Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about tabletop gaming.
A few interesting things have happened over the last few weeks. Firstly, the latest little updates of my Super Dungeon rules are done, and all the rules are printed out ready for the tabletop. I've massively simplified the monster behaviour sheets as they were getting out of hand.
If these rules seem to go down alright, I'll look at a public release to get more opinions. But until then, here's some images of all my Super Dungeon models, just for the hell of it.
A game we've played a few times recently is Marvel Legendary, which I finally picked up. Me and Scoob played three games and managed to win them all quite easily. But then yesterday, we had a five player game and lost for the first time, finding it much more difficult to build up our decks and combos. However, we went straight back in for game number two and managed a fairly comfortable win.
Then we get to the meat of this update, which is that we've played our first two games of 40K 8th edition. Both games have been 750pts, with me as Salamanders against Scoob as Chaos Marines, firstly as the World Eaters, then as the Night Lords.
In the first game, we did not play a proper mission, and just decided to play a very basic game to pick up the rules. I was able to eliminate most of Scoob's infantry, but I had brought little to deal with his Vindicator and Helbrute so conceded when I realised the game was lost.
Then yesterday we played the second game, which saw us playing a No Mercy mission. This time, I mistakenly brought too many anti-tank guns, while Scoob had brought an almost entirely infantry army. Even with all the meltas and lascannons, my shooting failed to pop his rhino which was carrying all of his Khorne berserkers. I managed to take it out in combat with a psychic-buffed sergeant, but this brought the end to only one of the Chaos Marines inside.
Now they were free, his berserkers and characters tore through my Marines with glee, and he tabled me on turn 5.
So our first attempts at 8th edition have continued exactly where we left off back in 5th, with me losing pretty much every game against Scoob.
So far, we are a little unsure of these new rules. They are massively simplified compared to previous editions, but at the same time there's way more to remember, like all the auras and re-rolls, and strategic objectives, and stratagems, and relics, and warlord traits. Sigh. We just want an easy, fun game to play.
And also, because the rules are so simple, in just our two games, we've already come across several situations that the rules either don't make clear, or don't cover at all. We're really going to have to start writing a whole bunch of house rules to clear these things up.
Last Christmas I received the DC Deck Building game, which we've managed to play a few games of this year and quite enjoyed. The trouble is, both me and Scoob have an issue with the game, which is that it's PvP, which really doesn't make any sense considering you all play as DC heroes who are trying to beat the super villains.
Over the past couple of months, Scoob and I have worked on a couple of little ideas, trying to make the game co-op, and to an extent, we got it to work. However, it makes many of the cards either unusable or makes them require some serious errata to make them fit in to how we want it to play.
Even reading about, and taking some inspiration from, "Crisis Mode", which is an official co-op version of the game, as well as another fan-made co-op mode, didn't really help our cause.
I think, in the end, we have given up on this little venture. Instead, we are looking at picking up the Marvel Legendary game, which does what we want, even if it seems really pricey just for a bunch of cards. Still, the DC Deck Building game will work well on games nights when we want some PvP, and I think it will be very interesting to try it as a team vs team game, which should work with very few rule changes.
Some house rules that do look like they're going to work are those for my version of Super Dungeon Explore. Just recently, I got Scoob to try them out for the first time. He seemed pretty into it, and throughout the game we managed to iron out a few more wrinkles. It always helps my rules writing when I can get another pair of eyes on them, and I think that once I've done the behaviours for all of the monsters (I've got so many now, gulp), the basic rules will be finished at last.
Pretty much all year I've been itching to update some of the photos for my painted models. With the recent completion of my 40K Marines and 6mm Nurgle, I was able to take advantage of some free time to get snapping. The 6mm Khorne army isn't quite there yet, but is very close, with just the Daemon Engines to paint.
I was hoping that with the two light setup these images would be a lot better than they've turned out. I guess they are better than the old ones, but my camera is pretty shitty. It does weird things, and is not consistent with its colour, even in a consistent lighting situation. Stupid thing.
It was interesting to see all my 40K Marines set out together for the first time since I finished painting them, but I can't believe the army looks so small considering it's been about 25 years since I started to collect it. Still, at least they're all painted, which is far more than can be said for any of my other armies.
As much as I wanted 2018 to be big on tabletop gaming, it feels instead like it's been more of a slow burn so far. There's been progress on many fronts, like painting and rules writing, and for many games, like Super Dungeon, Epic, Blood Bowl and 40K, but all of the progress has been slow. Speaking of 40K, 8th edition looks like it's finally going to get some attention now we're done with our Blood Bowl league, so hopefully that all goes well. Picking an army in 8th looks like a bit of a chore though, so I've created a new spreadsheet for my Marines to make it much easier.
Unfortunately I've been really busy the last few months so gaming activity has slowed down once again. It's not helped that it's been so hot for so long, which always puts me off painting because of how fast the paint dries on the brush.
Anyway, here's what I've managed to do since the last update. Firstly, I got all the epic Storm Tigers sprayed with some old blue spray cans I bought years ago. With a drybrush and a wash they should all look a very similar colour to the ones that are already painted. And if they don't, then screw it. I'm past caring. I just want stuff to get done already.
