It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is the Warhammer page. I can not lie. I've never actually played Warhammer. That is, other than one demo game in a Games Workshop after the release of fourth edition, during which Scooby's goblins beat my high elves, drawing gasps of shock from the red shirts, as goblins never won the demo game. Yep, that's my wargaming skill in action right there.
Still, in my early wargaming years I collected quite a few fantasy models. Indeed, the first GW purchase I ever made was the "Warhammer Fantasy Regiments" box, which had ten each of wood elves, dwarves, goblins, orcs, skaven and dark elves. I think what I wanted to do, even as a young teenager, was create my own rules. But other than a few little attempts nothing much came of them, especially as other games took hold of me.
More recently, we've started to play a few games of Warhammer Quest.
Any battle reports we create that are set in the Warhammer universe can be found here.
Stebloke and Pencil battle it out using their own ruleset, using only the contents of the Warhammer Fantasy Regiments boxset. Battle fought in the early 1990s.
Here you will find any information about our adventures when playing Games Workshop's classic dungeon crawler, Warhammer Quest.
One problem we came up against when starting to play Warhammer Quest was the fact that the players have to roll for the monsters. As rolling against myself or my other party members seemed against the (mostly) co-operative feel of the game, I made these little scripts so that it would no longer be necessary.
Score needed to hit:
Number of attacks:
Score to dodge:
Rolls to make:
How many hits:
D6 rolled per hit:
Rolls to make:
D6 per roll:
These are the models I painted up for our journey into the dungeons, all named after champions from League Of Legends.
These were quickly made so it would be easier to adventure with our large 6-person team.