This is where you can read any of my irregular wafflings about tabletop gaming.
7th March 2018 - The Slog Begins
Prepping some Daemon Engines
Finally, I've started doing some work on sorting out some wargaming things. It's been years and years since I last finished painting any 6mm scale models, which were my Epic Khorne and Nurgle forces, and quite a while since I finished painting my 40K Space Marines. Despite this, I've never really bothered to get decent photos of any of the three armies. Some updated photos seem like a good idea, but as it's been so long, a few things need changing, adding and painting beforehand.
Firstly, four years ago I was given some Epic Chaos stuff, so I want to paint and integrate a lot of those before taking the final photos. I've just undercoated the Daemon Engines and will now attempt to match them to how I painted the others back in 2009.
In addition, I decided to get all my old and unused Epic models out of the loft and sort them out, adding the good stuff to armies, and getting rid of some crap stuff.
I really didn't realise I had so much shit, especially the old style Land Raiders. Look at all those things.
All this means I've given myself a lot more work to do. For my Khorne army, I've got to re-base a lot of Chaos Marines so I can have a World Eater legion, meaning I will have all four at last. I've also given them some old Land Speeders for more close range attack power. My Nurgle force, which I did not want to touch, has actually been given some Rhinos, Land Raiders and an old style Thunderhawk. The Gunship would probably suit my Tzeentch army better, but it's a bit old and skanky so will paint up better as Nurgle. The Tzeentch force has only gained some Rhinos and a couple more Champions, but Slaanesh have been bolstered by Rhinos, Chaos Squats, Land Speeders and some Beastmen.
My Orks are hopefully going to be boosted. If I can put together 3 stands of Nobz, they'll have a Blood Axe clan. That clan has never been used by us before in any of our old Epic adventures, so I hope I can make it happen. For the Marines, I'm going to paint up some Grey Knights and Legion Of The Damned units to use up some of that big pile of Tactical Marine stands.
In addition to all this, I'm prepping myself for working on the Epic-S rules again. The new ruleset will be version 3, but will be heavily based on my old 1.3, with a few bits from V2 and a few new things added in. I think V2 took the game too far away from the old Epic Space Marine rules that this game is based on, so that's why I'm taking it back a bit.
Old Epic stuff part 1
Old Epic stuff part 2
Won Wilder leaps into battle against Boris
Unsurprisingly, also been doing a lot more work on the Super Dungeon rules. It's getting smoother and faster, but I'm still struggling to get the game really balanced.
That being said, the last couple of test games have gone quite well. There's no doubt that the "AI" of some of the enemies will need a lot more tweaking, but I think it's getting to the point where I can take the game to one of our games nights and get some real feedback.
Can't wait to get it all done.
First playtest using the Forgotten King himself
The Forgotten King continues to defend his dungeon
14th January 2018 - Dungeon Diving
My efforts at creating my own Super Dungeon Explore rules have continued on and off over the last six months, and over Christmas I managed some good game time to iron out more of the wrinkles. In fact, the game I played yesterday seemed to work absolutely fine, with the one huge problem that it still takes way too long.
The entire point of me making these rules is to try and make the game simpler and faster, so it seems there's still some development work to do in terms of streamlining. I didn't really want to pull out too many things from the original rule set as it will make the loot cards more difficult to use. But I guess that's what it's going to take.
Oh well. Soldier on I shall.
Testing the 2nd version of the rules last summer
Working on what would become the latest, 4th version
Running through a game of my 4th beta rules, yesterday
The Blood Bowl season 6 document hadn't been updated since October 2016, so I've also done that. There's only been 6 games since then, but we're now only 2 games from finishing our little league, which we are hoping to get around to as soon as possible. We were hoping to play more games over Christmas like we did last year, but it was not to be.
Due to us failing in our efforts to get more games in, my painting motivation has also waned. I've barely touched my skaven team since last April, other than a few base colours and finishing one of the storm vermin to see what the final colour scheme will look like.
Undercity Cheese Thieves colour scheme
After a really slow 2017, with just one blog entry, I want to be much more active on the tabletop going forward. In addition to getting Super Dungeon Explore and the Blood Bowl league done, there's a whole host of things to get back into. For example, 40K 8th edition came out last June, and we've been wanting to try it, but haven't managed yet. Also, I'm going to go back to my Epic-S rules after not touching them for the better part of a decade. They were working quite well back then, and I've thought of a few tweaks that will help them out some more. It will mean typing out the whole ruleset again as I no longer have the software I used to use, but it should be worth it, even if we only get a handful of good games out of it. I just wanna see the little guys on the battlefield again.
15th November 2016 - A Little Momentum
So a few more things have happened in the land of the tabletop. Firstly, I managed to finish updating the Blood Bowl human team, and the big guys for the chaos and human teams. Then I based them along with the dark elf team, so a full 6 teams are now complete.
The Blood Bowl season 6 document has also been updated with the games we've played this year. We're nearly half way through the 6-team league we've been running, and it's not gone too well for me so far. At the start of the league me and Scoob decided to use teams we wouldn't normally use, with him taking up the wood elves, while I started with lizardmen for the first time ever. Joining us for this league has been new player Gareth, who put together a new team of his trusty orcs.
The other three "filler" teams in the league are my dwarf, human and amazon teams. The amazons are another brand new team, who I've ended up using in each of their games so far. In my 5 games with these two new teams, I've lost 3 and drawn 2, and it doesn't look like its going to get any better, as the other teams are all improving.
