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14th August 2014: Unrealtime

It was back in December that I last played through a bit of Unreal with JIK and Scoob. Since then, we've not been able to all get together to continue, so I finally decided to finish this one by myself.

Things are looking up

Things are looking up

Sneakin' up on 'im

Sneakin' up on 'im

Splat

Splat

Enemy gets shock rifled

Enemy gets shock rifled

Come back here, coward

Come back here, coward

It was an absolute pain in the ass to play because of the mouse acceleration, which I couldn't fix even with tweaks to the .ini files. What is it with software companies not giving us the option to turn off mouse acceleration in their systems and games? So annoying.

I guess it doesn't matter as long as the game is done and complete.

Stop picking on me, bullies

Stop picking on me, bullies

Your Predator powers are weak

Your Predator powers are weak

Come on then, queeny

Come on then, queeny

Boom!

Boom!

Another one bites the dust

Another one bites the dust


Back to our adventures in LoL, and me and Scoob got a bit annoyed a few weeks back when Riot activated the Doom Bots for a few days. Playing against the Doom Bots was an interesting challenge, and one that we found very difficult while lumped in with other random players. We tried a few times to beat them, and in each game me and Scoob were able to push bot lane, usually getting to their inhibitor turret, only to have the rest of our team falter and allow both other lanes to get pushed back to our own base.
Maybe in one of the games we should have just tried to keep pushing and hope our team mates could hold out, but each time we would 'port back to help, usually after some whining from our other players. Inevitably, our defending would fail, as the other players would dive in aggressively, die, and then leave me and Scoob with no chance to defend. Bastards.

In the one game that looked like it was going our way quite comfortably, our other players seemed quite good for a change. We were 31-15 up on the bots and sieging their base, when lo and behold our Rengar player quit or had connection issues, leaving us 4v5. If we were expert players we may have been able to force it through, but the bots immediately grouped, stomped straight across the map and finished it. Gutted.

Doom Bots be crazy

Doom Bots be crazy

I could not follow what was going on

I could not follow what was going on

Noooooooooo

Noooooooooo

Just a few minutes later things are not going well

Just a few minutes later things are not going well

Can't hold out

Can't hold out

7th August 2014: Ending Stauf

It's been nearly twenty years since I first played the 7th Guest with my mate Dave on my very first PC. Hours and hours we sat there, putting up with the annoying doll maker Stauf and his bizarre house of horrors, bashing our heads against the screen in a vain attempt to get through all the puzzles. Somehow we got up into the attic, and on to the last puzzle, which we could not finish. I don't think we could even figure out what we were supposed to do to complete it, and the game went unfinished for nearly two decades.

A little while back, we started playing it again, but it was on Dave's iPad version and we didn't get very far. This did however reignite the desire in me to finally see this damn thing completed, so I booted up my GOG version at last.

Stauf sure likes his dolls

Stauf sure likes his dolls

Cake or death? Or cake of death?

Cake or death? Or cake of death?

Ha ha, goat face

Ha ha, goat face

Such wonderful acting

Such wonderful acting

I'm still kind of hazy on the whole plot of this game. You seem to play as the spirit of a little kid who broke into Stauf's mansion years ago only to be hunted by the six guests who were staying there, as Stauf has promised them all their desires should you be delivered to him. You go through the building solving Stauf's puzzles, and witnessing ghostly flashbacks showing what happened in the past as all the other guests began to turn on each other.
By the end of it, it seems that your puzzle solving skills as a spirit in present day somehow save the kid when he was alive years and years ago.
I think. I could be wrong.

Missing your chess pieces there dude

Missing your chess pieces there dude

Go on, stroke that tongue, I dare you

Go on, stroke that tongue, I dare you

The other six guests

The other six guests

This bastard actually scared us when we were kids

This bastard actually scared us when we were kids

Well, I guess a rock solid plot wasn't what people were looking for when this originally came out in the early 90s. I think people were more interested in the freakishly weird mood of the game, and its technical aspects. It's considered to be quite revolutionary due to its cut scenes, 3D exploration and its CD-ROM release, and a lot of people on GOG are still giving it good scores. For me, despite enjoying it years ago, I would now struggle to recommend it to anyone that's not played it before. In fairness, it barely even deserves to be called a game, as it's just an array of puzzles, some that are very similar to each other, with very cheesy story bits in between.

Whatever I think of it hardly matters now. It's done, and gone, and I'll never have to think of it again...

You should see a doctor, seriously

You should see a doctor, seriously

Bye bye Stauf, at long last

Bye bye Stauf, at long last

4th July 2014: The Final Fantasy, Perhaps?

