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29th October 2017

Did some work behind the scenes of the game blog page so that the game filters now work much better.

30th June 2017

A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.

16th May 2017

Finally got my pointing pictures up and into the Vault. Don't ask me why.

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Tidying The Epic Cupboard

Tabletop Games Blog

This is where you can read any of my irregular wafflings about tabletop gaming.

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15th November 2016 - A Little Momentum

So a few more things have happened in the land of the tabletop. Firstly, I managed to finish updating the Blood Bowl human team, and the big guys for the chaos and human teams. Then I based them along with the dark elf team, so a full 6 teams are now complete.

The Blood Bowl season 6 document has also been updated with the games we've played this year. We're nearly half way through the 6-team league we've been running, and it's not gone too well for me so far. At the start of the league me and Scoob decided to use teams we wouldn't normally use, with him taking up the wood elves, while I started with lizardmen for the first time ever. Joining us for this league has been new player Gareth, who put together a new team of his trusty orcs.
The other three "filler" teams in the league are my dwarf, human and amazon teams. The amazons are another brand new team, who I've ended up using in each of their games so far. In my 5 games with these two new teams, I've lost 3 and drawn 2, and it doesn't look like its going to get any better, as the other teams are all improving.
The only game I've won yet is when I got to use the dwarves. For the lizardmen I made a massive mistake going for the extra re-roll rather than filling up on saurus players, and I've paid for that lack of strength, as I haven't managed to get through a game without at least one saurus player getting seriously injured. While I don't think I made any mistakes with the amazon starting lineup, I find them very difficult to use. They have no offensive skill at all. It's all well and good having dodge, but that doesn't help you block and put down the enemy, and neither does their lack of strength. While dodge can make them harder to knock down, their armour is useless when they do go down. In just three games they've had 15 casualties against them, and are without doubt the most useless team I've ever used in over 20 years of playing the game. Shame.
I seriously can't wait for this league to be over, so I can get back to my beloved Stompers and Rotting Chimps, and start bashing my way to victory again. After all, I used to have a fairly good record at Blood Bowl. Not any more...

Blood Bowl Season 6 Document

A lot of time these last few weeks has been spent working on my own Super Dungeon Explore rules. I managed to get the rules to a place where I could print them off and start having some real playtests with them, which has thrown up more interesting challenges in terms of balance and how I want the game to play.
I also went a bit mad and bought loads more stuff for it, after managing to find a great many things quite cheap online. These have included the old Caverns Of Roxor expansion, which was for the very first edition of S.D.E., as well as Von Drakk Manor and the Claws Of The Wyrm warband. I've even created and printed some treasure cards for the Roxor boss, as those old cards don't fit with the new ones.

I'm making some progress, but I'd need a very strong pair of binoculars to see the end of the road for this little task...

Painting big guys and humies

Painting big guys and humies

Buying more S.D.E. stuff

Buying more S.D.E. stuff

Some playtest rules appear

Some playtest rules appear

7th October 2016 - General Update

It's about time this here page got a new blog update, as despite its lack of activity this has been one the biggest gaming years of my life so far. However, rather than the wargames we have traditionally played in the past, this year's gaming has all been of the board game variety. A while back this led to me changing this section of the site from wargames to tabletop games, to encompass everything.

It was way back at the start of the year when this sudden urge to play a bunch of games kicked in, and since then we've had a whole bunch of games nights during which we have tried a whole bunch of games.

Up first was Pandemic, a co-op game where you have to save the world from a host of diseases. We really like this one, but as it only really works for 3-4 players we don't get to play it often, as there are too many of us on games nights. I've had a few quick looks at writing a modified rule set that allows for lots of players, but as yet nothing has clicked into place.

After that we tried two games that I got interested in after watching the Co-Optional Lounge, being Epic Spell Wars and Secret Hitler. Epic Spell Wars didn't really grab the attention of anyone in our group, but Secret Hitler has been a staple game pretty much all year. There's just something fun (and wrong) about trying to figure out who the fascists and their leader are, so they can be shot as soon as possible.

I bought Super Dungeon Explore back in January when it was on sale at Amazon for the rediculously low price of £25. I was looking forward to trying a dungeon crawler after Warhammer Quest didn't stick. Though it gets really good reviews, and I really like the visual style of it, we haven't played it after the first attempt. The game took way too long, and as it only supports a few players it's been really hard to fit it in anywhere. As with Pandemic, I've been working on a new co-operative ruleset so a whole bunch of people can play it at a faster pace. I have high hopes for this game, but it all depends on if I can get the rules working. If so, I want to grab the next version of the game, to give us loads more heroes to choose from.

