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9th June 2019: Surviving A Blizzard

I don't think I booted a single computer game during March and April, with all my spare hobby time going into finishing my Warhammer 40K Tyranids. But in late May, I got hit by the same nostalgia wave that hit me around the same time last year.

Not only was it the anniversary of TB's passing, but the beta test for Classic WoW also started, and nearly every streamer I watch on Twitch dove into it. I don't know what came over me, as I never thought I'd play the game again, but I decided to re-install it. I couldn't help it. I just had to scratch that itch.

While all the streamers were going back and doing the same things they had done nearly 15 years ago, I went back into the game with a different objective: to do some things I'd never done.
See, while I've surprised myself by playing the game again, I still point blank refuse to pay any sub fees, as I just don't think the game is worth it. As the free account level caps your characters to 20, this left me with just one thing I could do, and that was to play through all the start zones that I had never played back in the day.

Up first was the Worgen start zone. Now I did make a Worgen at one point, named Kreethen, but I never finished the intro story and I think that character remains at level 7 on my original account. I made a new one named Kreethy, maybe a distant relative, and got cracking.
The story was alright I guess, though with some crowbar moments. The biggest problem I had with it was all the lag. At first I assumed the Classic beta had stirred up some new interest in the game, and a lot of people were jumping back in, like me. However, when I moved on to my next character all the lag was gone entirely, which was odd.
Kreethy ended his journey at level 15.

Kreethy singes some eyebrows off

Kreethy singes some eyebrows off

Catapulting myself onto a ship

Catapulting myself onto a ship

Secondly, I started a Gnome called Huejackman, named after my original character Huejun. Back in the day, the Gnomes shared a start zone with the Dwarves, and I had played those quests several times on my alts. But in Cata, the Gnomes were given their own little intro area that I had never done. While I liked using the little dude, I ended up getting spat back out into Dun Morogh at level 5. Frankly, I was expecting more. Oh well.

Huejackman gets smacked around

Huejackman gets smacked around

Up next was the turn of the Draenei, as I had never done their start zones either. My only Draenei before this was a Death Knight, as I had really liked using my main DK Undeadbarry, and I created the Draenei just to do their start quests again.
I chose to make this character a female named Kallisto, but only as it wouldn't let me use Xenia or Karynna which were my first picks. I did end up regretting this decision, as the female Draenei has very annoying battle yells, and I couldn't find a way to turn them off. What was worse, was that these start zones were the longest and most boring of this little return to the game. There was just so much running backwards and forwards through large areas, constantly being sent back to areas I'd already been to. Thankfully, this character reached level 20, though only 2 quests before the end. But that meant I could mount up for those 2 quests and boy did it feel good.
It was definitely obvious that these areas and quests were designed earlier in WoW's development. They certainly gave me more of a classic WoW experience than I had expected. There were so many kill quests and fetch quests with poor to moderate drop rates. It felt like 2005 all over again.
The only real interesting thing was that this character was a pally, and holy shit they play so different now from when I played as Jackgooty back in vanilla.

Blood Elf dies very dramatically

Blood Elf dies very dramatically

This guy's missing his log

This guy's missing his log

Can't come back to WoW without spanking some Murlocs

Can't come back to WoW without spanking some Murlocs

Crimson are the rivers, bleed our grief into the sea

Crimson are the rivers, bleed our grief into the sea

Not an area for arachnophobes

Not an area for arachnophobes

I have the power!

I have the power!

Up next was my first ever Pandaren, who I called Vizna. This was a breath of fresh air after the slog that was the Draenei zones. Though there were still a lot of the usual WoW kill and fetch quests, they all just flowed so much faster, and were situated much closer together. Like the Worgen quest line, there was a much better story that ran through the whole area.
My main issue was the fact that I'd chosen a hunter. I'd read that the hunters now get their pets from level 1, which I liked, but I didn't realise that you couldn't control it until level 10, which irritated me. But oh well.
Vizna ended her journey at level 14, after joining the Horde and travelling to Orgrimmar.

Training for the Karate Kid reboot

Training for the Karate Kid reboot

Vizna hitches a ride while her companions walk

Vizna hitches a ride while her companions walk

Well at least the virmen eats healthily

Well at least the virmen eats healthily

Runnin' and gunnin'

Runnin' and gunnin'

You gotta be kidding me

You gotta be kidding me

That's one big ass turtle

That's one big ass turtle

Last on the list was the Trolls, who like the Gnomes were given their own little start area back in Cataclysm. As I'd never played a monk class, I went ahead and created one called Kraputkin, who in my head canon is actually Kropotkin's drunk and bad tempered uncle.
Just like for the Gnomes, this little area only got me to level 5 before it spat me back out into the rest of Durotar, so that's where I called it. I didn't really get enough time with the monk to differentiate it much from other classes that use energy, but the start area was definitely fairly quick and snappy, unlike the Draenei zones.

