It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Kaloris Campaign Battles 2-5.
Warhammer 40K 5th Edition.
Battle 2: Doze Shiny Metal Unz Are Gunna Ged It
Shortly after the discovery of the Necrons, a Storm Tigers detachment is dispatched to discover the fate of the Second Hand Marines. Meanwhile, Ork reinforcements are en route to get a piece of this new action and get some payback, while the Necrons are looking to solidify their hold on the area with the awakening of a Monolith.
While no force involved managed to achieve a clear victory, all were able to come away from the battle after gaining some form of achievement. The Necrons were able to defend their power node buried in the forests, while the Orks stomped around the battlefield laying some serious smackdown on anything that got close enough. The Second Hand Marines came away from the battle with some survivors, and the Storm Tigers Marines were able to seal the Necron tomb with krak grenades. Nobody knows if sealing the tomb will slow down the Necron advance, or indeed how many other tomb entrances are out there...
Battle 3: South Of The Saphirus
While Imperial forces on Kaloris Secundus withdraw to fortify their few remaining cities against this new threat, Necron armies are slowly waking all over the planet and entering combat with the rampaging Orks. One of the Ork Warbosses, Warboss Krakjaw, leads his warband into one such encounter, not more than a kilometre south of the main crossing of the river Saphirius...
The Orks threw themselves forward, but the resolute Necrons remained solid in defence and slowly withered down the Ork horde. Warboss Krakjaw himself charged into battle with his 'Eavy Armoured Nobz, and after much hacking and bashing with his power klaw was finally able to render the spearheading Monolith a wreck. Yet as the end of the battle approached things looked good for the ancient warriors, with many of the Ork support units destroyed or disabled. Late reinforcements from Ork Deffkoptaz and an accurate shot from an Ork Boomgun that blasted the best part of an entire Necron Warrior unit to tiny little pieces turned the tide, and the Necron forces were forced to phase out.
Battle 4: Rapid Defence
The city of Kharloa is the first to be approached by any force of Necrons. Second Hand Marines quickly react to the threat, and intercept the ancient warriors...
The battle started well for the Necron force. The Second Hand Marines had aggressively raced into attack positions, but ended up under volleys of fire from the Monolith's particle whip. Seven Tactical Marines and five Assault Marines fell before they could finally charge into combat with the Necron Warriors. Nearby, the Space Marine Dreadnought charged into the Monolith and wrecked it with its power fist, before losing the weapon to rapid firing Gauss blasts. With the Monolith destroyed and the Warriors under heavy close combat attack, the Flayed Ones would have been of great help to the Necrons, but failed to arrive from reserve.
The Necron Warriors were decisively struck down by the Assault Marines and their Chaplain, leaving just the Necron Lord remaining, who then phased out.
Marines attack the Necrons
Battle 5: Into The Unknown
After several months of fighting, the fate of Kaloris Secundus is still in the balance. The Space Marines and Imperial Guard Stone Legions have managed to secure most of the remaining major cities, but hordes of rampaging Orks and freshly awoken Necrons still roam the jungles putting each other to grizzly ends. Destroyed war machines and ruined buildings litter dozens of battlegrounds the planet over, and the three way battle for supremacy looks far from ending.
On an intel-gathering mission in the jungles, Storm Tigers scouts come across an Ork Mek fleeing a large Necron force, any retinue the Mek may have had already killed by the advancing Necrons. The scouts are more interested in the glowing artefact that the Mek is clutching.
Deciding they must know what this artefact is, and that they must not let the Orks or Necrons get away with it, the Storm Tigers ready themselves for battle. They march against the Necrons at the break of dawn as the Ork Mek takes shelter in a ruined Baneblade.
The armies advanced towards each other, all the while closing on the Baneblade. Inside, the Ork Mek jabbed at random buttons trying to get the tank's weaponry online. Necron Warriors were the closest to the battle tank, but Assault Marines and a Tactical Squad in a Rhino were readying their attack.
Marines and Necrons do battle
It was at this time when all of the players on the battlefield were hit by yet another surprise: emerging from the warp, Khorne Bloodletters roared as they assaulted into the Necrons, hacking many down with their demon blades. The Storm Tigers also felt the wrath of the emerging Chaos interlopers, as traitor Terminators teleported down and tore into the Assault and Tactical Marines.
While both Marine and Necron rear-guards struggled to contain this new threat, the Necron Warriors that had closed on the Baneblade came under attack from Tactical Marines, and after a bloody close combat managed to fend them off. The Warriors relentlessly marched on the tank, slaughtering the Mek and recovering the strange device. The Storm Tigers were left to fall back as the Necrons phased out with their prize.
Only time will tell how powerful and bizarre the item was for it to be of so much interest to the Mek, and to seemingly draw the Necron and Chaos forces into action...