It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about tabletop gaming.
Got a few things done these last couple of weeks, but have only ended up giving myself more tasks to do.
Up first, I've finally painted the old style Tyranid Warriors. They took way too long, so for the next unit I'm painting, the Termagants, I'm going to keep it as simple as possible, like I did for the Genestealers a few years back.
After many failed attempts, I finally settled for less than perfect for my Dark Eldar Wyches. Most of the casts I tried had imperfections, from small to very obvious. In the end, I've used the best 4 bodies, and will just try and fill the few little cracks and problem areas with either PVA or paint.
Finishing the Wyches was not the main problem I've had, as that honour belongs to the failcast Striking Scorpions that I got around to assembling recently. Holy shit. That material is so bad. GW started using that stuff years ago, meaning they've had a long time now to get it right, but it was a horrible experience getting those models table ready. Without doubt, I will never buy any such models ever again.
There was so much flashing to remove, and in really awkward places. There's also a fair few little bubbles, and 4 of the 5 swords needed heating and bending back into correct position. Shoddy.
It means that, at last, all my newly aquired models are now assembled, to go with all my already-owned models from last time. All I really need to do is magnetize the gun ends for the Hive Guard, and strip the Warriors I got from ebay (more Warriors, sigh).
Quite a while ago I decided that I would not bother getting any more wargaming terrain, but our forays into 40K late last year started changing my mind. A couple of months back, I came up with an idea to make a new river after my old crappy one went in the bin a couple of years back. I eventually decided against that as there are no rules for rivers in 40K any more. It seems more important to have LOS-blocking terrain, and I recently saw some MDF stuff for a fairly good price so I've chosen to try it. I've no idea what it's like to put together, but I think I'm going to paint it to look like rockcrete rather than metal.
Outside of wargaming, I've made a little progress on some other things. My original plan for the Gaslands templates was to laminate them, but to save time I first tried just gluing them to some card. I must have put on way too much glue or something, and this ended up with the templates creasing up really bad. So after all that, I had to print them out again and laminate them anyway.
Now I just need to figure out how to put some guns on the vehicles so we can give it a bash.
Over Christmas we finally tried Deep Pockets, and while the game went alright, I was unhappy with a few things. For some weird reason, my printer originally printed the dark blue and purple cards so they looked very similar, so I've made a new purple set. I've also printed and laminated a new set of money cards, as the others were crappy, and I wanted to steal the card sleeves for Marvel Legendary. So all is good now.
Not long back, Scoob and I tried a couple of different little "test" 40K games, playing out the same scenario as our 2011 Winter Wave. The point of these games was to test out how the Stompas work in the new edition, as we had heard that they are very weak.
These games saw my Marines and Scoob's Orks (with a looted Shadowsword) defend against the Stompas. In game one, the Stompas took a crap kicking, and did very little in return. Two of them were destroyed, and the third badly damaged. In the second game however, they did a lot of damage in their first turn, blowing up my Vindicator and the Shadowsword straight away, ridding us of a lot of our vehicle killing power, though still leaving them a lot to do.
It was hard to tell from just a couple of short games, but they definitely seemed a little weak. We ended up writing a new data sheet that we will try out in our future games, and I just hope I've not shot myself in the foot by giving Scoob's Orks too big of a boost.
My work on putting together all my other 40K models is also continuing. I have finally managed to glue together all the models that are made from stuff that was festering in my bits boxes. That's 68 new old models I've now got to paint. I am not the smartest.
I am still however trying to plow through all the new stuff I've bought. I've tried a few times to cast some new bodies for my Dark Eldar Wyches, as I want them all to be female, but they only send 6 such torsos in the box. I'm having varied results so far, but each new effort gets closer to my goal. There's also a few other extra little Tau bits I'm thinking of casting, but I don't know if I need them yet.
After picking up Celestine to boost my small Sisters army, I very quickly decided to convert her and her companions. I just hated how all three models were up in the air and trailing ribbons and shit all over the place. So instead, I've trimmed off all the ribbons and have glued them on to some small ruin bits. It will look a hell of a lot better when they are done in my opinion. I just wish it was possible (or a lot easier) to get rid of Celestine's roses as well, but as it is, I've had to leave them.
I've also tried magnetizing for the first time, as I couldn't decide which jump jets to put on my Tau commander. For a change, that little project seems to have worked first time.
Up until yesterday, I had never played a game of Risk in my life. But that changed when five of us got around the table to play the Game Of Thrones version, using the skirmish rules. I didn't really have any idea what was going on, or get any of the references that I heard (I still haven't watched any of the show - I'm going to binge watch the whole lot when it's all done).
It seemed like I had a good position at the start of the game, and was receiving the most reinforcements for the first couple of turns. But, as in any game where dice are involved, I rolled atrociously, and got slammed throughout the entire game. In fact, I was only successful in two of the attacks I tried, meaning I couldn't get any reinforcements from cards as my territories dwindled.
The images here show the start and end of the game, and the final scores. I was orange, while the greens, led by the mighty Scoob, took control of the north to win the game.
At least I now know how to play, and what the victory conditions are, so I'll be a bit more ready in the future. Now I just need to get some loaded dice...
