Did some work behind the scenes of the game blog page so that the game filters now work much better.
A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.
Finally got my pointing pictures up and into the Vault. Don't ask me why.
This is where you can read any of my irregular wafflings about tabletop gaming.
Last Christmas I received the DC Deck Building game, which we've managed to play a few games of this year and quite enjoyed. The trouble is, both me and Scoob have an issue with the game, which is that it's PvP, which really doesn't make any sense considering you all play as DC heroes who are trying to beat the super villains.
Over the past couple of months, Scoob and I have worked on a couple of little ideas, trying to make the game co-op, and to an extent, we got it to work. However, it makes many of the cards either unusable or makes them require some serious errata to make them fit in to how we want it to play.
Even reading about, and taking some inspiration from, "Crisis Mode", which is an official co-op version of the game, as well as another fan-made co-op mode, didn't really help our cause.
I think, in the end, we have given up on this little venture. Instead, we are looking at picking up the Marvel Legendary game, which does what we want, even if it seems really pricey just for a bunch of cards. Still, the DC Deck Building game will work well on games nights when we want some PvP, and I think it will be very interesting to try it as a team vs team game, which should work with very few rule changes.
Some house rules that do look like they're going to work are those for my version of Super Dungeon Explore. Just recently, I got Scoob to try them out for the first time. He seemed pretty into it, and throughout the game we managed to iron out a few more wrinkles. It always helps my rules writing when I can get another pair of eyes on them, and I think that once I've done the behaviours for all of the monsters (I've got so many now, gulp), the basic rules will be finished at last.
Pretty much all year I've been itching to update some of the photos for my painted models. With the recent completion of my 40K Marines and 6mm Nurgle, I was able to take advantage of some free time to get snapping. The 6mm Khorne army isn't quite there yet, but is very close, with just the Daemon Engines to paint.
I was hoping that with the two light setup these images would be a lot better than they've turned out. I guess they are better than the old ones, but my camera is pretty shitty. It does weird things, and is not consistent with its colour, even in a consistent lighting situation. Stupid thing.
It was interesting to see all my 40K Marines set out together for the first time since I finished painting them, but I can't believe the army looks so small considering it's been about 25 years since I started to collect it. Still, at least they're all painted, which is far more than can be said for any of my other armies.
As much as I wanted 2018 to be big on tabletop gaming, it feels instead like it's been more of a slow burn so far. There's been progress on many fronts, like painting and rules writing, and for many games, like Super Dungeon, Epic, Blood Bowl and 40K, but all of the progress has been slow. Speaking of 40K, 8th edition looks like it's finally going to get some attention now we're done with our Blood Bowl league, so hopefully that all goes well. Picking an army in 8th looks like a bit of a chore though, so I've created a new spreadsheet for my Marines to make it much easier.
I can't believe it's taken us 29 months to play 15 games of Blood Bowl, but finally our latest league is finished. Phew. To begin with it was a really hard league for me, but it started to turn around near the end, and I won 3 of my last 4 games, including leading the dwarf team The Grog Guzzlers to the title in the deciding, last match of the league. I'd have preferred to have done better with the Crocoviles, who were my dedicated team in that competition, but I guess third isn't bad after how I started.
To read about all the drama, the pdf is fully updated.
As far as Blood Bowl games going forward, there really doesn't seem to be much desire to play it in my little group right now, so it's unlikely there'll be more games any time soon. Though that might give me the chance to try something I've wanted to do for a while, which is something I'm calling the Blood Bowl ERL, or Experimental Rules League. In this, I just want to try different house rules to see if I can speed up the game and balance the teams a bit better. I'd also like the game to not punish bad dice rolls so much, but instead punish bad play. Because lets face it, if Nuffle is not on your side, there's nothing you can do in that game no matter how good you play, and that's just stupid.
I've already got a whole page of ideas that I want to try, if I can ever get around to it.
Moving on, for the past couple of weeks I've put in quite a bit of work on my Super Dungeon rules, after I finally found a copy of 1st edition on ebay and got really motivated again. I'm now on the 5th version of my rules, and most of the changes for this one are in an effort to make the game even faster. The main change is that I've thrown out buffs and debuffs, so their counters are no longer needed, and there are less things to remember. The changes have definitely made it faster and easier, and I feel at last like I'm on the right track.
