28th March 2021: My Mortal Weakness Rising
All done with another PS4 game, this time in the shape of Immortals: Fenyx Rising. This is a 3rd person action and exploration game set in a total cheesecake version of Greek mythology, where Typhon has stripped the Gods of their powers, meaning you have to step up to put things right.
It was strange at first to find that, even using a controller, there was a mouse pointer on the menu screen. Out of interest I plugged in a mouse and keyboard, and to my delight found out that this is one of those rare console games that support such inputs. However, I soon grew frustrated, as the mouse lag was so bad that it was making me feel sick. It must have been at least half a second between moving the mouse and seeing the action happen on screen. Totally vomit inducing.
With a sigh, back to the controller I went.
I enjoyed the game well enough for the most part. The combat is fast and fun, with lots of different types of attacks and item builds available. I also quite liked how fun and silly the game was, and with the exception of Hermes, who could be irritating, I also liked all of the characters.
However, I'm still not sure about the humour in the game. I mean, it wasn't really funny, even though it was trying hard to be. But it was fun that it was trying to be funny, if that makes sense?
The puzzles were a bit weird, though. I don't remember it ever seeming hard to solve the actual puzzles, but I do remember getting a bit annoyed with having to run around and find the pieces you needed to solve the puzzles, like a rock or a ball, for example. I don't like things that purposefully waste my time.
Very early on in the game, you gain a companion bird named Phosphor. This dude and I got on very well, and I based my entire combat strategy around him. I would use my stamina to constantly call Phosphor to attack. Whenever he attacked, he would also heal me. Then my gear was set to give me loads of stamina back every time I went in with the sword, which was also upgraded to do as much damage as I could afford. This strat worked a treat all through the game, so you can imagine my frustration when I went into the final fight against Typhon and found Phosphor was not available. It made the end fight a much longer slog as I had to constantly back off to use healing items, instead of just tanking and chopping my way through the threat like I had been doing up to that point.
Maybe if I'd created a more skill-centric build I would have been alright.
But then again, I would have needed actual skill for that tactic to work.
By far my biggest gripe with the game was the traversal. Sheesh. What an absolute ball ache it is to move around the world in this game. Until you've got more fast travel points open, getting from one place to another means a lot of foot slogging, or taming a slightly faster mount. The problem is there are always ravines or cliffs in the way to wherever you want to go. This sucks when climbing up the myriad of walls or rocks, or gliding just a short distance, drains your stamina in no time, especially early in the game. You have to constantly plan your routes to make sure there are enough stopping points to get your energy back. It fucking sucked.
And by far the worst place to get around in the game is the final zone in the north of the map. Even later in the game with more stamina and abilities, that area makes it as hard and as frustrating as possible to scale that mountain. I gave up trying on my own, and had to resort to a walkthrough. Felt like a right muppet.
But still, it's done, and I can move on to the next one.