After all those purchases I made a few weeks back, I've really had my hands full putting a lot of models together. It's not helped that I decided to go through my (now pretty hefty) bits boxes and recruit many more reinforcements from the old or previously unassembled models found within it.
In quite a stupid move, I decided that all my spare Space Marine models and parts should be put to use. This meant stripping a few 90s metal Grey Hunters, as well as bringing some Rogue Trader era plastic "beakies" out of mothballs. What this means is I've now got around 30 more Marines to paint. Bugger.
Also into the stripping pot went some old Tyranid parts, including a Biovore I got from ebay, and some old Imperial Guardsmen. I've not actually had to do a lot with my Nids this past month, other than stick 2 old Warriors together and tidy up some things I got from ebay, but the Guard have had a lot more work.
I've been using all the tricks in the book to try and get as many models table-worthy as possible, including chopping the torsos off of some old tank commander models, as I had plenty of legs but no bodies to go with them. They look a bit weird having Cadian bodies with Catachan legs and arms, but like all of my armies, my Guard have never exactly been uniform. Not at all.
I got a bit nostalgic the other day when I focused in on one of my bits boxes, which is an old Epic Battle Group box. That was one of the first things I ever bought for Epic Space Marine back in 92 or 93 I think. It got me thinking of that old game, and remembering that this year was supposed to be the year I brought it back to the tabletop. However, I've just not had the time to take on such a huge task of re-writing all those rules again. Someday soon though, I'm gonna make it happen. I miss that game too damn much.
If I remember right it only cost £12, and there was so much stuff in it. A year or two later, GW broke that box down into its 4 component parts, and sold them individually for £6 each, effectively doubling their money. That was basically the first time I realised GW were money hungry assholes.
We have managed another 40K game, which took place this past weekend. Stepping it up to 1000pts, Scoob was able to use his Orks for the first time this edition after their new Codex came out.
It did not go well for me from the start, with the first attack of the game killing 8 of my 9 man Devastator squad, leaving me with drastically reduced firepower with which to try and thin the advancing Ork horde. I also rolled pathetically, and my poor Marines fell left and right to overwhelming Ork firepower. Even though I'd taken flamers and storm bolters, I barely killed anything, and after Scoob's 3rd turn, I only had 4 Terminators left on the board, and we called it there.
I remember back in 5th Marines had trouble dealing with lots of cheap troops, but now horde armies seem to be so prevalent in 8th edition, it's no wonder that Marines seem to be struggling a lot. I need my other armies ready for the tabletop, and pretty damn sharpish it seems.
As if I haven't got enough games to play, rules to work on, and painting to do, I recently came across a new game called Gaslands which looks like a lot of fun. In this game, you use Hot Wheels or Matchbox type cars and vehicles to race and attack each other in a post apocalyptic, Mad Max-ish kind of future.
I had actually bought some cheap Formula One looking cars a few years back as I had always planned to make a racing game with templates and dice, but this thing seems to do what I want, and adds in guns, oil slicks and other dirty tricks as well.
So over the last few weeks I've managed to pick up a few cheap vehicles to use. They are however going to need guns, and paint. Hmph. Nothing's ever easy is it?
A few interesting things have happened over the last few weeks. Firstly, the latest little updates of my Super Dungeon rules are done, and all the rules are printed out ready for the tabletop. I've massively simplified the monster behaviour sheets as they were getting out of hand.
If these rules seem to go down alright, I'll look at a public release to get more opinions. But until then, here's some images of all my Super Dungeon models, just for the hell of it.
A game we've played a few times recently is Marvel Legendary, which I finally picked up. Me and Scoob played three games and managed to win them all quite easily. But then yesterday, we had a five player game and lost for the first time, finding it much more difficult to build up our decks and combos. However, we went straight back in for game number two and managed a fairly comfortable win.
Then we get to the meat of this update, which is that we've played our first two games of 40K 8th edition. Both games have been 750pts, with me as Salamanders against Scoob as Chaos Marines, firstly as the World Eaters, then as the Night Lords.
In the first game, we did not play a proper mission, and just decided to play a very basic game to pick up the rules. I was able to eliminate most of Scoob's infantry, but I had brought little to deal with his Vindicator and Helbrute so conceded when I realised the game was lost.
Then yesterday we played the second game, which saw us playing a No Mercy mission. This time, I mistakenly brought too many anti-tank guns, while Scoob had brought an almost entirely infantry army. Even with all the meltas and lascannons, my shooting failed to pop his rhino which was carrying all of his Khorne berserkers. I managed to take it out in combat with a psychic-buffed sergeant, but this brought the end to only one of the Chaos Marines inside.
Now they were free, his berserkers and characters tore through my Marines with glee, and he tabled me on turn 5.
So our first attempts at 8th edition have continued exactly where we left off back in 5th, with me losing pretty much every game against Scoob.
So far, we are a little unsure of these new rules. They are massively simplified compared to previous editions, but at the same time there's way more to remember, like all the auras and re-rolls, and strategic objectives, and stratagems, and relics, and warlord traits. Sigh. We just want an easy, fun game to play.
And also, because the rules are so simple, in just our two games, we've already come across several situations that the rules either don't make clear, or don't cover at all. We're really going to have to start writing a whole bunch of house rules to clear these things up.