It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about tabletop gaming.
Some actual nice weather recently has allowed me to spray all my remaining unpainted Tyranids. This did first require me to do a bit of work on some of the models.
Some fishing shot was added to the bases of the Hormagaunts so they no longer fall over so easily. In addition, I finally got around to putting magnets on the guns of the Hive Guard so I can switch out which weapons they can use from game to game.
My painting speed has definitely slowed down over the last couple of months, but I'm still managing to get a few things finished here and there. I know I was going to go straight into the Hormagaunt brood, but to be honest they're intimidating me. I really need to knuckle down, as I only have the following units left to complete at this point:
When it comes to tabletop action, there's not been a whole lot going these last couple of months in terms of variety. Instead, I've just been painting like a mad man in an attempt to get my Tyranids ready.
I continue to try and give each unit a very different look, and I'm pretty happy with the Lictors in particular.
As they are supposed to be sneaky, I chose probably the three most common camouflage colours in brown, grey and green, but then jazzed them up a bit with some very bright claws and teeth.
Like the Warriors from last time, I'm just going to wait until all the models are done and just base them all in one big session.
The only thing I've been able to do that has not been slapping paint on has been scrubbing paint off. I'm not really a fan of stripping miniatures as it is always so messy and smelly, but some of those poor models really needed it, especially the Warriors I got from ebay and a couple of Eldar things that were ruined by a very rough spray undercoat.
The paint came off most of the models very easily, even the old beaky Marines, that were covered in several coats. However, the ebay Warriors were trouble. Absolutely no idea what kind of paint their original owner had used on them, but I had to leave them in that tub for nearly a week with several scrub attempts to get them somewhat clean. I even ended up throwing one out, as I just couldn't shift one and a half of its old coats of paint.
Oh well, one less to paint I guess.
Got a few things done these last couple of weeks, but have only ended up giving myself more tasks to do.
Up first, I've finally painted the old style Tyranid Warriors. They took way too long, so for the next unit I'm painting, the Termagants, I'm going to keep it as simple as possible, like I did for the Genestealers a few years back.
After many failed attempts, I finally settled for less than perfect for my Dark Eldar Wyches. Most of the casts I tried had imperfections, from small to very obvious. In the end, I've used the best 4 bodies, and will just try and fill the few little cracks and problem areas with either PVA or paint.
Finishing the Wyches was not the main problem I've had, as that honour belongs to the failcast Striking Scorpions that I got around to assembling recently. Holy shit. That material is so bad. GW started using that stuff years ago, meaning they've had a long time now to get it right, but it was a horrible experience getting those models table ready. Without doubt, I will never buy any such models ever again.
There was so much flashing to remove, and in really awkward places. There's also a fair few little bubbles, and 4 of the 5 swords needed heating and bending back into correct position. Shoddy.
It means that, at last, all my newly aquired models are now assembled, to go with all my already-owned models from last time. All I really need to do is magnetize the gun ends for the Hive Guard, and strip the Warriors I got from ebay (more Warriors, sigh).
Quite a while ago I decided that I would not bother getting any more wargaming terrain, but our forays into 40K late last year started changing my mind. A couple of months back, I came up with an idea to make a new river after my old crappy one went in the bin a couple of years back. I eventually decided against that as there are no rules for rivers in 40K any more. It seems more important to have LOS-blocking terrain, and I recently saw some MDF stuff for a fairly good price so I've chosen to try it. I've no idea what it's like to put together, but I think I'm going to paint it to look like rockcrete rather than metal.
Outside of wargaming, I've made a little progress on some other things. My original plan for the Gaslands templates was to laminate them, but to save time I first tried just gluing them to some card. I must have put on way too much glue or something, and this ended up with the templates creasing up really bad. So after all that, I had to print them out again and laminate them anyway.
Now I just need to figure out how to put some guns on the vehicles so we can give it a bash.
Over Christmas we finally tried Deep Pockets, and while the game went alright, I was unhappy with a few things. For some weird reason, my printer originally printed the dark blue and purple cards so they looked very similar, so I've made a new purple set. I've also printed and laminated a new set of money cards, as the others were crappy, and I wanted to steal the card sleeves for Marvel Legendary. So all is good now.
We played another 40K game recently, which was pretty much the same setup as before, being 750pts of Salamanders against Night Lords. In this one, we rolled The Scouring and Scoob picked the vanguard strike deployment. We used some Ork Nobz that Scoob had just given me as the objective markers, and then proceeded to completely ignore them all until turn 5 when my last couple of Sternguard Veterans advanced onto the one in Scoob's deployment zone. That got me 2 victory points, as well as 1 for linebreaker, to go with the first blood point I got earlier in the game. Scoob got linebreaker too as his mob of Chaos characters advanced on my Whirlwind after chewing through my Vindicator and Techmarine. The game ended, luckily for me, after 5 turns. Had it gone on any longer Scoob's forces were poised to take the superior objective which would have got him 4 more points. As it was, I managed my first 8th edition win 4-1.
There's also been some work going on behind the scenes as I really want to move on from using the pretty boring Marines. I've really broken my "no more purchases" promise, and have picked up a few more things for my Nidz and one or two units for my other armies to help them out in this new edition. I'm also trying to finish some previously started units, including the Warriors I started to paint three and a half years ago, as well as starting to convert my old Spore-proxies as Tyrannocytes. I never even finished those Spores even though I started them back in 2010!
After failing to find the necessary Scorpions on ebay to boost my unit to 10, I've had to sink down to failcast levels and pick up a brand new unit. I've never used failcast before, but just look at the shitty state they arrive in. Sheesh.
I was pretty stoked to take my Super Dungeon rules to one of our games nights recently where we played a 4 player game. I'd already tweaked some things after the game with Scoob, and I was hoping all would be well, but more issues cropped up that I'll have to take a proper look at when I can get some more time. Primarily, the game is still a bit too easy for the heroes. I've got a few little ideas to make the bosses in particular a little more effective, and I most certainly have to go back to having pre-made, named characters, rather than the build-your-own method I've been using to this point. The whole process of creating the characters just seems to drag on a bit too long, for sure.