Though many things are different with the game now compared to when I used to play it, it was still a huge nostalgia trip to spend these hours playing it again. And to be honest there was certainly a pull to subscribe just for one month so I could play my proper characters again. But when I take a step back and not let the nostalgia cloud my vision, it's just so obvious that the game is just too dull to be worthy of me putting any more money into it.

So while it's been pretty cool and relaxing to chill out in the game, the way I feel right now is that I'll never visit Azeroth ever again. However, it must be noted that two weeks ago I would have said the same thing. I've also recently bought the first two Warcraft games from GoG, which may trigger another urge to come and play this in the future.
So while it will take something special for me to play, especially subscribe, again, I guess I can never say never.

High kick somehow works on a crab

High kick somehow works on a crab

What's going on with Vol'jin's arm?

What's going on with Vol'jin's arm?

Kraputkin waves goodbye to WoW

Kraputkin waves goodbye to WoW

3rd November 2014: Mount Up

A few days back I had an email from Blizzard giving me 7 days free in World Of Warcraft. Not that I really wanted to reinstall such a big game for a few measly days, but I thought it would give me the chance to do something I wished I'd done years ago.

Now, I have a bit of an unhealthy obsession with names and characters, so much so that when I used to play WoW I even named all my mounts, including ones I hadn't even collected yet. Yes, I'm a tit. But still, I figured logging into the game again would give me chance to screenshot all those mounts, which I had forgotten to do years ago.

Now I didn't want to download all 28GB of the game on my crappy internet, so I got a head start (so I thought) and dusted off my game discs all the way up to Cataclysm. After installing those, the game went to the net to update, and I found out the game now requires the Battle.net application which manages the updates. The problem is, Battle.net wanted to download the entire game, and would not continue the install I'd already done. It just kept saying no Blizzard games could be found, and when I pointed it to my WoW folder it just said the game was the wrong version and wouldn't update it. So I had to download the damn thing anyway. Stupid Blizzard.

But it eventually happened that I logged into the game for the first time in nearly 4 years, and I'm seriously glad I had no intention of playing, as I could not remember a single thing. Even Orgrimmar seemed unfamiliar as I had only played Cataclysm for a few weeks at most, and I never got used to its changes.

I didn't really investigate any of the big changes I saw, but pretty much the only change I liked was actually the reason I had logged in in the first place: the mounts. In the years since I last played, Blizzard have added something called collections, which are available to all characters on an account. And one of these collections is the mounts. Any of the mounts any of your characters have ever unlocked are now shared to all of your other characters for them to use, provided they have the riding skill, and the mounts are not locked to a specific faction or class. To me this sounds like a great change, but I bet there were some angry people out there who had been questing and grinding for hours on different characters to get them all the best mounts multiple times, and all for nothing.
Still, none of that matters to me, and I finally got to take all my mount pictures:

