Alchemist
Whenever a model with this attribute successfully uses the Brew Potion basic action, roll a blue dice. If any stars are rolled, they may recover two potions instead of one.
Ambush
When this model spawns into the dungeon, it immediately gets to attack an adjacent and visible enemy as a free and bonus action.
Backlash
Whenever a model with this attribute succeeds in a defence roll against any melee offence action, the attacking model suffers a wound.
Bane
Whenever a model with this attribute is successful when using any of the three offence basic actions, it will also inflict the Bane debuff on the target in addition to causing a wound.
Beast Hunter
A hero with this attribute may reroll a single dice when making an offence roll against Beast, Bug and Chimera enemies. Monsters instead add +1 to their roll.
Berserk
On its turn, a model with berserk may make a melee attack basic action that costs no action points.
Blood Scent
A hero with this attribute rolls an extra +1R dice when using a melee offence action if its target is adjacent and is currently suffering any wounds. Monsters instead add +2 to their roll.
Burrow
When a model with this attribute takes a move action it may move over structures, walls and enemy models (well, technically under them), and is not slowed down or otherwise affected by difficult terrain. It must end its move in an empty square (or squares) as normal.
Dawn Of The Dead
Visible friendly Undead models within 3 squares of this model gain +1 for any melee offence action. This is not cumulative.
Dodge
This model may choose to use its DEX attribute in any defence roll where it would normally have to use its ARM attribute.
A monster with dodge will always use it if possible.
Dragon Rage
Kobold and Drake models within 3 squares of any friendly model with this attribute gain +1B STR (Heroes) or +1 STR (Monsters). This is not cumulative.
Dragon Spite
A hero with this attribute may reroll a single dice when making an offence roll against Draconic enemies. Monsters instead add +1 to their roll.
Enhanced Defences
When making a defence roll, a model with this attribute counts the heart/potion side of the dice as 1 star.
Feint
When a hero with feint makes an offence roll while performing any kind of melee offence action, they may choose to re-roll one of the dice. This must be done before discarding a dice for hex. If a monster with feint performs any melee offence action against a hero, the hero must subtract 1 from their defence roll. This must be done after bane.
Fire
Whenever a model with this attribute is successful when using any of the three offence basic actions, it will also inflict the Fire debuff on the target in addition to causing a wound.
Flesh Bane
A hero with this attribute may reroll a single dice when making an offence roll against against Fair Sapient enemies. Monsters instead add +1 to their roll.
Fly
When a model with this attribute takes a move action it may move over structures, chasms and enemy models, and is not slowed down or otherwise affected by difficult terrain. It must end its move in an empty square (or squares) as normal. Structures and models do not block line of sight to or from models with fly.
Forced Shift
When this model is destroyed it shapeshifts into an alternate form to continue the fight. If a model with a small base is shapeshifting into a model with a big base, and there's not enough space where the original model was destroyed, then the new model is spawned onto the board as if it came out of the spawn point.
Ghost
A model with ghost ignores walls for the purposes of line of sight and movement. For models with large bases, movement actions must still end so that the model's base is not directly over the wall.
Goop
An enemy model, that is both adjacent and visible to this model, may not benefit in any way from any equipment cards that match the affinity of this model.
Grabby
While a model is adjacent to, and in line of sight of, an opposing model with grabby, it may not take any kind of physical move actions.
Gross
When this model is defeated, it performs the Gross unique action before being removed.
Healer
Whenever a model with this attribute uses an action that heals at least one wound on a target ally, roll a blue dice. If any stars are rolled, they heal an extra wound.
Hex
Whenever a model with this attribute is successful when using any of the three offence basic actions, it will also inflict the Hex debuff on the target in addition to causing a wound.
Holy
A hero with this attribute may reroll a single dice when making an offence roll against Undead, Demon or Nether enemies. Monsters instead add +1 to their roll.
Ice
Whenever a model with this attribute is successful when using any of the three offence basic actions, it will also inflict the Ice debuff on the target in addition to causing a wound.
Immobile
Whenever a model with this attribute is successful when using any of the three offence basic actions, it will also inflict the Immobile debuff on the target in addition to causing a wound.
Immune
Written as Immune: Debuff Name(s).
A model with this attribute can never be given any of the debuffs listed, as they are immune to such effects.
Immune: All is, as you would imagine, an immunity to all debuffs. If a model was suffering a debuff and then gains an immunity to it, immediately remove the debuff.
Knockdown
Whenever a model with this attribute is successful when using any of the three offence basic actions, it will also inflict the Knockdown debuff on the target in addition to causing a wound.
Luck
Whenever a model with this attribute is allowed to draw a treasure card, it instead draws two cards. One of these is chosen to drop as loot, as normal. The other one is shuffled back into the deck.
Mob
When making any melee offence action, a model with mob adds +1B to its offence roll for each other friendly model with mob adjacent to and visible to the target, up to a maximum of +3B.
Nature's Bane
A hero with this attribute may reroll a single dice when making an offence roll against Elemental and Kodama enemies. Monsters instead add +1 to their roll.
Nine Lives
When a model with this attribute is incapacitated, roll 1 red dice. Remove one wound token for each star rolled. If no stars are rolled the model is incapacitated as normal. This ability can not be used again until the heroes have activated the next spawn point.
Packmaster
Friendly visible Drake models within 3 squares gain the Mob attribute.
Pile-On
A model with this attribute rolls an extra +1B dice when using a melee offence action if its target is adjacent and currently has the knockdown debuff.
Poison
Whenever a model with this attribute is successful when using any of the three offence basic actions, it will also inflict the Poison debuff on the target in addition to causing a wound.
Raise
At the start of its activation, if there are any visible friendly Undead models within 3 squares of this model that are suffering any wounds, those models heal a wound.
Savage
Any friendly model visible to and adjacent to any models with Savage gain +1 to any STR offence rolls.
Shapeshifter
When this model uses the switch basic action to change profiles, it shapeshifts into an entirely different model. If a model with a small base wishes to shapeshift into a model with a big base, there must be adequate space for it to do so.
Sidestep
Whenever a model with this attribute makes a successful defence roll against a melee, ranged, or magic offence action, it may immediately move one free square, provided it is currently allowed to move.
Slow
Whenever a model with this attribute is successful when using any of the three offence basic actions, it will also inflict the Slow debuff on the target in addition to causing a wound.
Small
A model with this attribute is very small, and as such this makes them harder to hit. The score of any offence roll directed at a model with this attribute is reduced by 1.
Models with small do not block line of sight at all, unless both the active model and its target also have the small attribute.
Stalwart
A model with this attribute gains +1B ARM for every visible enemy that is adjacent to it, up to a maximum of +3B.
Static Charge
This model gains a point of static charge every time it is wounded, upto a maximum of 3. Each point of static charge gives the model +1B STR and +1B ARM.
Stealth
Models attacking a target with this attribute must subtract 1 from their offence roll for each square they are away from the target in excess of 3.
For example, attacking a model with stealth from 5 squares away would mean subtracting 2 from the offence roll.
Attacking a model with stealth from 3 squares away or closer incurs no penalties.
Tough
At the start of a game turn, if any model with this attribute is currently suffering any wounds, it immediately heals one. This only works for a hero if they are not currently incapacitated.
Treasure Map
Whenever a model with a Treasure Map draws a treasure card from a treasure chest or after defeating a Boo Booty, they may draw an extra treasure card.
Virulent
Add +1B to this model's offence rolls if its target is suffering from poison.
Vulnerable
Written as Vulnerable: Debuff Name(s).
Any model directing an offence action at this model gains a +1 to their roll if the action inflicts the debuff listed.