It's been a long while since the story section last had any attention. A while back, I gave up on the idea of ever finishing my Star Wars stories, so instead have typed out a rough outline as to what may have happened during the rest of the saga. I've also expanded the names & characters section with images where possible.
Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
This is where you can read any of my irregular wafflings about tabletop gaming.
After all those purchases I made a few weeks back, I've really had my hands full putting a lot of models together. It's not helped that I decided to go through my (now pretty hefty) bits boxes and recruit many more reinforcements from the old or previously unassembled models found within it.
In quite a stupid move, I decided that all my spare Space Marine models and parts should be put to use. This meant stripping a few 90s metal Grey Hunters, as well as bringing some Rogue Trader era plastic "beakies" out of mothballs. What this means is I've now got around 30 more Marines to paint. Bugger.
Also into the stripping pot went some old Tyranid parts, including a Biovore I got from ebay, and some old Imperial Guardsmen. I've not actually had to do a lot with my Nids this past month, other than stick 2 old Warriors together and tidy up some things I got from ebay, but the Guard have had a lot more work.
I've been using all the tricks in the book to try and get as many models table-worthy as possible, including chopping the torsos off of some old tank commander models, as I had plenty of legs but no bodies to go with them. They look a bit weird having Cadian bodies with Catachan legs and arms, but like all of my armies, my Guard have never exactly been uniform. Not at all.
I got a bit nostalgic the other day when I focused in on one of my bits boxes, which is an old Epic Battle Group box. That was one of the first things I ever bought for Epic Space Marine back in 92 or 93 I think. It got me thinking of that old game, and remembering that this year was supposed to be the year I brought it back to the tabletop. However, I've just not had the time to take on such a huge task of re-writing all those rules again. Someday soon though, I'm gonna make it happen. I miss that game too damn much.
If I remember right it only cost £12, and there was so much stuff in it. A year or two later, GW broke that box down into its 4 component parts, and sold them individually for £6 each, effectively doubling their money. That was basically the first time I realised GW were money hungry assholes.
We have managed another 40K game, which took place this past weekend. Stepping it up to 1000pts, Scoob was able to use his Orks for the first time this edition after their new Codex came out.
It did not go well for me from the start, with the first attack of the game killing 8 of my 9 man Devastator squad, leaving me with drastically reduced firepower with which to try and thin the advancing Ork horde. I also rolled pathetically, and my poor Marines fell left and right to overwhelming Ork firepower. Even though I'd taken flamers and storm bolters, I barely killed anything, and after Scoob's 3rd turn, I only had 4 Terminators left on the board, and we called it there.
I remember back in 5th Marines had trouble dealing with lots of cheap troops, but now horde armies seem to be so prevalent in 8th edition, it's no wonder that Marines seem to be struggling a lot. I need my other armies ready for the tabletop, and pretty damn sharpish it seems.
As if I haven't got enough games to play, rules to work on, and painting to do, I recently came across a new game called Gaslands which looks like a lot of fun. In this game, you use Hot Wheels or Matchbox type cars and vehicles to race and attack each other in a post apocalyptic, Mad Max-ish kind of future.
I had actually bought some cheap Formula One looking cars a few years back as I had always planned to make a racing game with templates and dice, but this thing seems to do what I want, and adds in guns, oil slicks and other dirty tricks as well.
So over the last few weeks I've managed to pick up a few cheap vehicles to use. They are however going to need guns, and paint. Hmph. Nothing's ever easy is it?
After completing the 6mm Nurgle and 28mm Marines, I've been slowly pushing on with completing some other long-ignored projects. Firstly, as it was the easiest task, I finished up the 6mm Khorne army. In addition to the last few things that needed painting, I've slightly updated the Daemon Engines, Lord Of Battle, Banelord, Angron, Bloodthirster and Cannon Of Khorne, so that they more closely match my current painting style.
Pretty happy with the end results, though I think that's mostly because the Banelord's new colours suit the army so much better. It will indeed be an interesting thing to see the entire 6mm Chaos army completed. Hopefully I'll manage to get there one day.
With the Khorne out of the way, I now have to decide on which project to try and finish next. I have a great many that need my attention. My most pressing options are:
While I'm deciding on which project to finish, I have decided to update some of the big Nid monsters that started to look out of date after I painted that red, black and white Carnifex a while back.
Plus, as we are looking to finally play some 40K 8th edition in the next couple of weeks, I've been reading through the new Nid Codex, and with the models I've got it looks like they'll struggle to take out heavy tanks. So to back them up a bit, I managed to get another Hive Tyrant with a venom cannon pretty cheap off ebay. It needs some serious TLC, but I'll soon sort that out.