Arkhan, the Black Skeletal Horse

Arkhan, the Black Skeletal Horse

Asurmen, the Azure Netherwing Drake

Asurmen, the Azure Netherwing Drake

Blaze, Fingus's Felsteed

Blaze, Fingus's Felsteed

Corel, the Swift Olive Raptor

Corel, the Swift Olive Raptor

D'Argo, Ashaai's Thalassian Charger

D'Argo, Ashaai's Thalassian Charger

Gelnika, the Emerald Raptor

Gelnika, the Emerald Raptor

Helo, the Blue Wind Rider

Helo, the Blue Wind Rider

Husker, the Tawny Wind Rider

Husker, the Tawny Wind Rider

Kalm, the Violet Raptor

Kalm, the Violet Raptor

Kamino, the Blue Nether Ray

Kamino, the Blue Nether Ray

Karthus, Undeadbarry's Archerus Deathcharger

Karthus, Undeadbarry's Archerus Deathcharger

Keldor, the Blue Skeletal Horse

Keldor, the Blue Skeletal Horse

Kit, the Abyssal Seahorse

Kit, the Abyssal Seahorse

Korriban, the Red Nether Ray

Korriban, the Red Nether Ray

Nanaki, the Swift Orange Raptor

Nanaki, the Swift Orange Raptor

Overbite, the White Kodo

Overbite, the White Kodo

Plagueis, the Time-Lost Proto-Drake

Plagueis, the Time-Lost Proto-Drake

Ratchet, the Goblin Trike

Ratchet, the Goblin Trike

Reno, the Turquoise Raptor

Reno, the Turquoise Raptor

Rygel, Ashaai's Thalassian Warhorse

Rygel, Ashaai's Thalassian Warhorse

Scorpia, the Swift Red Wind Rider

Scorpia, the Swift Red Wind Rider

Scowl, the Grey Kodo

Scowl, the Grey Kodo

Skittle, the Blue Hawkstrider

Skittle, the Blue Hawkstrider

Slog, the Brown Kodo

Slog, the Brown Kodo

Snakebite, the Armoured Brown Bear

Snakebite, the Armoured Brown Bear

Sven, the Frostwolf Howler

Sven, the Frostwolf Howler

Tuesti, the Swift Blue Raptor

Tuesti, the Swift Blue Raptor

Vlad, the Red Skeletal Warhorse

Vlad, the Red Skeletal Warhorse

28 mounts is not a lot considering how many mounts are in the game, but I worked damn hard to get some of those back in the day, so I don't care.
Not that anyone's interested, but here's how I was choosing the names for all the different kinds of mounts:

Bears = names of Warhammer 40,000 Ork clans.
Drakes (normal and Proto) = names of Sith Lords from Star Wars.
Drakes (Netherwing) = names of Warhammer 40,000 Eldar Phoenix Lords.
Hawkstriders = names of confectionery.
Horses (living) = names and places from Farscape.
Horses (Undead and demonic) = names of any other skeletal and undead characters.
Kodos = names of combiner team Transformers.
Mechanical = names of tools.
Nether Rays = planets from Star Wars.
Raptors = names and places from Final Fantasy VII.
Wind Riders = names and planets from Battlestar Galactica.
Wolves = names from the Warhammer 40,000 Space Wolf novels.

There were some strange things I noticed being back in the game, though. For a start, my Paladin Ashaai seemed to have had a strange hair mishap, as gone was his white hair to be replaced by black, for some reason. So a trip to the barber's was required to correct it.

Logging into my very first character, the poor old Ally Pally Jackgooty, revealed that somehow he has about 6 gryphon mounts available to him, despite me never unlocking any gryphon mounts at all. He doesn't even have enough skill to fly them. I can only assume, as Kropotkin had unlocked a bunch of the Wind Riders, it automatically unlocks the corresponing Alliance mounts.

Most strange though is the mystery surrounding one of my brother's old Alliance characters, a Night Elf hunter called Khi. Unsurprisingly, when looking down the roster of both our Horde and Alliance guilds, no character had been logged in for years. That is, with the exception of Khi, who was logged in 8 months ago. In addition, the poor hunter's name has been altered to Khixyz. I can only assume, around 8 months ago, another player wanted the name Khi, and my bro's character was changed to allow it. However, a search for a character called Khi on that server finds no results. It's a mystery.

For the hell of it I took Gooty for a spin and did a kill quest in Hellfire Peninsula. All kinds of memories came flooding back, but overall the game is still as boring as it ever was. If it was free to play I could imagine logging in occasionally with friends, but why millions of people still pay subscription fees to play it is beyond me.

Bleaching Ashaai's hair

Bleaching Ashaai's hair

Gooty stretches his legs

Gooty stretches his legs

6th April 2012: A Look Back At World Of Warcraft

Arguably the game I've spent the most time on in my entire life is the MMORPG World Of Warcraft. I played on and off between November 2005 and January 2011, and I played pretty much exclusively with seven real life friends. While this was good in many respects, it was also very limiting, as we never really managed to all play together at a similar level range.
While I do have fond memories of the time I spent on this game, unfortunately I have become quite venomous in my feelings towards it. Yes, this is partly my own fault, as I don't think I ever got the absolute best out of the game. But overall I am glad I am now free of the endless grinding gameplay, servers almost full of complete arseholes and gold sellers, unbalanced classes and pvp, and of course those very painful monthy fees.

There were three main "eras" I went through while playing the game, and in each era I was part of a trio which levelled and quested together quite a lot. These are the stories of those eras...

The Adventures Of The Gooty One (Nov 2005 to Jul 2006)

This story begins when the human Jack Gooty, destined to be probably the most useless adventurer ever in the world of Azeroth, decided to begin his training as a Paladin of the light. He set off into the forests of Elwynn, and after several days scratching his very confused head and getting well and truly beat up, Jack was asked to join the JEC guild and accepted. The other two adventurers who were destined to be Gooty's main allies, Warlock Gobblespud and Mage Nyanaeve, were levelling up as members of the Azeroth Guards guild. The trio wouldn't really work together for some weeks. Instead, Gooty either travelled alone or with his guild mates. As he ventured further out into the world he bumped into a Night Elf called Lean, and the two of them helped each other stay sane in the nightmare that was Stranglethorn Vale.
Gobblespud meanwhile had earned his first mount, a horse with flaming hooves no less, and Gooty wanted one. He set out to redouble his pathetic efforts.

