So, the final part of the Final Fantasy VII Remake series has been announced.
If, for some bizarre reason, you wish to read about my initial thoughts, click the following button:
First things first: the name. I was hoping for Resolution, implying the game's story would finally end, and the conflict between the planet and the people would finally be resolved.
But I can't be too miffed with Revelation. Most people I listened to online seemed to want Final Fantasy VII: Returns, and that to me sounds bloomin' stupid.
Where would it be returning from?
At least Revelation does sound like something interesting might happen. Either we are getting some juicy lore we've never had before, or something big might change. In fact, it's almost like it promises change. Not that I think they've got the guts for something big, but we'll see.
They have at least distanced themselves from the earlier statement that this series could lead back into Advent Children, so some change may indeed be on the cards.
I'm just really hoping that the change, if we get any, does not include any redemption for Sephiroth.
It was actually one of those rare moments where I was able to watch the reveal trailers live, during Summer Game Fest. I have to admit, I felt a bit underwhelmed when it all went down, I think primarily because it all focused on gameplay over story, and I wasn't really getting any answers I wanted.
But as time has passed, after thinking about it, I'd rather not get any story stuff before the game's release. I'd rather get all my answers at the same time, when playing through the game.
There was some uncertainty within me when they said that the environments had changed. Their excuse for this being that the awakening of the WEAPONs has messed stuff up. I just didn't want another game in the series that had another set of completely different maps.
This led me down a little bit of a rabbit hole, and I watched a few Youtube videos about the geography of Rebirth. I discovered my earlier rants about the game's maps, and how zone maps and the world map were so different, did not quite hold all the water I thought they did.
See, I was comparing the zone maps to their entire equivalent areas of the world map. Whereas now I see that the playable zone maps are created from just sections of their respective areas. And if you lay the zone maps on the correct areas, then they are actually quite a close match.
Using the Grasslands for an example, it's possible to see that the playable, in-game area (outlined in yellow), fits into a small section of the entire Grasslands area of the full world map (shown in red).

Just a little piece of the puzzle
This means that the "playable" world map is made up of stitched together little pieces of the full world map. For whatever reason (me being an idiot most likely), I'd never realised this before.
This certainly makes a lot more sense, with how difficult it would be to create a fully realised version of the entire world map.
We've had confirmation about another world map change, which I called out ages ago, in that there will be no Bone Village. Well that was a no brainer, as there's absolutely no reason for it. Hopefully, evidence of it will at least be somewhere in the world, but we just don't have to go there, and nothing will happen there.
I am not happy, however, with the discovery that we will parachute out of the Highwind wherever we go. This just doesn't seem right to me.
Maybe I'll think differently when I see how we actually get back on to the airship, but right now I'd much rather be hearing that we go up and down a ladder.
And fancy having to gather up and re-package those parachutes each time? I wouldn't want that job.
Not sure yet what to think of the FITS system, but I'm pretty sure they've said we can change the character's outfits no matter what job they're doing, so that's cool. Tifa's Advent Children outfit better be in there are last!

Tifa gets some new gear
Outfits are apparently unlockable through mini-games this time, and not important items like before. This is a change I was very much hoping for. Let's just hope the best skins aren't hard mode only.
Speaking of Tifa, they've also announced the slap fight will be in the game. Not sure I like that at all. I'd rather Tifa just kick her in the face and be done with it.
The removal of Chocobo breeding is also a bit of a shame, as this time Piko will instead level up and learn new skills. I get why they've done it, but it's yet another step away from the original, and another step they didn't really have to take.
In terms of the gameplay that I've seen, I'm thinking Red might seriously struggle to get in my party, as both Vincent and Cid look like their combat is fun. Even in Rebirth, Red was my least favourite to use, and now he'll be further down the pecking order. Unless they've tweaked something, or course.
And then to the big reveal at the end of the trailer, which was the new look for Sapphire WEAPON. Overall, I really like the update, with the exception of the face. I think they've changed it too much, and it simply looks too generic, and too far gone from its original design.
At least Ultimate and Ruby are still looking pretty sweet.

Sapphire's new ugly mug
Ultimately, we didn't really learn much about the story or the mysteries, which is good. Let's just hope this continuing long wait is worth it.