After the debacle of the Playstation Network getting hacked back in 2011 I never saw it fit to give Sony my card details. So when I wanted to buy Resident Evil 2 a couple of years back I did so using a PSN card. However this gave me extra funds in my account that I didn't really know how to spend. It was quite a while ago, May 2013 in fact, that I decided to use up the funds by grabbing Final Fantasy 6 and Final Fantasy 9, as I'd never played 6, and had never owned 9.

Sabin wants food...

Sabin wants food...

...and gets fed by a ghost?

...and gets fed by a ghost?

Then he goes and punches another ghost in the face

Then he goes and punches another ghost in the face

#suplexthetrain

#suplexthetrain

I've never owned any Nintendo console, so my first Final Fantasy was 7 on the PS1, which I really loved at the time. However, it's number 6 that's widely regarded to be the best Final Fantasy game ever made, and back in March I finally began my journey through its madness. I know. I don't work very fast.

Before playing this I was well aware my tastes have changed since 1998. I haven't played FF7 in well over a decade, and though I consider it my fave game of all time for its story, I have long believed I would struggle to play it again due to its mechanics and random encounters. That belief has certainly been reinforced while playing through FF6.

Gau annoys me

Gau annoys me

Kefka also annoys me...

Kefka also annoys me...

...so I got Edgar to shoot him with some green shit

...so I got Edgar to shoot him with some green shit

Terra turns into a pink thing and forgets how to speak

Terra turns into a pink thing and forgets how to speak

Very much a game of two halves, it started out very much reminding me of number 7, being fairly linear and story driven. However, unlike 7, you very quickly get to explore the places of the world, and fairly quickly gain an airship to travel around. Still, during this time, the game makes it clear where you've got to go and what you've got to do, but allows you to fly around and do your own thing if you wish.
In contrast, the second half of the game is weird. You get absolutely no story or instructions to guide you, other than it's your task to kill the final boss, Kefka. At that point in the game though, the low levels of your characters dictate that such an attempt would be pointless. It's up to you where to go, what to explore and how much to level up before going into Kefka's tower.

Siren is quite the cheeky esper

Siren is quite the cheeky esper

This conductor is awesome

This conductor is awesome

No Ultros, I did not

No Ultros, I did not

Gots me an airship I has

Gots me an airship I has

Instead, the game is laden with secret little things to find and do. Number 7 had a few hidden cut scenes, like when visiting the Shinra Mansion basement or Lucrecia's cave, but in this game there were loads of little scenes that flashed up out of nowhere, and entire side missions that would become available, depending on what I was doing or which characters were in my party. I can't even begin to imagine how many things I missed, and it's left me with a feeling that I learned very little about the characters, meaning I don't really care for any of them. Some people probably enjoy that there are so many things to find and do, but for me I'd rather at least all the big back story scenes be mandatory.

This kid is just creepy

This kid is just creepy

Surrounded by Espers

Surrounded by Espers

Burn bitch!

Burn bitch!

Kefka decimates the world

Kefka decimates the world

The lack of story and focus was not the only problem with the later sections of the game. I certainly did not enjoy the required grind to level up enough of the characters and have them learn enough magic to be useful going into the final confrontations. Number 8 had a lot of grinding in order to draw magics, but I don't remember anything of the sort necessary in 7 or 9, unless you wanted to fight the WEAPONs. Maybe it's an even number thing. It's just not something I care for.

Chocobo!

Chocobo!

Not so sure I wanna use that technique

Not so sure I wanna use that technique

Terra seems able to piss stars

Terra seems able to piss stars

Rise of Phoenix

Rise of Phoenix

But by far the main issues were down to the downright pathetic attempt at porting this old Nintendo game to the Playstation platform. I've seen footage of the original Nintento version on Youtube, and it has none of the issues this version has. Incredibly slow load speeds in between battles and sections, battle menu freezes, and sluggish controller response times plagued me every step of the way. Also, in the iconic opera scene, there's some very strange video/audio sync issues which made the whole section really hard to get passed as correct timing is necessary.
The other issue which also annoyed me, which was not port-related, was the fact that you can not see your character's MP or max HP when you're in a battle. I'm so glad they made that info available in later games, because there's no excuse for it not to be there.

Erm what?

Erm what?

Terra freaks out when she learns she is in Cyan's soul

Terra freaks out when she learns she is in Cyan's soul

Cyan's soul is a weird place

Cyan's soul is a weird place

Celes kicking butt

Celes kicking butt

For all its bad points though, the game was still playable. It says something about how bad 13 was if I've managed to get through this game with all its Playstation issues, when I couldn't face 13 for more than a few hours.

As far as number 9 is concerned, I struggled to get through it the first time when I borrowed it from Scoob. After this experience it's unlikely I'll play it, or any Final Fantasy, ever again.