The only game I've won yet is when I got to use the dwarves. For the lizardmen I made a massive mistake going for the extra re-roll rather than filling up on saurus players, and I've paid for that lack of strength, as I haven't managed to get through a game without at least one saurus player getting seriously injured. While I don't think I made any mistakes with the amazon starting lineup, I find them very difficult to use. They have no offensive skill at all. It's all well and good having dodge, but that doesn't help you block and put down the enemy, and neither does their lack of strength. While dodge can make them harder to knock down, their armour is useless when they do go down. In just three games they've had 15 casualties against them, and are without doubt the most useless team I've ever used in over 20 years of playing the game. Shame.
I seriously can't wait for this league to be over, so I can get back to my beloved Stompers and Rotting Chimps, and start bashing my way to victory again. After all, I used to have a fairly good record at Blood Bowl. Not any more...
Blood Bowl Season 6 Document
A lot of time these last few weeks has been spent working on my own Super Dungeon Explore rules. I managed to get the rules to a place where I could print them off and start having some real playtests with them, which has thrown up more interesting challenges in terms of balance and how I want the game to play.
I also went a bit mad and bought loads more stuff for it, after managing to find a great many things quite cheap online. These have included the old Caverns Of Roxor expansion, which was for the very first edition of S.D.E., as well as Von Drakk Manor and the Claws Of The Wyrm warband. I've even created and printed some treasure cards for the Roxor boss, as those old cards don't fit with the new ones.
I'm making some progress, but I'd need a very strong pair of binoculars to see the end of the road for this little task...
Painting big guys and humies
Buying more S.D.E. stuff
Some playtest rules appear
7th October 2016 - General Update
It's about time this here page got a new blog update, as despite its lack of activity this has been one the biggest gaming years of my life so far. However, rather than the wargames we have traditionally played in the past, this year's gaming has all been of the board game variety. A while back this led to me changing this section of the site from wargames to tabletop games, to encompass everything.
It was way back at the start of the year when this sudden urge to play a bunch of games kicked in, and since then we've had a whole bunch of games nights during which we have tried a whole bunch of games.
Up first was Pandemic, a co-op game where you have to save the world from a host of diseases. We really like this one, but as it only really works for 3-4 players we don't get to play it often, as there are too many of us on games nights. I've had a few quick looks at writing a modified rule set that allows for lots of players, but as yet nothing has clicked into place.
After that we tried two games that I got interested in after watching the Co-Optional Lounge, being Epic Spell Wars and Secret Hitler. Epic Spell Wars didn't really grab the attention of anyone in our group, but Secret Hitler has been a staple game pretty much all year. There's just something fun (and wrong) about trying to figure out who the fascists and their leader are, so they can be shot as soon as possible.
I bought Super Dungeon Explore back in January when it was on sale at Amazon for the rediculously low price of £25. I was looking forward to trying a dungeon crawler after Warhammer Quest didn't stick. Though it gets really good reviews, and I really like the visual style of it, we haven't played it after the first attempt. The game took way too long, and as it only supports a few players it's been really hard to fit it in anywhere. As with Pandemic, I've been working on a new co-operative ruleset so a whole bunch of people can play it at a faster pace. I have high hopes for this game, but it all depends on if I can get the rules working. If so, I want to grab the next version of the game, to give us loads more heroes to choose from.
A strange game called Nuns On The Run was the next one I bought. This game's concept is really interesting, but the execution of it doesn't quite work. It really needs everyone to know what they are doing and to pay full attention, as the hidden movement of the game can make it awkward to help players who aren't sure what they're doing. The game board itself is also really dark, prompting me to work on a digital version of the board, which you can preview below. I'm hoping to make it so that you can click on a location and it shows all the other locations that are in line of sight. My ultimate dream would be to completely remake the game digitally, so that we could play it using laptops, tablets or phones, but I don't think I quite have that skill.
One of our favourite games has been the monster-bashing mayhem that is King Of New York. This supports 6 players (though we've poked at it so that we can play with 8), and involves players picking a giant monster with which to stomp around New York and smack the other monsters in the face.
We've tried a few other games for lots of players, even mixing two versions of Cluedo together so we could play with 10 players, which was crazy. The most recent game we've played is a really old one called Buck Rogers: Battle For The 25th Century, which is kind-of a mix of a board game and a wargame. It's got some good ideas, but it certainly has the feel of an old game. We have not yet tried the advanced rules though, which might spice it up a bit.
Epic Spell Wars shenanigans
Playtesting new S.D.E. rules
Digital board for Nuns On The Run
Kings Of New York mayhem
Trying to take over the Solar System in Buck Rogers
A few things have also happened concerning our more traditional wargames. I stopped painting my Nids after the "Six-Limbed Freaks" update last year, which I really need to get back to. But I did almost finish the Carnifex below before calling it quits. In recent months I've been convinced to pick up the brush once more, as in March we started playing Blood Bowl again. Though our last game was in June, I've somehow managed to continue my sporadic efforts, and I finally finished my Dark Elf team yesterday. Next plans are to update the humans, paint their ogre, then paint the Chaos minotaur. That will give me 6 fully painted teams. Seeing as I started playing Blood Bowl in 1994, this means my other 4 teams should be fully painted by some time in 2030...
Must be a Man Utd fan, poor thing
Trying to get some wicked ladies ready for action