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30th September 2019: Resident Evil Maps

<Old Stuff>

By far the most popular things on my old site were all of the Resident Evil game maps that I made. My Resident Evil 1 Directors Cut maps were made in August 2011, which was a few months before I started doing my original computer gaming blog, and therefore they were never included in it.

It makes sense that they are the first things I bring back as part of my <Old Stuff> series of blog entries.

I got the Director's Cut of the original Resident Evil for the PS1 back in the 90s, but back then I only got to the underground section, and never actually finished the game. For some reason in mid 2011, I made up my mind that I was finally gonna get through it. And not only that, I was gonna make some detailed maps as I went on the adventure.
I started with Jill in normal mode, as that's what I tried way back then...

These maps were used by JPTR when making their Resident Evil mod for Skyrim called "The Evil Mansion", which can be found on Nexusmods and Steam Workshop. You should check it out. It looks freakin' awesome.

Jill standard mode, mansion 1st floor, 1st visit

Jill standard mode, mansion 1st floor, 1st visit

Jill standard mode, mansion 2nd floor, 1st visit

Jill standard mode, mansion 2nd floor, 1st visit

Jill standard mode, courtyard

Jill standard mode, courtyard

Jill standard mode, guardhouse 1st floor

Jill standard mode, guardhouse 1st floor

Jill standard mode, guardhouse basement

Jill standard mode, guardhouse basement

Jill standard mode, mansion 1st floor, 2nd visit

Jill standard mode, mansion 1st floor, 2nd visit

Jill standard mode, mansion 2nd floor, 2nd visit

Jill standard mode, mansion 2nd floor, 2nd visit

Jill standard mode, mansion basement

Jill standard mode, mansion basement

Jill standard mode, underground

Jill standard mode, underground

Jill standard mode, lab B1 & B2

Jill standard mode, lab B1 & B2

Jill standard mode, lab B3 & B4

Jill standard mode, lab B3 & B4

After going through Jill's normal mission, I decided to go through the Chris advanced mission, just for shits and giggles. Though it was more challenging (yes I'm talking to you, Hunters!) I much prefer this mode as it forces you to go to a lot of the parts of the mansion you could just skip passed during normal mode.

Chris advanced mode, mansion 1st floor, 1st visit

Chris advanced mode, mansion 1st floor, 1st visit

Chris advanced mode, mansion 2nd floor, 1st visit

Chris advanced mode, mansion 2nd floor, 1st visit

Chris advanced mode, courtyard

Chris advanced mode, courtyard

Chris advanced mode, guardhouse 1st floor

Chris advanced mode, guardhouse 1st floor

Chris advanced mode, guardhouse basement

Chris advanced mode, guardhouse basement

Chris advanced mode, mansion 1st floor, 2nd visit

Chris advanced mode, mansion 1st floor, 2nd visit

Chris advanced mode, mansion 2nd floor, 2nd visit

Chris advanced mode, mansion 2nd floor, 2nd visit

Chris advanced mode, mansion basement

Chris advanced mode, mansion basement

Chris advanced mode, underground

Chris advanced mode, underground

Chris advanced mode, lab B1 & B2

Chris advanced mode, lab B1 & B2

Chris advanced mode, lab B3 & B4

Chris advanced mode, lab B3 & B4

10th March 2019: Preparing To Face More Evil

Now, I've never really been tempted at all to play over-the-shoulder style Resident Evil games, but all the hype surrounding the remade Resident Evil 2 got me wondering. I grabbed a very cheap copy of Resident Evil 4 from ebay, as it is widely considered to be the best of that type.
As it is an XP game, I first installed it on my old XP laptop, but couldn't get any more than 15 frames per second. Thinking it may be something to do with mobile graphics, I dusted off my old XP tower that has been in storage since the mid 2000s, and tried to play it on that instead. First I had to sort out a very noisy graphics card fan, which needed some much needed oil, before I could even stand to give power to the old monstrosity.
Unfortunately, after installing, I was again faced with a very clunky and slow game that just sat at 15 FPS. I ended up having to install it on my current computer, and luckily it seems to work ok. However, I'm unhappy that it doesn't have mouse controls, and the mouse control patch I downloaded doesn't seem to work, so I'll have to use a joypad. Sigh.
I've only run around a bit at the start of the game, and I'm not sure if I'll get around to this any time soon, but at least I know it will be playable.

Still works after more than a decade in the loft...

Still works after more than a decade in the loft...

...though it needed a good clean.

...though it needed a good clean.

Well, this place looks inviting

Well, this place looks inviting

Run free, little doge

Run free, little doge

18th November 2015: Oooo, You Are Eeevil

Mmmmmotion blurrr

Mmmmmotion blurrr

Over the last couple of weeks I've been bashing my head against a wall, and laughing my ass off, as I've been going through Resident Evil Code: Veronica X for the PS2. This was the last of the old style Resident Evil games I could possibly play, as I don't do Nintendo, so have no access to Resident Evil Zero. It seemed wrong not to at least experience it at least once.

Wow, I gotta say this thing was a drag. All the old Evil games had plenty of going back and forth collecting weird items to solve weird puzzles, but they were mostly all in one big building. In this game, there were several fairly large areas, and not only was I running around within those areas, but running back and forth to other areas. Over, and over, and over again.
Add in all the re-spawning enemies, and I had myself the longest, most frustrating Resident Evil experience I've ever had.

Still there were some fun moments mixed in with the frustrating ones, mostly provided by the awful writing and voice acting. I couldn't help but smile and shake my head at most of it. And I was so glad with what happened to Steve. Damn it that guy was annoying. I definitely think they should have put a bit more focus on Alexia as the big bad, but her character got very little exposure compared to her brother Alfred, who you have to deal with throughout most of the game.

By far the worst aspect of the game, even over the running around and bad characters, was the graphics. It seems it's a PS2 problem, but it was so dark and misty in places that it was hard to see things. And in many places there was a weird motion blur that made it difficult to even move around at times.

Like for the first two games in the series, I decided I would make some decent maps for this game after skipping Resident Evil 3. After all, the maps seemed quite popular early this year so I must have done something right.

Key To Symbols

Key To Symbols

Prison Map

Prison Map

Bridge & Passage Map

Bridge & Passage Map

Palace Map

Palace Map

Military Training Facility Map

Military Training Facility Map

Airport Map

Airport Map

Private Residence Map

Private Residence Map

Antarctic Transport Terminal Map

Antarctic Transport Terminal Map

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