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6th November 2018: Not Having A Blast

Xenon 2 Megablast was a game I tried to play a few times back on my old Amiga in the early 90s. I quite liked the style and sound of it back then, but I think I remember finding it too hard or just preferred Battle Squadron which I could play co-op with my mates.

I recently went through this thing on my Amiga emulator, and holy crap, I know now why I may have found it so frustrating. This thing was a ballache.

For starters, the ship does not automatically shoot when you hold the fire button down, so I had to spam it like a crazy person. You can purchase an auto-fire upgrade from the in-game shop, but even with that the ship did not fire as fast as I could do it manually. In addition, that upgrade seemed to vanish whenever I died.
And I died a lot.

By far the worst thing about the game was trying to weave the ship through some of the levels with tight corridors. Whenever the ship hit a wall it would just stick to it and jitter around like it had got ants in its pants. This was very frustrating when trying to dodge enemy fire that was being sent at me from all directions.

If I'd not died at all the game probably would have passed very quickly. However, as stated earlier, I died a lot, and I'd have never finished the game using just the 3 default credits. Luckily, like what we did for Pang, I used the emulator's save state feature to constantly reload and make progress that way. It took me a lot longer than it probably should have done.

I can't shoot straight

I can't shoot straight

Shooting a boss's weird bum-eye-thing

Shooting a boss's weird bum-eye-thing

Something just died

Something just died

A space crab throws sausages at me

A space crab throws sausages at me

Trying not to get licked

Trying not to get licked

Laying down fire on the end boss

Laying down fire on the end boss

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