A strange game called Nuns On The Run was the next one I bought. This game's concept is really interesting, but the execution of it doesn't quite work. It really needs everyone to know what they are doing and to pay full attention, as the hidden movement of the game can make it awkward to help players who aren't sure what they're doing. The game board itself is also really dark, prompting me to work on a digital version of the board, which you can preview below. I'm hoping to make it so that you can click on a location and it shows all the other locations that are in line of sight. My ultimate dream would be to completely remake the game digitally, so that we could play it using laptops, tablets or phones, but I don't think I quite have that skill.

One of our favourite games has been the monster-bashing mayhem that is King Of New York. This supports 6 players (though we've poked at it so that we can play with 8), and involves players picking a giant monster with which to stomp around New York and smack the other monsters in the face.

We've tried a few other games for lots of players, even mixing two versions of Cluedo together so we could play with 10 players, which was crazy. The most recent game we've played is a really old one called Buck Rogers: Battle For The 25th Century, which is kind-of a mix of a board game and a wargame. It's got some good ideas, but it certainly has the feel of an old game. We have not yet tried the advanced rules though, which might spice it up a bit.

Epic Spell Wars shenanigans

Epic Spell Wars shenanigans

Playtesting new S.D.E. rules

Playtesting new S.D.E. rules

Digital board for Nuns On The Run

Digital board for Nuns On The Run

Kings Of New York mayhem

Kings Of New York mayhem

10-player Cluedo

10-player Cluedo

Trying to take over the Solar System in Buck Rogers

Trying to take over the Solar System in Buck Rogers

A few things have also happened concerning our more traditional wargames. I stopped painting my Nids after the "Six-Limbed Freaks" update last year, which I really need to get back to. But I did almost finish the Carnifex below before calling it quits. In recent months I've been convinced to pick up the brush once more, as in March we started playing Blood Bowl again. Though our last game was in June, I've somehow managed to continue my sporadic efforts, and I finally finished my Dark Elf team yesterday. Next plans are to update the humans, paint their ogre, then paint the Chaos minotaur. That will give me 6 fully painted teams. Seeing as I started playing Blood Bowl in 1994, this means my other 4 teams should be fully painted by some time in 2030...

Must be a Man Utd fan, poor thing

Must be a Man Utd fan, poor thing

Trying to get some wicked ladies ready for action

Trying to get some wicked ladies ready for action

10th March 2016 - Can We Stomp Yet?

A few years back we were really into playing Blood Bowl, enough so that I even made my own board to play on called The Stompin' Ground. All these years have passed and that board has never even been used, as I was always really unhappy with it.

After three years away from the game, new interest has been forming, and preparations are now complete for the continuation of season 6. So that we do not have to use my old original Blood Bowl board, I have finally gone back to the Stompin' Ground to make it usable at last.

Firstly, I had to do something about the crappy and almost sandpaper-esque grass mat that I had used previously. Slapping a nice thick coat of static grass over the top of it has taken away its roughness. I'm not so scared about using painted minis on it any more.

After that, the grid needed re-painting, as it was really hard to see. I think I found the exact locations of most of the crosses, but I guessed for some of the more hidden ones, and they are probably slightly out of place. But never mind. It's still a lot better than it was.

I also had to remake the scoreboard areas, as a lot of the paint and glue had peeled off, making it look very untidy. I've contructed the new ones in a different way to minimize that problem in the future.

It's not that great, but I'm happy to use it at last. Hopefully, the little 6-team league we've arranged will begin soon, and some stompin' will finally happen on the Stompin' Ground.

Painting the new grid

Painting the new grid

The new scoreboard

The new scoreboard

Let the games begin

Let the games begin

22nd April 2015 - Six-Limbed Freaks

After the monumental feat of finishing all my Marines, I wanted to keep that momentum going and pushed on to my Tyranid army. I could have gone for Eldar, Tau or Guard, but honestly I think it very unlikely I'll ever finish those armies. Painting so many troops all the same colour, especially for the Guard, would be too boring for me to handle these days. I chose the Nidz as I've always wanted to paint each unit a different colour, just like how I did my 6mm Tyranids many years ago, and thought it would keep me more interested.

For the most part it's helped, and when I've finished the Warriors I'm working on I should be about 50% done with the army. For me, in just a few weeks, that's pretty good going.
I've mostly wanted to continue painting each unit just to see how strange they will look when I'm done, especially the yellow Hive Tyrant which I let Scoob pick the colours for.

But I've had some issues. When washing the black Hive Tyrant, I noticed the wash had dried cloudy or milky in places, rather than black like it's supposed to. Turns out, the new GW washes don't like it when you thin them with water. Damn it GW, sort your shit out.

Another army started

Another army started

The painting continues ever on

The painting continues ever on

This is what you get when you let your friends pick your colour scheme

This is what you get when you let your friends pick your colour scheme

Stupid GW washes

Stupid GW washes

 

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