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6th November: Not Having A Blast

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29th October 2017

Did some work behind the scenes of the game blog page so that the game filters now work much better.

30th June 2017

A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.

16th May 2017

Finally got my pointing pictures up and into the Vault. Don't ask me why.

Tabletop Games Blog

This is where you can read any of my irregular wafflings about tabletop gaming.

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21st October 2018 - Forward 40K

We played another 40K game recently, which was pretty much the same setup as before, being 750pts of Salamanders against Night Lords. In this one, we rolled The Scouring and Scoob picked the vanguard strike deployment. We used some Ork Nobz that Scoob had just given me as the objective markers, and then proceeded to completely ignore them all until turn 5 when my last couple of Sternguard Veterans advanced onto the one in Scoob's deployment zone. That got me 2 victory points, as well as 1 for linebreaker, to go with the first blood point I got earlier in the game. Scoob got linebreaker too as his mob of Chaos characters advanced on my Whirlwind after chewing through my Vindicator and Techmarine. The game ended, luckily for me, after 5 turns. Had it gone on any longer Scoob's forces were poised to take the superior objective which would have got him 4 more points. As it was, I managed my first 8th edition win 4-1.

The armies deploy across the battlefield

The armies deploy across the battlefield

Master Linus and the Sternguard are attacked as they deploy

Master Linus and the Sternguard are attacked as they deploy

Things do not look good for the Techmarine

Things do not look good for the Techmarine

There's also been some work going on behind the scenes as I really want to move on from using the pretty boring Marines. I've really broken my "no more purchases" promise, and have picked up a few more things for my Nidz and one or two units for my other armies to help them out in this new edition. I'm also trying to finish some previously started units, including the Warriors I started to paint three and a half years ago, as well as starting to convert my old Spore-proxies as Tyrannocytes. I never even finished those Spores even though I started them back in 2010!
After failing to find the necessary Scorpions on ebay to boost my unit to 10, I've had to sink down to failcast levels and pick up a brand new unit. I've never used failcast before, but just look at the shitty state they arrive in. Sheesh.

Swapping the weapons on some ebay-found Primes

Swapping the weapons on some ebay-found Primes

Got to figure out how to turn these into Tyrannocytes

Got to figure out how to turn these into Tyrannocytes

It's about time these were finished

It's about time these were finished

What a mess

What a mess

I was pretty stoked to take my Super Dungeon rules to one of our games nights recently where we played a 4 player game. I'd already tweaked some things after the game with Scoob, and I was hoping all would be well, but more issues cropped up that I'll have to take a proper look at when I can get some more time. Primarily, the game is still a bit too easy for the heroes. I've got a few little ideas to make the bosses in particular a little more effective, and I most certainly have to go back to having pre-made, named characters, rather than the build-your-own method I've been using to this point. The whole process of creating the characters just seems to drag on a bit too long, for sure.

Clearing out the 1st wave

Clearing out the 1st wave

Even when the 2nd wave surrounds them, the heroes easily fight them off

Even when the 2nd wave surrounds them, the heroes easily fight them off

7th October 2018 - As You Were

A few interesting things have happened over the last few weeks. Firstly, the latest little updates of my Super Dungeon rules are done, and all the rules are printed out ready for the tabletop. I've massively simplified the monster behaviour sheets as they were getting out of hand.

If these rules seem to go down alright, I'll look at a public release to get more opinions. But until then, here's some images of all my Super Dungeon models, just for the hell of it.

Rules and behaviour sheets

Rules and behaviour sheets

Super Dungeon heroes & pets

Super Dungeon heroes & pets

Super Dungeon bosses

Super Dungeon bosses

Dragonback Peaks monsters

Dragonback Peaks monsters

Fae Wood monsters

Fae Wood monsters

Glauerdoom Moor monsters

Glauerdoom Moor monsters

A game we've played a few times recently is Marvel Legendary, which I finally picked up. Me and Scoob played three games and managed to win them all quite easily. But then yesterday, we had a five player game and lost for the first time, finding it much more difficult to build up our decks and combos. However, we went straight back in for game number two and managed a fairly comfortable win.

A two player game against Doctor Doom

A two player game against Doctor Doom

Loki trounces the five players arrayed against him

Loki trounces the five players arrayed against him

Then we get to the meat of this update, which is that we've played our first two games of 40K 8th edition. Both games have been 750pts, with me as Salamanders against Scoob as Chaos Marines, firstly as the World Eaters, then as the Night Lords.

In the first game, we did not play a proper mission, and just decided to play a very basic game to pick up the rules. I was able to eliminate most of Scoob's infantry, but I had brought little to deal with his Vindicator and Helbrute so conceded when I realised the game was lost.
Then yesterday we played the second game, which saw us playing a No Mercy mission. This time, I mistakenly brought too many anti-tank guns, while Scoob had brought an almost entirely infantry army. Even with all the meltas and lascannons, my shooting failed to pop his rhino which was carrying all of his Khorne berserkers. I managed to take it out in combat with a psychic-buffed sergeant, but this brought the end to only one of the Chaos Marines inside.
Now they were free, his berserkers and characters tore through my Marines with glee, and he tabled me on turn 5.

So our first attempts at 8th edition have continued exactly where we left off back in 5th, with me losing pretty much every game against Scoob.

So far, we are a little unsure of these new rules. They are massively simplified compared to previous editions, but at the same time there's way more to remember, like all the auras and re-rolls, and strategic objectives, and stratagems, and relics, and warlord traits. Sigh. We just want an easy, fun game to play.
And also, because the rules are so simple, in just our two games, we've already come across several situations that the rules either don't make clear, or don't cover at all. We're really going to have to start writing a whole bunch of house rules to clear these things up.

