this thing 3 or 4 times to win the game. Wow.
Definitely need some missiles to get right through its shields I reckon.

Pew pew pew

Blimey, it's a big bugger

My space Kung Fu is weak
10th October 2012: Fly, You Fool
Just recently I've installed a whole bunch of new games that I've been dipping my toes into. The one I've been playing today is a game called Faster Than Light. As far as I can remember, this is the first brand new game I've bought in absolute years. Arkham City was fairly new when I bought it, but even then it was still four or five months old.
This one is a fun and simple space sim, in which you must guide your ship and crew through a bunch of different sectors while on the run from "The Rebels". I'd seen some footage on Youtube which not only made me want to play it, but also (I believed) gave me a good idea of how to succeed. On my first attempt all was going well. I picked up three new crew members in the first sector alone, and none of the enemy ships gave me any real trouble. I continued through sector after sector, destroying rebels with little effort until entering sector 6. In my first conflict of this area, a rebel ship took out my weapons with its first attack then proceeded to batter the crap out of my vessel while my crew failed in their attempts to repair the damage. And that was it. Game over.
Unlike a lot of games, there is no saving and reloading in this one. If you die, you have to start again. So that's what I did. During my first run through I'd unlocked another playable ship, so jumped in that for an effort. I got to sector 5 in this run through, before quitting due to frustration when I realised neither vessel in the conflict I was in had enough firepower to take out their heavily shielded enemy. As I'm typing this I've just remembered I could have just jumped away to a new part of the sector and looked for more weapons, but oh well.

Die, rebel scum

Sector 6 here we come

Under heavy fire for the first time

The ship explodes after failing its first real challenge
It's simple and addictive, but also quite frustrating as I could never seem to configure the ship the way I wanted it. But it's so easy to start again and try something different that this can't really be held against it.
Am definitely going to be trying this a bunch more times.
30th September 2012: I Control The Spice. I Control Dune.
Slowly plugged away trying to do a level a day on Dune 2, and have just managed to beat it. It was actually harder than I thought it was going to be, and I had to restart a couple of missions until I'd worked out a more efficient build order.
I have two main issues with the fighting in this game, firstly being the very hard hitting rocket turrets, followed by the bloody annoying Sandworms. I don't remember there being so many back in the original game. And they would always ignore the enemy harvesters if any of mine were nearby. I mean literally move right passed theirs to come at mine. On the penultimate level, which was for some reason the mission I had the most difficulty on, those big bastards musta had about 5 or 6 of my poor harvesters. Grr.

The Sandworm disguises itself as a graphical bug

The rarely seen spectacle of a Sandworm eating an enemy harvester

Seige tanks versus the rocket turrets
Overall though I do feel that the Dune Legacy version is probably a bit easier as I chose to always have the map fully revealed from the start, and you can drag to select multiple units and command them at the same time, whereas you could not do those things in the original.
Still I'm not going to complain about that. Finished another game I always wanted to finish.

Attacking the Atreides in the final mission

Stop buzzing round my head you annoying flies

Oi, give us back our Devastator