Something that always bothered me about my epic Khorne army, ever since I finished it back in 2009, is that I thought the Banelord looked shit. So I've re-painted all of its armour plating to make it look better and a lot more Khorne-like.
I carried on with the Khorne stuff for a while and worked on matching the new World Eater stands to the old ones, but it was during this phase that I got really bored, and lost some motivation. Urgh, to think I used to prefer painting 6mm models to the 28mm ones. I wish I still felt that way now.
Then back in May, I took a rare trip into a Games Workshop to get some washes, where I was given a Primaris Marine. I never mind being given free stuff, but this now means my 40K Marines are no longer complete. So I'll have to paint that dude before I take all their new photos. Damn it.
I could have easily left him out, but I like the idea of him being a new Captain who doesn't get on all that well with the other leaders of the chapter.
Much more recently, I've been on the hunt for some other interesting games we could try in our games nights. The one I'm concentrating on, called Tiefe Taschen (translates to Deep Pockets), is about corrupt politicians and can support up to 8 players, which should suit us well.
I didn't like the look of the official print and play version, so I've made my own version, which also fits the card sleeves I've got bang on. I just need to laminate the tokens and it will be ready for action.
I'm also going to look at printing my own version of Two Rooms & A Boom, but it looks we will need more than 10 players to get the best out of that one. I'm not sure we can manage that. At least not very often.
It's about time this here page got a new blog update, as despite its lack of activity this has been one the biggest gaming years of my life so far. However, rather than the wargames we have traditionally played in the past, this year's gaming has all been of the board game variety. A while back this led to me changing this section of the site from wargames to tabletop games, to encompass everything.
It was way back at the start of the year when this sudden urge to play a bunch of games kicked in, and since then we've had a whole bunch of games nights during which we have tried a whole bunch of games.
Up first was Pandemic, a co-op game where you have to save the world from a host of diseases. We really like this one, but as it only really works for 3-4 players we don't get to play it often, as there are too many of us on games nights. I've had a few quick looks at writing a modified rule set that allows for lots of players, but as yet nothing has clicked into place.
After that we tried two games that I got interested in after watching the Co-Optional Lounge, being Epic Spell Wars and Secret Hitler. Epic Spell Wars didn't really grab the attention of anyone in our group, but Secret Hitler has been a staple game pretty much all year. There's just something fun (and wrong) about trying to figure out who the fascists and their leader are, so they can be shot as soon as possible.
I bought Super Dungeon Explore back in January when it was on sale at Amazon for the rediculously low price of £25. I was looking forward to trying a dungeon crawler after Warhammer Quest didn't stick. Though it gets really good reviews, and I really like the visual style of it, we haven't played it after the first attempt. The game took way too long, and as it only supports a few players it's been really hard to fit it in anywhere. As with Pandemic, I've been working on a new co-operative ruleset so a whole bunch of people can play it at a faster pace. I have high hopes for this game, but it all depends on if I can get the rules working. If so, I want to grab the next version of the game, to give us loads more heroes to choose from.
A strange game called Nuns On The Run was the next one I bought. This game's concept is really interesting, but the execution of it doesn't quite work. It really needs everyone to know what they are doing and to pay full attention, as the hidden movement of the game can make it awkward to help players who aren't sure what they're doing. The game board itself is also really dark, prompting me to work on a digital version of the board, which you can preview below. I'm hoping to make it so that you can click on a location and it shows all the other locations that are in line of sight. My ultimate dream would be to completely remake the game digitally, so that we could play it using laptops, tablets or phones, but I don't think I quite have that skill.
One of our favourite games has been the monster-bashing mayhem that is King Of New York. This supports 6 players (though we've poked at it so that we can play with 8), and involves players picking a giant monster with which to stomp around New York and smack the other monsters in the face.
We've tried a few other games for lots of players, even mixing two versions of Cluedo together so we could play with 10 players, which was crazy. The most recent game we've played is a really old one called Buck Rogers: Battle For The 25th Century, which is kind-of a mix of a board game and a wargame. It's got some good ideas, but it certainly has the feel of an old game. We have not yet tried the advanced rules though, which might spice it up a bit.
Epic Spell Wars shenanigans
Playtesting new S.D.E. rules
Digital board for Nuns On The Run
Kings Of New York mayhem
Trying to take over the Solar System in Buck Rogers
A few things have also happened concerning our more traditional wargames. I stopped painting my Nids after the "Six-Limbed Freaks" update last year, which I really need to get back to. But I did almost finish the Carnifex below before calling it quits. In recent months I've been convinced to pick up the brush once more, as in March we started playing Blood Bowl again. Though our last game was in June, I've somehow managed to continue my sporadic efforts, and I finally finished my Dark Elf team yesterday. Next plans are to update the humans, paint their ogre, then paint the Chaos minotaur. That will give me 6 fully painted teams. Seeing as I started playing Blood Bowl in 1994, this means my other 4 teams should be fully painted by some time in 2030...
Must be a Man Utd fan, poor thing
Trying to get some wicked ladies ready for action