The Chaos forces close in

The Chaos forces close in

The Marines desperately try to break the rhino

The Marines desperately try to break the rhino

16th September 2018 - Looking To Finish

After completing the 6mm Nurgle and 28mm Marines, I've been slowly pushing on with completing some other long-ignored projects. Firstly, as it was the easiest task, I finished up the 6mm Khorne army. In addition to the last few things that needed painting, I've slightly updated the Daemon Engines, Lord Of Battle, Banelord, Angron, Bloodthirster and Cannon Of Khorne, so that they more closely match my current painting style.

Pretty happy with the end results, though I think that's mostly because the Banelord's new colours suit the army so much better. It will indeed be an interesting thing to see the entire 6mm Chaos army completed. Hopefully I'll manage to get there one day.

Khorne Army

Khorne Army

Angron and his World Eaters legion

Angron and his World Eaters legion

Khorne Daemon Engines

Khorne Daemon Engines

Banelord Titan of Khorne

Banelord Titan of Khorne

Khorne's Lord Of Battle

Khorne's Lord Of Battle

With the Khorne out of the way, I now have to decide on which project to try and finish next. I have a great many that need my attention. My most pressing options are:

While I'm deciding on which project to finish, I have decided to update some of the big Nid monsters that started to look out of date after I painted that red, black and white Carnifex a while back.

Plus, as we are looking to finally play some 40K 8th edition in the next couple of weeks, I've been reading through the new Nid Codex, and with the models I've got it looks like they'll struggle to take out heavy tanks. So to back them up a bit, I managed to get another Hive Tyrant with a venom cannon pretty cheap off ebay. It needs some serious TLC, but I'll soon sort that out.
I've also got a few new Hormagaunts on the way, and now the only other things I'd like are more Warriors and some Biovores, so I'll keep my eyes open.

Picking up some new gribblies

Picking up some new gribblies

Some Nid beasties getting some new paint

Some Nid beasties getting some new paint

25th August 2018 - The Slow Burn

Me and Scoob running through some deck building ideas

Me and Scoob running through some deck building ideas

Last Christmas I received the DC Deck Building game, which we've managed to play a few games of this year and quite enjoyed. The trouble is, both me and Scoob have an issue with the game, which is that it's PvP, which really doesn't make any sense considering you all play as DC heroes who are trying to beat the super villains.

Over the past couple of months, Scoob and I have worked on a couple of little ideas, trying to make the game co-op, and to an extent, we got it to work. However, it makes many of the cards either unusable or makes them require some serious errata to make them fit in to how we want it to play.

Even reading about, and taking some inspiration from, "Crisis Mode", which is an official co-op version of the game, as well as another fan-made co-op mode, didn't really help our cause.

I think, in the end, we have given up on this little venture. Instead, we are looking at picking up the Marvel Legendary game, which does what we want, even if it seems really pricey just for a bunch of cards. Still, the DC Deck Building game will work well on games nights when we want some PvP, and I think it will be very interesting to try it as a team vs team game, which should work with very few rule changes.

Some house rules that do look like they're going to work are those for my version of Super Dungeon Explore. Just recently, I got Scoob to try them out for the first time. He seemed pretty into it, and throughout the game we managed to iron out a few more wrinkles. It always helps my rules writing when I can get another pair of eyes on them, and I think that once I've done the behaviours for all of the monsters (I've got so many now, gulp), the basic rules will be finished at last.

Scoob tries out my rules for the first time

Scoob tries out my rules for the first time

Getting ready for the photo shoot

Getting ready for the photo shoot

Pretty much all year I've been itching to update some of the photos for my painted models. With the recent completion of my 40K Marines and 6mm Nurgle, I was able to take advantage of some free time to get snapping. The 6mm Khorne army isn't quite there yet, but is very close, with just the Daemon Engines to paint.

I was hoping that with the two light setup these images would be a lot better than they've turned out. I guess they are better than the old ones, but my camera is pretty shitty. It does weird things, and is not consistent with its colour, even in a consistent lighting situation. Stupid thing.

It was interesting to see all my 40K Marines set out together for the first time since I finished painting them, but I can't believe the army looks so small considering it's been about 25 years since I started to collect it. Still, at least they're all painted, which is far more than can be said for any of my other armies.

Storm Tigers Space Marines Army

Storm Tigers Space Marines Army

Storm Tigers Captains

Storm Tigers Captains

Storm Tigers Chaplains

Storm Tigers Chaplains

Storm Tigers Librarians

Storm Tigers Librarians

Storm Tigers Apothecaries & Techmarines

Storm Tigers Apothecaries & Techmarines

Storm Tigers Terminators

Storm Tigers Terminators

Storm Tigers Veterans

Storm Tigers Veterans

Storm Tigers Assault Marines

Storm Tigers Assault Marines

Storm Tigers Devastator Marines

Storm Tigers Devastator Marines

Storm Tigers Scouts

Storm Tigers Scouts

Storm Tigers Land Raiders & Dreadnought

Storm Tigers Land Raiders & Dreadnought

Nurgle Army

Nurgle Army

Mortarion and his Death Guard Legion

Mortarion and his Death Guard Legion

Nurgle Plague Tower and Plaguebearers

Nurgle Plague Tower and Plaguebearers

Nurgle Titans

Nurgle Titans

As much as I wanted 2018 to be big on tabletop gaming, it feels instead like it's been more of a slow burn so far. There's been progress on many fronts, like painting and rules writing, and for many games, like Super Dungeon, Epic, Blood Bowl and 40K, but all of the progress has been slow. Speaking of 40K, 8th edition looks like it's finally going to get some attention now we're done with our Blood Bowl league, so hopefully that all goes well. Picking an army in 8th looks like a bit of a chore though, so I've created a new spreadsheet for my Marines to make it much easier.

 

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