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30th September 2019: Resident Evil Maps

<Old Stuff>

By far the most popular things on my old site were all of the Resident Evil game maps that I made. My Resident Evil 1 Directors Cut maps were made in August 2011, which was a few months before I started doing my original computer gaming blog, and therefore they were never included in it.

It makes sense that they are the first things I bring back as part of my <Old Stuff> series of blog entries.

I got the Director's Cut of the original Resident Evil for the PS1 back in the 90s, but back then I only got to the underground section, and never actually finished the game. For some reason in mid 2011, I made up my mind that I was finally gonna get through it. And not only that, I was gonna make some detailed maps as I went on the adventure.
I started with Jill in normal mode, as that's what I tried way back then...

These maps were used by JPTR when making their Resident Evil mod for Skyrim called "The Evil Mansion", which can be found on Nexusmods and Steam Workshop. You should check it out. It looks freakin' awesome.

Jill standard mode, mansion 1st floor, 1st visit

Jill standard mode, mansion 1st floor, 1st visit

Jill standard mode, mansion 2nd floor, 1st visit

Jill standard mode, mansion 2nd floor, 1st visit

Jill standard mode, courtyard

Jill standard mode, courtyard

Jill standard mode, guardhouse 1st floor

Jill standard mode, guardhouse 1st floor

Jill standard mode, guardhouse basement

Jill standard mode, guardhouse basement

Jill standard mode, mansion 1st floor, 2nd visit

Jill standard mode, mansion 1st floor, 2nd visit

Jill standard mode, mansion 2nd floor, 2nd visit

Jill standard mode, mansion 2nd floor, 2nd visit

Jill standard mode, mansion basement

Jill standard mode, mansion basement

Jill standard mode, underground

Jill standard mode, underground

Jill standard mode, lab B1 & B2

Jill standard mode, lab B1 & B2

Jill standard mode, lab B3 & B4

Jill standard mode, lab B3 & B4

After going through Jill's normal mission, I decided to go through the Chris advanced mission, just for shits and giggles. Though it was more challenging (yes I'm talking to you, Hunters!) I much prefer this mode as it forces you to go to a lot of the parts of the mansion you could just skip passed during normal mode.

Chris advanced mode, mansion 1st floor, 1st visit

Chris advanced mode, mansion 1st floor, 1st visit

Chris advanced mode, mansion 2nd floor, 1st visit

Chris advanced mode, mansion 2nd floor, 1st visit

Chris advanced mode, courtyard

Chris advanced mode, courtyard

Chris advanced mode, guardhouse 1st floor

Chris advanced mode, guardhouse 1st floor

Chris advanced mode, guardhouse basement

Chris advanced mode, guardhouse basement

Chris advanced mode, mansion 1st floor, 2nd visit

Chris advanced mode, mansion 1st floor, 2nd visit

Chris advanced mode, mansion 2nd floor, 2nd visit

Chris advanced mode, mansion 2nd floor, 2nd visit

Chris advanced mode, mansion basement

Chris advanced mode, mansion basement

Chris advanced mode, underground

Chris advanced mode, underground

Chris advanced mode, lab B1 & B2

Chris advanced mode, lab B1 & B2

Chris advanced mode, lab B3 & B4

Chris advanced mode, lab B3 & B4

18th November 2015: Oooo, You Are Eeevil

Mmmmmotion blurrr

Mmmmmotion blurrr

Over the last couple of weeks I've been bashing my head against a wall, and laughing my ass off, as I've been going through Resident Evil Code: Veronica X for the PS2. This was the last of the old style Resident Evil games I could possibly play, as I don't do Nintendo, so have no access to Resident Evil Zero. It seemed wrong not to at least experience it at least once.

Wow, I gotta say this thing was a drag. All the old Evil games had plenty of going back and forth collecting weird items to solve weird puzzles, but they were mostly all in one big building. In this game, there were several fairly large areas, and not only was I running around within those areas, but running back and forth to other areas. Over, and over, and over again.
Add in all the re-spawning enemies, and I had myself the longest, most frustrating Resident Evil experience I've ever had.

Still there were some fun moments mixed in with the frustrating ones, mostly provided by the awful writing and voice acting. I couldn't help but smile and shake my head at most of it. And I was so glad with what happened to Steve. Damn it that guy was annoying. I definitely think they should have put a bit more focus on Alexia as the big bad, but her character got very little exposure compared to her brother Alfred, who you have to deal with throughout most of the game.