I've also got a few new Hormagaunts on the way, and now the only other things I'd like are more Warriors and some Biovores, so I'll keep my eyes open.
Last Christmas I received the DC Deck Building game, which we've managed to play a few games of this year and quite enjoyed. The trouble is, both me and Scoob have an issue with the game, which is that it's PvP, which really doesn't make any sense considering you all play as DC heroes who are trying to beat the super villains.
Over the past couple of months, Scoob and I have worked on a couple of little ideas, trying to make the game co-op, and to an extent, we got it to work. However, it makes many of the cards either unusable or makes them require some serious errata to make them fit in to how we want it to play.
Even reading about, and taking some inspiration from, "Crisis Mode", which is an official co-op version of the game, as well as another fan-made co-op mode, didn't really help our cause.
I think, in the end, we have given up on this little venture. Instead, we are looking at picking up the Marvel Legendary game, which does what we want, even if it seems really pricey just for a bunch of cards. Still, the DC Deck Building game will work well on games nights when we want some PvP, and I think it will be very interesting to try it as a team vs team game, which should work with very few rule changes.
Some house rules that do look like they're going to work are those for my version of Super Dungeon Explore. Just recently, I got Scoob to try them out for the first time. He seemed pretty into it, and throughout the game we managed to iron out a few more wrinkles. It always helps my rules writing when I can get another pair of eyes on them, and I think that once I've done the behaviours for all of the monsters (I've got so many now, gulp), the basic rules will be finished at last.
Pretty much all year I've been itching to update some of the photos for my painted models. With the recent completion of my 40K Marines and 6mm Nurgle, I was able to take advantage of some free time to get snapping. The 6mm Khorne army isn't quite there yet, but is very close, with just the Daemon Engines to paint.
I was hoping that with the two light setup these images would be a lot better than they've turned out. I guess they are better than the old ones, but my camera is pretty shitty. It does weird things, and is not consistent with its colour, even in a consistent lighting situation. Stupid thing.
It was interesting to see all my 40K Marines set out together for the first time since I finished painting them, but I can't believe the army looks so small considering it's been about 25 years since I started to collect it. Still, at least they're all painted, which is far more than can be said for any of my other armies.
As much as I wanted 2018 to be big on tabletop gaming, it feels instead like it's been more of a slow burn so far. There's been progress on many fronts, like painting and rules writing, and for many games, like Super Dungeon, Epic, Blood Bowl and 40K, but all of the progress has been slow. Speaking of 40K, 8th edition looks like it's finally going to get some attention now we're done with our Blood Bowl league, so hopefully that all goes well. Picking an army in 8th looks like a bit of a chore though, so I've created a new spreadsheet for my Marines to make it much easier.
Unfortunately I've been really busy the last few months so gaming activity has slowed down once again. It's not helped that it's been so hot for so long, which always puts me off painting because of how fast the paint dries on the brush.
Anyway, here's what I've managed to do since the last update. Firstly, I got all the epic Storm Tigers sprayed with some old blue spray cans I bought years ago. With a drybrush and a wash they should all look a very similar colour to the ones that are already painted. And if they don't, then screw it. I'm past caring. I just want stuff to get done already.
Something that always bothered me about my epic Khorne army, ever since I finished it back in 2009, is that I thought the Banelord looked shit. So I've re-painted all of its armour plating to make it look better and a lot more Khorne-like.
I carried on with the Khorne stuff for a while and worked on matching the new World Eater stands to the old ones, but it was during this phase that I got really bored, and lost some motivation. Urgh, to think I used to prefer painting 6mm models to the 28mm ones. I wish I still felt that way now.
Then back in May, I took a rare trip into a Games Workshop to get some washes, where I was given a Primaris Marine. I never mind being given free stuff, but this now means my 40K Marines are no longer complete. So I'll have to paint that dude before I take all their new photos. Damn it.
I could have easily left him out, but I like the idea of him being a new Captain who doesn't get on all that well with the other leaders of the chapter.
Much more recently, I've been on the hunt for some other interesting games we could try in our games nights. The one I'm concentrating on, called Tiefe Taschen (translates to Deep Pockets), is about corrupt politicians and can support up to 8 players, which should suit us well.
I didn't like the look of the official print and play version, so I've made my own version, which also fits the card sleeves I've got bang on. I just need to laminate the tokens and it will be ready for action.
I'm also going to look at printing my own version of Two Rooms & A Boom, but it looks we will need more than 10 players to get the best out of that one. I'm not sure we can manage that. At least not very often.