10th October 2012: Fly, You Fool
Just recently I've installed a whole bunch of new games that I've been dipping my toes into. The one I've been playing today is a game called Faster Than Light. As far as I can remember, this is the first brand new game I've bought in absolute years. Arkham City was fairly new when I bought it, but even then it was still four or five months old.
This one is a fun and simple space sim, in which you must guide your ship and crew through a bunch of different sectors while on the run from "The Rebels". I'd seen some footage on Youtube which not only made me want to play it, but also (I believed) gave me a good idea of how to succeed. On my first attempt all was going well. I picked up three new crew members in the first sector alone, and none of the enemy ships gave me any real trouble. I continued through sector after sector, destroying rebels with little effort until entering sector 6. In my first conflict of this area, a rebel ship took out my weapons with its first attack then proceeded to batter the crap out of my vessel while my crew failed in their attempts to repair the damage. And that was it. Game over.
Unlike a lot of games, there is no saving and reloading in this one. If you die, you have to start again. So that's what I did. During my first run through I'd unlocked another playable ship, so jumped in that for an effort. I got to sector 5 in this run through, before quitting due to frustration when I realised neither vessel in the conflict I was in had enough firepower to take out their heavily shielded enemy. As I'm typing this I've just remembered I could have just jumped away to a new part of the sector and looked for more weapons, but oh well.
Die, rebel scum
Sector 6 here we come
Under heavy fire for the first time
The ship explodes after failing its first real challenge
It's simple and addictive, but also quite frustrating as I could never seem to configure the ship the way I wanted it. But it's so easy to start again and try something different that this can't really be held against it.
Am definitely going to be trying this a bunch more times.
30th September 2012: I Control The Spice. I Control Dune.
Slowly plugged away trying to do a level a day on Dune 2, and have just managed to beat it. It was actually harder than I thought it was going to be, and I had to restart a couple of missions until I'd worked out a more efficient build order.
I have two main issues with the fighting in this game, firstly being the very hard hitting rocket turrets, followed by the bloody annoying Sandworms. I don't remember there being so many back in the original game. And they would always ignore the enemy harvesters if any of mine were nearby. I mean literally move right passed theirs to come at mine. On the penultimate level, which was for some reason the mission I had the most difficulty on, those big bastards musta had about 5 or 6 of my poor harvesters. Grr.
Overall though I do feel that the Dune Legacy version is probably a bit easier as I chose to always have the map fully revealed from the start, and you can drag to select multiple units and command them at the same time, whereas you could not do those things in the original.
Still I'm not going to complain about that. Finished another game I always wanted to finish.
The Sandworm disguises itself as a graphical bug
The rarely seen spectacle of a Sandworm eating an enemy harvester
Seige tanks versus the rocket turrets
Attacking the Atreides in the final mission
Stop buzzing round my head you annoying flies
Oi, give us back our Devastator
27th September 2012: A Problem Of Space
So I managed to finish that Blood Bowl model I started last time, but other than that have done absolutely nothing to do with wargames. I did have a little discussion with Scoob and Mr. G. about testing our own rules, but nothing else has come of it. We really just are not into wargames right now at all. Shame.
Too much junk
Anyway, I realised recently that I had got way too much terrain taking up a lot of my space. Most of which we never really used anyway, and some of it is even stashed away in the loft. I have therefore taken it upon myself to get rid of (or at least store more efficiently) some of this terrain. My problem is choosing what to ditch, if any.
Here is a list of all the shite I got:
- 40K ruins
- Forests made mainly with fish tank plants
- Four feet of pretty crappy river, with three bridges
- Three "gorge" hills designed to fit around the river
- Cave entrance designed to fit on the largest gorge hill
- Crashed Imperial craft
- GW modular hills
- Four stepped hills
- Nine different rock-hill things
- Selection of large black rock things
- 3 large craters and 7 smaller ones
- Multi-sectioned refinery, work in progress
- Aegis defence line
- Two boxes filled with random crap and spares, mainly from old toys and such
- And a shit ton of Epic scale buildings and ruins
Some of the stuff, especially the river, is pretty crappy and could do with scrapping or updating. There's a lot of ideas I've not finished or even started, and I could just be rid of those. I dunno. Damn it why am I such a hoarder?
The daft thing is I've got way more models than terrain, but because they can be boxed up and stored easier they take up much less space. Hmm. What to do, what to do...
24th September 2012: Something About A Ring?
Feels like quite a while since I last played an MMO style game, so I recently started wandering through Middle Earth in Lord Of The Rings Online, as it's gloriously free to play. I created the amazing Dwarf Champion, Kreethen, and got stuck in.
Here's a few pics from the introduction quest chain.
How I usually feel starting any new MMO
Shouldn't have drunk all that ale...
Fighting with Anthony-Hopkins-Dwarf
I know I'm not far into it yet, but my first impressions are that it seems pretty much like a WoW clone. I'm sure this won't be 100% true as I level up and discover new things, but for the most part it's very similar, with all the typical fantasy MMO questing and fighting in there.
The graphics are better than WoW, and the animation of the characters is fairly natural and smooth, something that a lot of other MMOs I've played completely failed to acheive (particularly Star Wars: Galaxies). I do have one massive issue with it so far mind, and that is that the strange reactions to the movement controls. Just tapping the turn button a little can see my character spin almost 90 degrees, and it feels almost like there's some kind of motion acceleration on the keyboard. It's weird. Maybe I need to look harder down the options to see if this can be tweaked.
Again, I don't know if I'll stick to this game that much, as I find MMORPG style games a little bland at the moment. But it doesn't really matter when the game is free like this.
Though I can't help but wonder if I'll miss Star Trek's space combat...