I can't believe it's taken us 29 months to play 15 games of Blood Bowl, but finally our latest league is finished. Phew. To begin with it was a really hard league for me, but it started to turn around near the end, and I won 3 of my last 4 games, including leading the dwarf team The Grog Guzzlers to the title in the deciding, last match of the league. I'd have preferred to have done better with the Crocoviles, who were my dedicated team in that competition, but I guess third isn't bad after how I started.
To read about all the drama, the pdf is fully updated.
As far as Blood Bowl games going forward, there really doesn't seem to be much desire to play it in my little group right now, so it's unlikely there'll be more games any time soon. Though that might give me the chance to try something I've wanted to do for a while, which is something I'm calling the Blood Bowl ERL, or Experimental Rules League. In this, I just want to try different house rules to see if I can speed up the game and balance the teams a bit better. I'd also like the game to not punish bad dice rolls so much, but instead punish bad play. Because lets face it, if Nuffle is not on your side, there's nothing you can do in that game no matter how good you play, and that's just stupid.
I've already got a whole page of ideas that I want to try, if I can ever get around to it.
For the past couple of weeks I've put in quite a bit of work on my Super Dungeon rules, after I finally found a copy of 1st edition on ebay and got really motivated again. I'm now on the 5th version of my rules, and most of the changes for this one are in an effort to make the game even faster. The main change is that I've thrown out buffs and debuffs, so their counters are no longer needed, and there are less things to remember. The changes have definitely made it faster and easier, and I feel at last like I'm on the right track.
Of course, if I get these working I'll have to make a full, advanced rule set which adds all these things back in, for when we want to punish ourselves with a much longer game.
In regards to the 1st edition version of the game, I'm actually quite disappointed in a lot of the models. The sculpts are just not as good as those from the Forgotten King set. I don't know how clear it is in the picture here, but the 1st edition model (left) does not have the clear details of the F.K. model, and is also covered in more mold lines.
Still, I really like the boards, even though they're not the same size, as there's just less junk on them to have to move and fight around.
For my playtesting, I've put together some simple wooden counters, in grey and green, for use as terrain. The game doesn't really need them, but sometimes it's easy to miss symbols on the board (especially on games nights when drink is involved) and these just make it easier to see things the heroes are supposed to move around.

I may have been buying more things...

Beta 4 to 5 behaviour sheet change

Model comparison

Terrain thingies

5th beta in action