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7th December 2020: Papa Nurgle's Innocent Tale

The game I've just finished playing through is an interesting little beast called A Plague Tale: Innocence. This came out a little while back and recieved quite a warm reception, so I thought I'd pick it up. I wasn't in any great rush to play it until I started to download the installer, as the files are fracking huge. Seeing this, I figured I'd better play it so I can get it off my hard drive and get some space back.

The game is set centuries ago in a land ravaged by the plague and infested with rats. You play as young French girl Amicia, with the aim being to protect and aid her younger brother, who is wanted by the Inquisition for some nefarious reasons. In addition to the Inquisition's henchmen, who you have to avoid, trick, or kill, the game constantly pits you up against the hordes of ravenous rats, who will feast on any meat they can find, with your only defences being fire and bright light.

Urgh. Stealth games.

Urgh. Stealth games.

Prepare to feel the power of... erm... pebbles

Prepare to feel the power of... erm... pebbles

Rat rat rat rat rat ratties

Rat rat rat rat rat ratties

Well this looks promising

Well this looks promising

While there are some light action and puzzle elements, the majority of the gameplay in this is pure stealth, and deciding when to act. Now, just to get this out there up front, I'm not a fan of stealth games. At all. This type of gameplay has tarnished otherwise great games for me in the past, such as the Batman: Arkham games, and The Last Of Us, so it will come as no surprise that I did not enjoy this as much as many other people seemed to.

That being said, I still found myself eager to push through the game, even if I did let out many sighs during the more frustrating parts. I think my desire to complete it would have been massively eroded, if not for the idiot enemies who actually made several of the encounters much easier to succeed in.

The story itself ended up being kind of strange, especially from the very realistic and gritty way the game started. The Inquisition's master plan just seemed to be really silly, and the end fight way too far-fetched, that I could no longer take the game seriously come the end. Some of the supporting cast, like Melie and Rodric in particular, ended up being characters that I grew to like. But Amicia's brother Hugo was really annoying, and whoever voiced their mother was so uninterested and lame that she really spoiled that character also.

Even with all the stealth though, I would say the game is worth a play through, especially if you like this kind of game. For me, it could have done with being a bit shorter, as it just started to drag a little by the last couple of chapters.

Rodric stamps out some fool

Rodric stamps out some fool

I don't think rats behave like that

I don't think rats behave like that

Amicia gets her bum nibbled

Amicia gets her bum nibbled

How is this guy not dead?

How is this guy not dead?

30th July 2018: Party On Wayne

Just recently got done going through a simple-looking but very violent game called Party Hard with the Scoob. In this game, you play as a character who loses his shit when a nearby party prevents him from getting to sleep. So to shut them up for good, he heads into the party to stealthily take out all of the attendees. When he's done with that party, he decides to go on the road, and crash parties all across the country to kill everyone at those as well.

Well, that's what seemed to be happening in the game. I couldn't really tell you to be honest, as we skipped all the cutscenes except the first and last ones. The story just didn't interest us at all. We just wanted to kill everyone.

So many games have been released in the last few years that use an older pixel graphics style, and this game is certainly one of them. Truth be told, I'm not a fan of this style, and would much prefer my game graphics to be sharper, cleaner and more modern. Still, at least this blocky style didn't really detract from the gameplay at all, unlike some other games I've tried like Monaco: What's Yours Is Mine.

There were some interesting and sneaky things you could do in this game, like setting traps and using secret entrances, all of which were useful in trying to accomplish your mission without being spotted. But some things didn't make sense. For example, you could throw people from the roof or from a boat in plain sight of other party-goers and they wouldn't care, whereas at all other times if they see anything suspicious they run to call the cops.

Anyway, it was a fun if not spectacular few hours, that finally gets 2018 on the board with a completed game.

People die and get dumpstered in this game all the time

People die and get dumpstered in this game all the time

Zombies take over this party

Zombies take over this party

Scoob about to throw my corpse off a building

Scoob about to throw my corpse off a building

Ninja Stebloke strikes from his smoke cloud

Ninja Stebloke strikes from his smoke cloud

Scoob claims the last kill of the game while a paramedic ignores him

Scoob claims the last kill of the game while a paramedic ignores him

7th October 2014: Time To Steal Stuff

Me and Scoob have continued in our efforts to find other interesting multiplayer games to play, but unfortunately none of them have really worked for us.

Up first, we tried Monaco: What's Yours Is Mine from Humble Indie Bundle 11. This was fun enough, but after a few levels we quickly got bored, and the blocky art style really spoiled it in my opinion. Had the graphics been created with a sharper, more up to date style, without all the blockiness, I may have continued a bit more.

I see you, copper!

I see you, copper!

No idea what just happened

No idea what just happened

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