It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
I got hold of the Forgotten King base set for Super Dungeon Explore at the beginning of 2016. My group didn't really get on with the rules of the game, mostly because of how long it took to play. However, as we really like the idea and style of it, I've been working on and off to get my own rules down.
The primary goals of these new rules are:
Any progress I make developing these rules, along with any other information about SDE in general, can be found on this page.
As of October 2018, the core rules are complete and playtesting is under way. If you want to read about how the game's rules are developing, you can read the relevant blog posts by clicking here.
As I didn't want us to be rolling dice against ourselves while creating and playing the SDE-S ruleset, I made the following little script that randomly rolls dice for us.
You will notice that the blue and red dice in SDE-S are slightly different than in the original game, as I have made their picture side just like the green dice. This was a change made for balance purposes, as it makes it much clearer which dice is better in all situations.
Note that the script is constantly being tinkered with as playtesting continues, so it's not in its final form yet.
Enter your current wave:
Are you using the treasure card module?
Select the monster:
Select the attribute to roll: