Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about tabletop gaming.
A few interesting things have happened over the last few weeks. Firstly, the latest little updates of my Super Dungeon rules are done, and all the rules are printed out ready for the tabletop. I've massively simplified the monster behaviour sheets as they were getting out of hand.
If these rules seem to go down alright, I'll look at a public release to get more opinions. But until then, here's some images of all my Super Dungeon models, just for the hell of it.
A game we've played a few times recently is Marvel Legendary, which I finally picked up. Me and Scoob played three games and managed to win them all quite easily. But then yesterday, we had a five player game and lost for the first time, finding it much more difficult to build up our decks and combos. However, we went straight back in for game number two and managed a fairly comfortable win.
Then we get to the meat of this update, which is that we've played our first two games of 40K 8th edition. Both games have been 750pts, with me as Salamanders against Scoob as Chaos Marines, firstly as the World Eaters, then as the Night Lords.
In the first game, we did not play a proper mission, and just decided to play a very basic game to pick up the rules. I was able to eliminate most of Scoob's infantry, but I had brought little to deal with his Vindicator and Helbrute so conceded when I realised the game was lost.
Then yesterday we played the second game, which saw us playing a No Mercy mission. This time, I mistakenly brought too many anti-tank guns, while Scoob had brought an almost entirely infantry army. Even with all the meltas and lascannons, my shooting failed to pop his rhino which was carrying all of his Khorne berserkers. I managed to take it out in combat with a psychic-buffed sergeant, but this brought the end to only one of the Chaos Marines inside.
Now they were free, his berserkers and characters tore through my Marines with glee, and he tabled me on turn 5.
So our first attempts at 8th edition have continued exactly where we left off back in 5th, with me losing pretty much every game against Scoob.
So far, we are a little unsure of these new rules. They are massively simplified compared to previous editions, but at the same time there's way more to remember, like all the auras and re-rolls, and strategic objectives, and stratagems, and relics, and warlord traits. Sigh. We just want an easy, fun game to play.
And also, because the rules are so simple, in just our two games, we've already come across several situations that the rules either don't make clear, or don't cover at all. We're really going to have to start writing a whole bunch of house rules to clear these things up.
Last Christmas I received the DC Deck Building game, which we've managed to play a few games of this year and quite enjoyed. The trouble is, both me and Scoob have an issue with the game, which is that it's PvP, which really doesn't make any sense considering you all play as DC heroes who are trying to beat the super villains.
Over the past couple of months, Scoob and I have worked on a couple of little ideas, trying to make the game co-op, and to an extent, we got it to work. However, it makes many of the cards either unusable or makes them require some serious errata to make them fit in to how we want it to play.
Even reading about, and taking some inspiration from, "Crisis Mode", which is an official co-op version of the game, as well as another fan-made co-op mode, didn't really help our cause.
I think, in the end, we have given up on this little venture. Instead, we are looking at picking up the Marvel Legendary game, which does what we want, even if it seems really pricey just for a bunch of cards. Still, the DC Deck Building game will work well on games nights when we want some PvP, and I think it will be very interesting to try it as a team vs team game, which should work with very few rule changes.
Some house rules that do look like they're going to work are those for my version of Super Dungeon Explore. Just recently, I got Scoob to try them out for the first time. He seemed pretty into it, and throughout the game we managed to iron out a few more wrinkles. It always helps my rules writing when I can get another pair of eyes on them, and I think that once I've done the behaviours for all of the monsters (I've got so many now, gulp), the basic rules will be finished at last.
Pretty much all year I've been itching to update some of the photos for my painted models. With the recent completion of my 40K Marines and 6mm Nurgle, I was able to take advantage of some free time to get snapping. The 6mm Khorne army isn't quite there yet, but is very close, with just the Daemon Engines to paint.
I was hoping that with the two light setup these images would be a lot better than they've turned out. I guess they are better than the old ones, but my camera is pretty shitty. It does weird things, and is not consistent with its colour, even in a consistent lighting situation. Stupid thing.
It was interesting to see all my 40K Marines set out together for the first time since I finished painting them, but I can't believe the army looks so small considering it's been about 25 years since I started to collect it. Still, at least they're all painted, which is far more than can be said for any of my other armies.
As much as I wanted 2018 to be big on tabletop gaming, it feels instead like it's been more of a slow burn so far. There's been progress on many fronts, like painting and rules writing, and for many games, like Super Dungeon, Epic, Blood Bowl and 40K, but all of the progress has been slow. Speaking of 40K, 8th edition looks like it's finally going to get some attention now we're done with our Blood Bowl league, so hopefully that all goes well. Picking an army in 8th looks like a bit of a chore though, so I've created a new spreadsheet for my Marines to make it much easier.
I can't believe it's taken us 29 months to play 15 games of Blood Bowl, but finally our latest league is finished. Phew. To begin with it was a really hard league for me, but it started to turn around near the end, and I won 3 of my last 4 games, including leading the dwarf team The Grog Guzzlers to the title in the deciding, last match of the league. I'd have preferred to have done better with the Crocoviles, who were my dedicated team in that competition, but I guess third isn't bad after how I started.
To read about all the drama, the pdf is fully updated.
As far as Blood Bowl games going forward, there really doesn't seem to be much desire to play it in my little group right now, so it's unlikely there'll be more games any time soon. Though that might give me the chance to try something I've wanted to do for a while, which is something I'm calling the Blood Bowl ERL, or Experimental Rules League. In this, I just want to try different house rules to see if I can speed up the game and balance the teams a bit better. I'd also like the game to not punish bad dice rolls so much, but instead punish bad play. Because lets face it, if Nuffle is not on your side, there's nothing you can do in that game no matter how good you play, and that's just stupid.
I've already got a whole page of ideas that I want to try, if I can ever get around to it.
Moving on, for the past couple of weeks I've put in quite a bit of work on my Super Dungeon rules, after I finally found a copy of 1st edition on ebay and got really motivated again. I'm now on the 5th version of my rules, and most of the changes for this one are in an effort to make the game even faster. The main change is that I've thrown out buffs and debuffs, so their counters are no longer needed, and there are less things to remember. The changes have definitely made it faster and easier, and I feel at last like I'm on the right track.
Of course, if I get these working I'll have to make a full, advanced rule set which adds all these things back in, for when we want to punish ourselves with a much longer game.
In regards to the 1st edition version of the game, I'm actually quite disappointed in a lot of the models. The sculpts are just not as good as those from the Forgotten King set. I don't know how clear it is in the picture here, but the 1st edition model (left) does not have the clear details of the F.K. model, and is also covered in more mold lines.
Still, I really like the boards, even though they're not the same size, as there's just less junk on them to have to move and fight around.
For my playtesting, I've put together some simple wooden counters, in grey and green, for use as terrain. The game doesn't really need them, but sometimes it's easy to miss symbols on the board (especially on games nights when drink is involved) and these just make it easier to see things the heroes are supposed to move around.
Finally, I've started doing some work on sorting out some wargaming things. It's been years and years since I last finished painting any 6mm scale models, which were my Epic Khorne and Nurgle forces, and quite a while since I finished painting my 40K Space Marines. Despite this, I've never really bothered to get decent photos of any of the three armies. Some updated photos seem like a good idea, but as it's been so long, a few things need changing, adding and painting beforehand.
Firstly, four years ago I was given some Epic Chaos stuff, so I want to paint and integrate a lot of those before taking the final photos. I've just undercoated the Daemon Engines and will now attempt to match them to how I painted the others back in 2009.
In addition, I decided to get all my old and unused Epic models out of the loft and sort them out, adding the good stuff to armies, and getting rid of some crap stuff.
I really didn't realise I had so much shit, especially the old style Land Raiders. Look at all those things.
All this means I've given myself a lot more work to do. For my Khorne army, I've got to re-base a lot of Chaos Marines so I can have a World Eater legion, meaning I will have all four at last. I've also given them some old Land Speeders for more close range attack power. My Nurgle force, which I did not want to touch, has actually been given some Rhinos, Land Raiders and an old style Thunderhawk. The Gunship would probably suit my Tzeentch army better, but it's a bit old and skanky so will paint up better as Nurgle. The Tzeentch force has only gained some Rhinos and a couple more Champions, but Slaanesh have been bolstered by Rhinos, Chaos Squats, Land Speeders and some Beastmen.
My Orks are hopefully going to be boosted. If I can put together 3 stands of Nobz, they'll have a Blood Axe clan. That clan has never been used by us before in any of our old Epic adventures, so I hope I can make it happen. For the Marines, I'm going to paint up some Grey Knights and Legion Of The Damned units to use up some of that big pile of Tactical Marine stands.
In addition to all this, I'm prepping myself for working on the Epic-S rules again. The new ruleset will be version 3, but will be heavily based on my old 1.3, with a few bits from V2 and a few new things added in. I think V2 took the game too far away from the old Epic Space Marine rules that this game is based on, so that's why I'm taking it back a bit.
Unsurprisingly, also been doing a lot more work on the Super Dungeon rules. It's getting smoother and faster, but I'm still struggling to get the game really balanced.
That being said, the last couple of test games have gone quite well. There's no doubt that the "AI" of some of the enemies will need a lot more tweaking, but I think it's getting to the point where I can take the game to one of our games nights and get some real feedback.
Can't wait to get it all done.