5th March 2012: Bayonetta Madness
Before getting stuck into Arkham City, I was determined to finish one of the games I own but have never finished. The list is indeed a long one, with games on PC, PS2 and PS3. I plumped for Bayonetta on PS3, which I bought a couple of years ago but never really bothered with.
The game is about a witch with amnesia, who goes around kicking the crap out of angels and summoning demons with her magical hair-clothes. Yes, the game is as nuts as it sounds. The game design is wild, with the angelic enemies looking more like monsters. And whoever designed the Bayonetta character failed miserably if they were trying to make her attractive. Her neck is so long and her head is so small compared to her body that she just looks freaking bizarre.
There are loads of frustrating things about the game. The load times are rediculous. The camera movement is shite. The cut scenes are weird, as some are fully animated, while others are just a sequence of screenshots, though with animated clothes and hair which makes no sense.
Combat is heavily combo based, but there are so many combos to learn that I just didn't bother and just mashed buttons. This works fine as it's dodging which is the main key to victory here. Dodging can be hampered in big battles by the over the top visual effects on the attacks, as often you can't see when an enemy is attacking at all - you have to go on the sound effects. In addition to the fighting and crazy-ass finishing moves (and I really mean crazy-ass), the rest of the game consists of fairly simple running, jumping and dodging puzzles.
In places it's fun, but the fighting and progression through the game was broken far too often by frustrating cut scenes, a pointless mini game and vast load times. I'm glad I went through it, but I'm more glad it's over. It's not something I can see me playing ever again.