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8th March 2020: Commence Dice Chuckin'

A couple more 40K games have happened over the last few weeks. Like our previous games, they were between Space Marines and Orks and were both 2000pts.

In the first game, I had first turn, but hadn't really brought much long range firepower. Also, with the terrain the way it was, blocking lines of sight, little happened on turn one. On each of the three turns, the Ork Weirdboy sent a Boyz mob forward using Da' Jump to threaten my forces. Overall, Scoob's Orks easily took their left flank, while I put quite a lot of hurt onto the Orks on my left flank. Even then, I got pinned back into my left corner, despite trying to push out with a Vindicator that was getting protected and healed by a Master Of The Forge Techmarine. No doubt, that tank stayed alive far longer than it should, and absorbed a lot of damage that would have wrecked my forces otherwise.
We ended after 3 turns, agreeing to a draw.

Battle 1 Deployment

Battle 1 Deployment

Battle 1 End

Battle 1 End

In the most recent game we went a bit different and I chose the Search & Destroy deployment map. Remembering my faults from last time I took a lot more firepower, and took 4 characters all geared to either keeping me alive or buffing my shooting. As it was, the wrecked stompa prevented most shooting from Scoob's artillery to my vehicles and vice versa. For the first time this edition, I also had brought along some assassins, but the Vindicare, who I was most looking forward to using, did very little. In contrast, my 2 Eversors popped up and wrecked face, with one taking out a unit of Stormboyz, and one charging some Boyz and killing 14 of them.
I had a gret deal of luck with random amounts of shots in this game, especially the Whirlwind, while Scoob's Shokk Attack Gun and artillery didn't do as well as they normally do. But yet again, even though I was doing well with my shooting, I was still very much pegged back, and could not push out onto the map, despite attempts from Scouts, Tactical Squads, an Assault Squad and some Sternguard dropping in using a Drop Pod. So even though Scoob surrendered after his 4th turn, I was still very much languishing in my deployment zone, and I can't help but think all these games we've been playing would be much harder for me if we were using objectives.

Battle 2 Deployment

Battle 2 Deployment

Battle 2 End

Battle 2 End


<Old Stuff>

Finally got around to completing my transfer of all the old battle reports from the old site to this one, something I started a few months back. As there are so many of these battles, they are stored on their own pages, which can be found below:

Warhammer 40K Battle Report Archive Epic Space Marine Battle Report Archive

30th November 2019: Roll Those Dice!

We've played some more games of 40K recently. The first one was a 1500pt game, and like before we just played a pitched battle without any special scenario or objectives, but we added back in relics, stratagems and warlord traits.
I wanted to see more combat, so I went with all the combat my Marines have, as well as adding more terrain to the table. Shooting still very much ruled the game, even if we both rolled much worse than our previous game. On one turn we got some good combat where my jump pack Marines crunched into some of Scoob's Boyz, but my other Assault Marines got mowed down after their Land Raider got destroyed.
Scoob withdrew after 4 turns, with a Shokk Attack Gun, some Boyz and some Gretchin left to face my scattered heavy weapons, my Captain and a single Terminator.

The first battle kicks off

The first battle kicks off

Marines and Orks clash in a rare melee

Marines and Orks clash in a rare melee

There were few survivors

There were few survivors

A few weeks later we lined up again, playing the same type of game but stepping up the points to 2000. The first couple of turns went well for my Marines, but the Orks pulled it back as they got into closer range. The Vindicator exploding on turn 3 took out a bunch of Marines nearby. Neither army had much left after 4 turns, but again Scoob decided to call it, as his Morkanaut, last Mek Gun and last Killa Kan all only had one wound left. I was ready to call it a draw, but he realised at the end he had been slightly cheating, allowing the Morkanaut to fire twice with a stratagem only meant for infantry, so he allowed me the win.

That's a lot of Orks

That's a lot of Orks

The almost empty battlefield

The almost empty battlefield

And today we played another 2000pt game. This time we added in 5 objectives, and were going to play to a victory point target, with the objectives each having a victory point score of 200. However, after just the 2nd Ork turn, so many of my Marines were destroyed that I decided to call it. I had some stuff left on the table to have a good pop at Scoob's infantry, but had literally nothing left to take on his completely undamaged vehicles. Scoob said afterwards that he's noticed whoever is getting the first turn is winning, which in my opinion has always been the problem with 40K. In 8th edition it seems even worse, as with all the re-rolls, auras, stratagems and the like, if you have a good turn, it's possible to kick out so much damage that the game can be over straight away.
It's just not really striking me yet as a game I really feel motivated to keep playing.

The battle 3 line up

The battle 3 line up

The Orks make short work of the Marines

The Orks make short work of the Marines

12th October 2019: Dakka Dakka Dakka

Scoob and I managed to squeeze in a game of 40K earlier today, which was actually our first one all year. In order to just try and remember how to play, we picked 1000pts and went at it in a pitched battle, using no warlord traits, stratagems or relics.

The battle became bloody very quickly, with both of us rolling very well for our random amounts of shots. My Devastators and Whirlwind, and Scoob's Mek Gunz and Shokk Attack Guns, all rolled massive numbers and shredded their enemies with long range fire. Despite loads of Orks stomping forward to meet the Assault Marines and Terminators, there was very little close combat. We definitely need some more terrain for fighting battles over at Scoob's or this might be the case in nearly every battle.

After three rounds, Scoob had two Shokk Attack Guns and 21 other Orks left to take on my Whirlwind, Devastator squad, Primaris Lieutenant and Apothecary. He decided to call it there, as the Shokk Attack Guns were now targetable by my missiles.

Marines and Orks square off against each other

Marines and Orks square off against each other

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