9th June 2019: Surviving A Blizzard
I don't think I booted a single computer game during March and April, with all my spare hobby time going into finishing my Warhammer 40K Tyranids. But in late May, I got hit by the same nostalgia wave that hit me around the same time last year.
Not only was it the anniversary of TB's passing, but the beta test for Classic WoW also started, and nearly every streamer I watch on Twitch dove into it. I don't know what came over me, as I never thought I'd play the game again, but I decided to re-install it. I couldn't help it. I just had to scratch that itch.
While all the streamers were going back and doing the same things they had done nearly 15 years ago, I went back into the game with a different objective: to do some things I'd never done.
See, while I've surprised myself by playing the game again, I still point blank refuse to pay any sub fees, as I just don't think the game is worth it. As the free account level caps your characters to 20, this left me with just one thing I could do, and that was to play through all the start zones that I had never played back in the day.
Up first was the Worgen start zone. Now I did make a Worgen at one point, named Kreethen, but I never finished the intro story and I think that character remains at level 7 on my original account. I made a new one named Kreethy, maybe a distant relative, and got cracking.
The story was alright I guess, though with some crowbar moments. The biggest problem I had with it was all the lag. At first I assumed the Classic beta had stirred up some new interest in the game, and a lot of people were jumping back in, like me. However, when I moved on to my next character all the lag was gone entirely, which was odd.
Kreethy ended his journey at level 15.
Secondly, I started a Gnome called Huejackman, named after my original character Huejun. Back in the day, the Gnomes shared a start zone with the Dwarves, and I had played those quests several times on my alts. But in Cata, the Gnomes were given their own little intro area that I had never done. While I liked using the little dude, I ended up getting spat back out into Dun Morogh at level 5. Frankly, I was expecting more. Oh well.
Up next was the turn of the Draenei, as I had never done their start zones either. My only Draenei before this was a Death Knight, as I had really liked using my main DK Undeadbarry, and I created the Draenei just to do their start quests again.
I chose to make this character a female named Kallisto, but only as it wouldn't let me use Xenia or Karynna which were my first picks. I did end up regretting this decision, as the female Draenei has very annoying battle yells, and I couldn't find a way to turn them off. What was worse, was that these start zones were the longest and most boring of this little return to the game. There was just so much running backwards and forwards through large areas, constantly being sent back to areas I'd already been to. Thankfully, this character reached level 20, though only 2 quests before the end. But that meant I could mount up for those 2 quests and boy did it feel good.
It was definitely obvious that these areas and quests were designed earlier in WoW's development. They certainly gave me more of a classic WoW experience than I had expected. There were so many kill quests and fetch quests with poor to moderate drop rates. It felt like 2005 all over again.
The only real interesting thing was that this character was a pally, and holy shit they play so different now from when I played as Jackgooty back in vanilla.
Up next was my first ever Pandaren, who I called Vizna. This was a breath of fresh air after the slog that was the Draenei zones. Though there were still a lot of the usual WoW kill and fetch quests, they all just flowed so much faster, and were situated much closer together. Like the Worgen quest line, there was a much better story that ran through the whole area.
My main issue was the fact that I'd chosen a hunter. I'd read that the hunters now get their pets from level 1, which I liked, but I didn't realise that you couldn't control it until level 10, which irritated me. But oh well.
Vizna ended her journey at level 14, after joining the Horde and travelling to Orgrimmar.
Last on the list was the Trolls, who like the Gnomes were given their own little start area back in Cataclysm. As I'd never played a monk class, I went ahead and created one called Kraputkin, who in my head canon is actually Kropotkin's drunk and bad tempered uncle.
Just like for the Gnomes, this little area only got me to level 5 before it spat me back out into the rest of Durotar, so that's where I called it. I didn't really get enough time with the monk to differentiate it much from other classes that use energy, but the start area was definitely fairly quick and snappy, unlike the Draenei zones.
Though many things are different with the game now compared to when I used to play it, it was still a huge nostalgia trip to spend these hours playing it again. And to be honest there was certainly a pull to subscribe just for one month so I could play my proper characters again. But when I take a step back and not let the nostalgia cloud my vision, it's just so obvious that the game is just too dull to be worthy of me putting any more money into it.
So while it's been pretty cool and relaxing to chill out in the game, the way I feel right now is that I'll never visit Azeroth ever again. However, it must be noted that two weeks ago I would have said the same thing. I've also recently bought the first two Warcraft games from GoG, which may trigger another urge to come and play this in the future.
So while it will take something special for me to play, especially subscribe, again, I guess I can never say never.