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29th October 2017

Did some work behind the scenes of the game blog page so that the game filters now work much better.

30th June 2017

A couple of months back I found loads of old notes about all the old Epic Space Marine games we played, starting from back when I was in high school. I thought it would be a good idea to type them all up as best I could, and upload them all. While I was at it, I also converted the Epic-S and 40K battle reports from their PDF state to HTML, and they can be found on the Warhammer 40K page.

16th May 2017

Finally got my pointing pictures up and into the Vault. Don't ask me why.

Latest Blog Entry

Bloody Hearts & Wine Stones

Tabletop Games Blog

This is where you can read any of my irregular wafflings about tabletop gaming.

April 09 - Rise Of The 6mm Machines

It has always been a dream of mine to create an entire new race or army for one of the wargames we play. During the evolution of the Epic-S ruleset, I came across the website of Dark Realm Miniatures, a company new to me that also made 6mm models. I soon hit upon the idea of using some of their models as a new army in Epic-S, and though I wouldn't actually be creating my own army and models from scratch, I figured creating the rules and background for them would be a good enough substitute.
Though there is not really any obvious line between good and evil armies in Games Workshop's background in the 40K universe, it has always cheesed me off a bit that the typically "good" armies such as Tau, Eldar and humans tend to stick to ranged or clever hit and run tactics to win their games. There has never been what we would call a civilized army to my knowledge that uses the "charge forward and beat the crap out of them" style of play. Similarly, what we would call the "evil" armies, such as Orks, Chaos and Tyranids, all favour close combat and don't really have an army that specialises in long ranged death (OK maybe the Necrons, but these are a relatively new army and did not exist back in the old Epic Space Marine days).
So what I want to do is try and cover one of these situations with the models from Dark Realm miniatures, and who knows, maybe cover the other one at a later date if the first attempt turns out to be successful.

After looking through the available Dark Realm Miniatures range, I immediately started to get good feelings about the robotic forces of the Andrayada. I didn't really see the point in their human range as the Imperial Guard have got that covered. Their other available force, the Kraytonian, have some good vehicles but I'm really not into their infantry much (and I just knew I was gonna have to have the Aryx no matter what).
From what I can gather, in Dark Realm's ruleset (called Seeds Of War) the Andrayada seem to fight with masses of short ranged firepower to overwhelm their foes. But I think their models, especially their infantry, look like they should be more adept at dealing death from afar. And so my choice was made: the Andrayada would join Epic-S as a robotic army programmed to kill anything in its path with volleys of long ranged laser fire.

The delivery arrives...

The Andrayada arrive

The Andrayada arrive

The main problem is the fact that you get no bases with Dark Realm models. Luckily, a work colleague gave me some grand assistance and cut out some bases for me from some thin white plastic.

From left to right: unassembled light artillery and commander bases, completed infantry base, fully assembled Hubries, Alpha Commander and Infantry Phalanx stands.

Assembling the bases

Assembling the bases

As you can see from the picture above, I have decided to create square bases so they will fit in more with my old Epic collection. I have also only put 4 infantry models on a base. This was to save some money and also make it easier to paint everything. My only error with these bases was the fact I over estimated the size of the holes needed, as I had got the bases made up before I even ordered anything. Therefore the hole is too big for the infantry to fit and leaves a small annoying gap all around. Hopefully this will not be obvious when the bases are eventually flocked.