21st April 2021: Getting My Weeb On
Over the Christmas period I realised I was starting to build up a bit of a collection of quite anime-inspired games, so I gave a couple of them a go. The first one completely failed to convince me to keep playing it more than a few hours. But this game here, while failing to keep me interested back in January when I first tried it, did at least warrant a second look. Though it has been a bit of a slog, especially nearer the end of the game, I have now managed to complete the main story. So while there are other things I could work towards in the game, I'm going to consider it done so I can move onto other things.
This game is Trials Of Mana, a game that came out on the PS4 last year.
I didn't really know anything about this game before playing it other than knowing that it was a remake of an old JRPG from the early 90s. I didn't even read anything about it or the Mana series until I was well into the last half of the game. Turns out that this is a remake of the third game in the series, but luckily knowledge of those other games is not really required.
From what I can gather, they have been very respectful to the original when making this new version, something which, in my opinion, is a double edged sword. While fans of the original probably appreciate what has been done here, the sheer levels of early 90s Nintendo cheesiness are at sky high levels, and the story and dialogue are at times laughably bad. It really wouldn't surprise me to discover these things are direct from the original, as it seems no work has been done to improve or modernise them. Things are not helped at all by the fact that the new voice acting is also fairly lacklustre for the most part.
Compare this to the FF7 remake from last year. While quite a lot of effort was put into paying respect to the original story (at least for now - who knows what will happen in the future), the characters and their dialogue were dramatically improved, plus the voice acting was really good.
So forward I stepped into this franchise for the first time ever, picking the amazon Riesz as my main character, Angela the sorceress as companion number one, and the beastman Kevin as companion number two.
Wait. Did you just say Kevin? Kevin... the beastman?
Yes I did.
As it turns out, the remarkably stupid name of one of the characters was far from the worst thing about my team. Riesz turned out to be an absolute bore, and as dumb as a bag of rocks to boot. Kevin was just as stupid as Riesz, with his only character trait being "me hungry". Angela was the most interesting of the trio, and the one I ended up preferring to control in battle, but even she was mainly just an irritating, entitled little princess who only seemed to get excited about going shopping.
Urgh. Not good.
The story was odd. An absolute multitude of different evil factions are all fighting against each other to claim something called the Sword of Mana, which will give the wielder insane power over the entire world, and you are obviously out to stop them. To do this, various magical elemental stones must be visited and activated, and their imprisoned monsters battled. I got a bit lost trying to keep up with who was who in all of the different factions. Each enemy force had leaders, and goons, and ultimate evils they were trying to raise, and I mostly just tuned out, preferring to run around twonking things.
I do give the game credit for having the enemy factions going against each other in the story, though. Indeed at one point, there is a large battle between three factions at the location of the mana sword, and its a shame we as the player don't actually get to see it.
So what is the actual gameplay like? Hmm. I'd say it was mostly pretty good and sometimes pretty bad. It's a third person combat game, which allows you to pause in order to use magic or items. So in this regard, it's quite like the FF7 remake, but more simple. And like that other game, there are similar things that annoyed me. For example, there is a delay in performing an action such as dodge if another animation is playing out. It's a problem with games that I keep rattling on about, but it's something that narks me. The other thing is that it's one of those games where the characters step forward, or sometimes even jump forward when they attack, meaning they can sometimes just step right passed their target and miss entirely.
The other main thing about the gameplay that annoyed me was only in certain locations. See, you often get indicators on the floor a second or two in advanced whenever an enemy is going to do a big attack, giving you the time needed to run or dodge out of it. However, I found that in sand or snow environments, these indicators were really hard to see, making battles here more difficult.
In truth, the main problem with the game was the slow load screens, of which there were many. So freaking many. This, as well as constantly re-visiting the same areas on the map, and constantly fighting the same enemies, made the game drag on for far too long. So while it was a perfectly fine game to play through, if it was shorter by a quarter or even a third, I'd have had a far better and more enjoyable time. As it was, I really had to knuckle down and wade through the last parts of the game.