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19th July 2026: Getting Epically Stomped

There have been a few more battles waged across our available boards.

Up first, Gareth challenged me to another game of Epic, which saw us each choosing a 6000pt army.

G took command of the Chaos forces, and selected a smaller, tougher, more elite army, while I went with quite a lot of smaller Eldar units.

Things were pretty even in the first turn, but in the second, one of my detachments got completely minced as the Chaos army charged into close combat.

My long range shooting ended up being largely ineffective, and I couldn't quite take the last wound from several enemy units which would have ended up breaking them.

The game ended after 3 turns, with the score 3999 to G and 2598 to me. Even though the VP target was 4000, it was pretty obvious at that point who the victors were.

The armies line up ready for war

The armies line up ready for war

Enemy forces approach each other in the forest

Enemy forces approach each other in the forest

Eldar units try desperately to support their dwindling allies

Eldar units try desperately to support their dwindling allies


The first of our two most recent 40K games saw a bit of a Tyranid civil war. Scoob went full on Nidz, while my little bugs mind-frelled some Imperial Guard and brought them along for the ride.

The first turn was pretty good for me, and I made some good rolls. But on the second turn, Scoob did his signature deep strike invasion, and was able to get many charges off. In addition, my rolling luck started to turn sour.

Dropping my own deep striking units for the start of the third turn backfired, when Scoob again got the initiative and was able to intercept my reinforcements. My rolls started to get even worse, such as when 10 Genestealers and the Broodlord attacked Scoob's Psychophage, which at the time only had a single wound remaining, and they somehow couldn't kill it.

This game saw us running out of time, so I had to withdraw. Though it was unlikely I could have clawed my way back into this one, at the end I only needed one wound to wipe the Psychophage, one wound to break the Hive Tyrant, and one wound to break the Norn Emissary, so may have got some good points.

But as it was, it ended 1351 to 1006 in Scoob's favour.

My man of the match was my Officer John Guyman, who Power-Fisted both the Neurolictor and the flying Tyranid Prime out of existence.

That's a lot of bugs

That's a lot of bugs

Yet another one of my wonderful rolls

Yet another one of my wonderful rolls

The Hive Tyrant and Gargoyles rain fire as the Genestealers fail to bring down the Psychophage

The Hive Tyrant and Gargoyles rain fire as the Genestealers fail to bring down the Psychophage

And our latest game saw some strange allegiances, when I took my Marines and Eldar to face off against Scoob's Space Wolves and Chaos.

In probably our fastest game yet for death and destruction, we both ended up with very little left after four turns.

T'was a shame then that I ended up with the most beat up of the two very beat up armies.

Highlights included yet another successful deep strike by Scoob's Bloodletters, that dropped in to annihilate my Assault Marines and Captain in one stroke. And one of my Dreadnoughts that exploded and took out several of the Blood Claws that had just wrecked it.

Most useless units in the game were my other Dreadnought, that ran backwards and forwards trying to find a suitable target, and Canis Wolfborn, who skulked down the flank and was unable to find any combat.

The game ended 2380 to Scoob and 1923 to me.

The Bloodletters pull off more deep strike shenanigans

The Bloodletters pull off more deep strike shenanigans

The Avatar is mobbed by Marines

The Avatar is mobbed by Marines

The Blood Claws take out a Dreadnought only to have it explode in their faces

The Blood Claws take out a Dreadnought only to have it explode in their faces

4th May 2026: The Unholy Trinity

Our last game of 40K-S was the last game we played with the previous version of the rules from back in December. This is because I've finally pulled my finger out and created a slightly updated version for when we get around to another game.

In this one, I sent my Marines against Scoob's unholy trinity of Chaos, Orks and Dark Eldar, in a 3600pt game.

I started pretty weakly, but a string of good saves kept me in the game and I was able to keep kicking out consistent damage to win 3048-2547 after 4 turns.

The armies prepare for war

The armies prepare for war

My deep-striking Terminators again get charged before they can act

My deep-striking Terminators again get charged before they can act

Assault Marines raid the enemy's deployment zone

Assault Marines raid the enemy's deployment zone

22nd March 2026: 40K-S Gets More Testing

Yet more battles have been raged in the universe of 40K-S, starting with a game that Scoob recommended because he wanted to do something a bit different.

In our biggest game to this point, which was 4500pts, he wanted us to be able to use our bigger, heavier hitting units.

We both rocked up with our two super heavy tanks each, as well as a plethora of random other units to support them.

As I'd gone with mostly tanks, Scoob was worried that his more infantry-focused army would struggle to take them out.

But some good Daemon deep strikes, particularly by the Bloodletters, minced a bunch of my tanks and gave him a fairly close win with 3424pts to 3277.

A big, silly game gets started

A big, silly game gets started

Daemons arrive

Daemons arrive

The allies scramble to handle all of the deep striking units

The allies scramble to handle all of the deep striking units

Late battle shenanigans

Late battle shenanigans

In the next battle, which was a more standard one at 3000pts, Scoob brought along his wife's Dark Eldar for their introduction into the rules, while I went with a fairly traditional Space Marine force.

The Dark Eldar proved themselves able to do damage, but were cut down with relative ease by their enemies. In addition, the two close combat powerhouses, Lelith and Drazhar, felt a little weaker than they should.

With us both having a strong sense that the Dark Eldar need some rules assistance, the game ended after three turns, with me pulling out the win with 2336pts to 1508.

40K-S welcomes the Dark Eldar

40K-S welcomes the Dark Eldar

Dark Eldar vehicles strafe the Space Marine lines

Dark Eldar vehicles strafe the Space Marine lines

The Dreadnought rushes to help its brethren tackle the Wyches

The Dreadnought rushes to help its brethren tackle the Wyches

Drazhar tears into the Marines

Drazhar tears into the Marines

And then after a couple of months off, Scoob again threw out the idea of another record 5000pt game.

As I would need to transport loads of army boxes to make that many points, I again elected to take both super heavies. I was a bit worried that this might unbalance the game, until I got there and Scoob plonked down all three of his Stompas, backed up by two Boyz mobs.

Though it's first volley took half the wounds off of one of the Stompas, the Hellhammer was immediately destroyed by return fire, so once again that tank was removed very early in the game.

The Shadowsword faired a little better, lasting into the second turn, though with just one wound.

By this point, all of my lascannons and Fire Dragons had finished off a Stompa and severely damaged the other.

The third Stompa charged into combat as nearby Orks hacked down the Avatar. It easily smashed up the Shadowsword with one weapon, but somehow Scoob rolled a triple one to wound the Leman Russ with the other weapon.

Though in the third turn, this Stompa again charged into combat and completely wiped three other units, by this point it was the last Stompa standing. Another volley of fire from my remaining units finally whittled it down, and left Scoob with just the two Ork Boy units remaining.

This one ended after three turns, with the score 4562 to 3862 in my favour.

Imperial and Eldar forces prepare to face a Stompa assault

Imperial and Eldar forces prepare to face a Stompa assault

The Orks move in

The Orks move in

The Mega-Choppa Stompa makes it into the Imperial tanks

The Mega-Choppa Stompa makes it into the Imperial tanks

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