Time to finish this

Time to finish this

Kefka is such a dick

Kefka is such a dick

Kefka's final moments

Kefka's final moments

Bad guy dead, time to take a nap

Bad guy dead, time to take a nap


After all these months Final Fantasy 6 is not the only game that's been played. Back in January, I joined Scoob and his bro in trying out the free to play game World Of Tanks. Though there were things I liked about the game, we only played it for a for a few weeks before getting a bit bored. The main problem was the disparity between the power of some of the tanks and some of the guns, and after the first few levels the game starts matching you against players who are much higher level, meaning you don't have a chance really. And of course the other main problem was having to rely on a full team of strangers, meaning many games weren't really that close, with whichever side working best as a team completely destroying the other. I think if they made the whole game a bit less realistic and more fast-paced, or a new mode within the game that was like that, then I'd have liked it more overall.

Sneakin' round the flank

Sneakin' round the flank

Pow, got ya.

Pow, got ya.

An enemy advances through the ruins

An enemy advances through the ruins

Playing merry go round

Playing merry go round

Ouch, I think I'm dead

Ouch, I think I'm dead


Scoob and I recently gave a really old game a go in the form of Heroes Of Might & Magic 3, widely regarded to be the best in the series. I bought this one purely for the multiplayer, to try and revive some of the strategy game love we used to have in the past. But after a few attempts we realised this game was not for us. It has a similar problem to that of the Settlers games, but to a far greater degree. With this genre, when the game starts its fun as you scramble to develop your warriors and towns, but then there's a huge delay while you're just waiting for everything to finish and upgrade before you go and destroy the enemy. This could be a long time in something like Settlers 3, but here the wait is insane. We tried a fair few maps, even a 4v4 map of my own design that gave us many resources and towns to start with, but the game still went on for hours. What's even worse with this game over the Settlers is that it's turn-based, meaning you can't even do anything while an opponent is moving. I can see it being a fun game if it was slightly different, but overall I'm not sure why it's so highly regarded.

Two of my heroes hanging out

Two of my heroes hanging out

My victorious forces

My victorious forces

Die, old fools

Die, old fools


We've tried a few other old multiplayer games, such as Red Alert 2 and Dungeon Keeper 2, but could not get both of my computers playing them for more than a few minutes before one of them crashed.

Somewhat unsurprisingly, our main game of choice recently has been League Of Legends once again. Damn thing is too addictive. Still haven't done any real PvP yet, other than a few skirmishes against each other, and some ARAMs, one of which was a One For All battle between 10 Rengars, which was interesting. I had a good start going 4 and 1, but got pegged back to 5 and 5. Buggers.

Run away!

Run away!

Cait and Vi on the case

Cait and Vi on the case

Scoob hits the slam dunk

Scoob hits the slam dunk

Rengar rumble

Rengar rumble

We're mainly doing Co-op Vs. AI matches, just to get a bit of IP, but even in those games we get idiots who argue amongst themselves and rage quit. It really doesn't fill me with any great desire to dive into full PvP.

Run away little kitty!

Run away little kitty!

The unlikeliest of team mates

The unlikeliest of team mates

Bandle City Vs Noxus match

Bandle City Vs Noxus match

24th February 2014: Humble Bundle To The Rescue

Just recently got the chance to play through a game I've really wanted to play since its release about a year ago, in the form of strange puzzle game Antichamber. Up until now, it had only been available on Steam, which I still don't have an account for. But the recent release of Humble Indie Bundle 11 gave me the opportunity to finally give it a DRM-free bash.

It's a first person exploration and puzzle game, with one of the most bizarre visual styles you're likely to see. Puzzles mostly focus around manipulating coloured blocks with several different gun-type tools that you find as you wander through the maze of brain-frelling madness. But you'll also come across things like invisible obstacles, walls and floors you can freely pass through, things that don't exist one minute but then do the next, and all kinds of other craziness.

I enjoyed the game for the most part, especially the first half, but the puzzles seemed to get less imaginative the more guns I got. The two main gameplay problems were the tiny reticule, which I very often couldn't even see in order to aim properly, and the fact that every now and then the frame rate would severely drop. I don't know why in a game with such a minimalist graphic style. Maybe the game was loading something in the background. Whatever.

I have to shamefully admit that I had to go looking for help for a couple of the puzzles. It wasn't necessarily that I couldn't figure them out, but rather there were mechanics in the game that I didn't realise existed. Most of the time the game would give you subtle hints about what to do when encountering something new for the first time, but sometimes it wouldn't. I guess I shoulda played around more.
But it's all good, as it's another one down.

This game is balls-out crazy

This game is balls-out crazy

Rearranging some stuff

Rearranging some stuff

Craziness around every turn

Craziness around every turn

Time to get outta here

Time to get outta here

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