Of course, if I get these working I'll have to make a full, advanced rule set which adds all these things back in, for when we want to punish ourselves with a much longer game.
In regards to the 1st edition version of the game, I'm actually quite disappointed in a lot of the models. The sculpts are just not as good as those from the Forgotten King set. I don't know how clear it is in the picture here, but the 1st edition model (left) does not have the clear details of the F.K. model, and is also covered in more mold lines.
Still, I really like the boards, even though they're not the same size, as there's just less junk on them to have to move and fight around.
For my playtesting, I've put together some simple wooden counters, in grey and green, for use as terrain. The game doesn't really need them, but sometimes it's easy to miss symbols on the board (especially on games nights when drink is involved) and these just make it easier to see things the heroes are supposed to move around.
Unfortunately I've been really busy the last few months so gaming activity has slowed down once again. It's not helped that it's been so hot for so long, which always puts me off painting because of how fast the paint dries on the brush.
Anyway, here's what I've managed to do since the last update. Firstly, I got all the epic Storm Tigers sprayed with some old blue spray cans I bought years ago. With a drybrush and a wash they should all look a very similar colour to the ones that are already painted. And if they don't, then screw it. I'm past caring. I just want stuff to get done already.
Something that always bothered me about my epic Khorne army, ever since I finished it back in 2009, is that I thought the Banelord looked shit. So I've re-painted all of its armour plating to make it look better and a lot more Khorne-like.
I carried on with the Khorne stuff for a while and worked on matching the new World Eater stands to the old ones, but it was during this phase that I got really bored, and lost some motivation. Urgh, to think I used to prefer painting 6mm models to the 28mm ones. I wish I still felt that way now.
Then back in May, I took a rare trip into a Games Workshop to get some washes, where I was given a Primaris Marine. I never mind being given free stuff, but this now means my 40K Marines are no longer complete. So I'll have to paint that dude before I take all their new photos. Damn it.
I could have easily left him out, but I like the idea of him being a new Captain who doesn't get on all that well with the other leaders of the chapter.
Much more recently, I've been on the hunt for some other interesting games we could try in our games nights. The one I'm concentrating on, called Tiefe Taschen (translates to Deep Pockets), is about corrupt politicians and can support up to 8 players, which should suit us well.
I didn't like the look of the official print and play version, so I've made my own version, which also fits the card sleeves I've got bang on. I just need to laminate the tokens and it will be ready for action.
I'm also going to look at printing my own version of Two Rooms & A Boom, but it looks we will need more than 10 players to get the best out of that one. I'm not sure we can manage that. At least not very often.
So following on from the last update I've been working on sorting out some more Epic stuff. Firstly, I took the Banelord I was given 4 years ago, pulled it apart, then started to put it back together again with some spare 6mm and 28mm parts. This titan, which is probably going to look pretty crappy when it's all done, will be devoted to Slaanesh, as that's the only section in the army that does not currently have a Warlord Titan.
I also managed to put together a Blood Axe Ork clan, after finding a few bossy Ork models that needed something to do. For a clan which is supposed to be very organised (well, for Orks at least), they'll actually look the least organised of all my clans, due to the spare models I have available. I've even used some old Stormboyz stands in there as I think their look will suit the clan quite well.
Those old Deff Dreads have been passed around a lot over the years. Looks like I originally planned for them to join the Bad Moonz, but one is painted blue over the yellow so I must have then intended them to be Deathskulls. But now they'll be Blood Axes after all that.
On the painting side, I quickly breezed through painting the Nurgle additions, meaning the disgusting green part of the Chaos force is now all done apart from the varnish. I realised too late that I'd used the wrong green as a base coat, but I think I saved them in the end. Up next is the Khorne stuff, and then I can get spraying and snapping piccies.
And just before I get stuck into the big Epic-S rules re-write, I thought it would make sense to throw up some old pics I found from some of the playtests we did of the beta version 1 rules back in the late 2000s.