By far the worst aspect of the game, even over the running around and bad characters, was the graphics. It seems it's a PS2 problem, but it was so dark and misty in places that it was hard to see things. And in many places there was a weird motion blur that made it difficult to even move around at times.

Like for the first two games in the series, I decided I would make some decent maps for this game after skipping Resident Evil 3. After all, the maps seemed quite popular early this year so I must have done something right.

Key To Symbols

Key To Symbols

Prison Map

Prison Map

Bridge & Passage Map

Bridge & Passage Map

Palace Map

Palace Map

Military Training Facility Map

Military Training Facility Map

Airport Map

Airport Map

Private Residence Map

Private Residence Map

Antarctic Transport Terminal Map

Antarctic Transport Terminal Map

7th August 2012: Actually, It Is Over Leon

Resi 2 all done, and my maps done as far as I'm gonna do them. There are a few things that I haven't fully discovered, but I'm not gonna play the game through a bunch of other times just to figure out one or two things that don't really matter.

NOTE: The maps definitely aren't final yet. You are welcome to send me corrections to the maps if I've made errors, and I will fix them. The things I do not know 100% are:

City Area, Both Characters, Both Scenarios

City Area, Both Characters, Both Scenarios

RPD 1st Floor, Both Characters, Scenario A

RPD 1st Floor, Both Characters, Scenario A

RPD 2nd Floor, Claire, Scenario A

RPD 2nd Floor, Claire, Scenario A

RPD 2nd Floor, Leon, Scenario A

RPD 2nd Floor, Leon, Scenario A

RPD 3rd Floor & 4th Floor, Both Characters, Both Scenarios

RPD 3rd Floor & 4th Floor, Both Characters, Both Scenarios

RPD Basement, Both Characters, Scenario A

RPD Basement, Both Characters, Scenario A

Sewage Disposal & Sewers B1, Both Characters, Scenario A

Sewage Disposal & Sewers B1, Both Characters, Scenario A

Sewers B2, Both Characters, Both Scenarios

Sewers B2, Both Characters, Both Scenarios

Vacant Factory, Both Characters, Both Scenarios

Vacant Factory, Both Characters, Both Scenarios

Laboratory B4, Both Characters, Scenario A

Laboratory B4, Both Characters, Scenario A

Laboratory B5, Both Characters, Scenario A

Laboratory B5, Both Characters, Scenario A

RPD 2nd Floor, Claire, Scenario B

RPD 2nd Floor, Claire, Scenario B

RPD 2nd Floor, Leon, Scenario B

RPD 2nd Floor, Leon, Scenario B

RPD 1st Floor, Both Characters, Scenario B

RPD 1st Floor, Both Characters, Scenario B

RPD Basement, Both Characters, Scenario B

RPD Basement, Both Characters, Scenario B

Sewage Disposal & Sewers B1, Both Characters, Scenario B

Sewage Disposal & Sewers B1, Both Characters, Scenario B

Laboratory B1, B2 & B3, Both Characters, Scenario B

Laboratory B1, B2 & B3, Both Characters, Scenario B

Laboratory B4, Both Characters, Scenario B

Laboratory B4, Both Characters, Scenario B

Laboratory B5, Both Characters, Scenario B

Laboratory B5, Both Characters, Scenario B

Platform, Both Characters, Both Scenarios

Platform, Both Characters, Both Scenarios

25th March 2012: The Egg With The Boxing Gloves

So now I've got my emulator running, there are many old games I can finally go back and finish that I never managed as a kid. Top of this list was Fantasy World Dizzy, which I played many times on both Spectrum and Amiga. As far as I recall, my neighbour managed to get as far as rescuing Daisy, but none of us could ever rescue her and get all the coins to finish the game properly.
Of course, using the emulator with its ability to save the state of the game, this was a very small challenge, but still one I felt I had to accomplish. While playing it, I also made the following map:

Fantasy World Dizzy Map

Fantasy World Dizzy Map

I did have a tiny problem with the sound while running this on the emulator, as it kept crackling, but I just turned off the noise and slammed on the tunes instead.
So that's one more down, and on to the next...

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