Gooty in my first ever WoW screenshot

Gooty in my first ever WoW screenshot

Gooty in the Deadmines, his first instance

Gooty in the Deadmines, his first instance

Gooty is jealous of Gobblespud's flaming horse

Gooty is jealous of Gobblespud's flaming horse

Gooty is an idiot

Gooty is an idiot

The Azeroth Guards did not look like they were pushing forwards, and JEC collapsed when all of the most experienced players broke away to form their own guild called Dark Sky, leaving the noobs pretty much leaderless. This culminated in our three heroes leaving their current guilds and joining the same one for the first time. This guild was the Jade Lightning Pirates, with entry made possible when Gooty bumped into former JEC member and current Pirate Brightmoon in Booty Bay.
Despite a decent start, things were not fantastic in the Pirates guild. Guild members would often argue about pathetic little things, and demand assistance without politely asking for it, particularly Bloodstealer and Ayereth. And so our heroes mainly ignored the others and quested together, heading into places such as the Scarlet Monastary and the very evil Uldaman, trying to battle through those places as a trio when more adventurers were really needed. Gooty drew the line and jumped ship after being mistreated in the Searing Gorge, by Jorgo and Guild Master Luccia no less.

Sarnar looks on in disgust at those who dare to wear Pirates tabards

Sarnar looks on in disgust at those who dare to wear Pirates tabards

Gooty likes getting kicked in the nads by large metal women

Gooty likes getting kicked in the nads by large metal women

The Pirates fighting in Uldaman

The Pirates fighting in Uldaman

Gooty and Nyanaeve stroke the Scorpid

Gooty and Nyanaeve stroke the Scorpid

While Gooty and the others were ditching their eye patches, Jack's cousin Jim decided he wanted to follow the Gooty One's example. Calling himself "Stormtiger", he gathered a whole bunch of new wannabe adventurers, like Night Elves Bluestreak and Khi and humans Outcrop and Weirdal, and formed the bizarre guild Jim's Munkeez. Members of this guild showed much less fear than the yellow bellied Gooty, and looked to make trouble for the Horde in various battlegrounds, soon earning themselves military promotions. Stormtiger and Outcrop spent a great deal of time questing together also. Progress in this guild ended when Jim turned into a hippy while in the Redridge Mountains, and Outcrop decided to head off looking for the Gooty One...

Stormtiger Jim begins his adventure

Stormtiger Jim begins his adventure

Weirdal is weird

Weirdal is weird

Stormtiger balances a mini Outcrop on his head

Stormtiger balances a mini Outcrop on his head

The mighty Outcrop

The mighty Outcrop

A few weeks after the escape from the Pirates, Jack ran into old questing buddy Lean, and she got him an invite into her current guild, Polaris. Topics in the first evening's conversaton included Weird Al Yankovic, boobs, and spanking, and Jack was quite certain this guild could be the place for him. It took a while for Gooty to pursuade Gobblespud and Nyanaeve to also join, and they were later also joined by Munkeez alumni Khi and Outcrop. Things took off for the main trio in this guild, and they were regularly in action alongside fellow guildies Asmoday, Koree, Corteus and Maxxine among others, and all three were promoted to guild officers.

Gobblespud and Gooty need alcoholic assistance getting through the Sunken Temple

Gobblespud and Gooty need alcoholic assistance getting through the Sunken Temple

Polaris guild officer meeting

Polaris guild officer meeting

Asmoday strutting his stuff

Asmoday strutting his stuff

The trio were then invited to take part in tougher quests and adventures to places like Blackrock Depths and Scholomance, and the Gooty One took part in assisting Corteus when the latter received the guild's first key to Upper Blackrock Spire.
But life in Polaris would come to an end just a couple of short weeks after. Kittenmori, the so called Guild Master of Polaris, who was never around, disbanded the guild after learning how much of a better job Asmoday was doing at running the guild in his absence. Gooty's morale was crushed as his former guildies split up to find new guilds. He kicked off his boots for a well earned rest.

Cowardly Gooty hides at the back in Blackrock Depths

Cowardly Gooty hides at the back in Blackrock Depths

Polaris join the attack on Araj the Summoner

Polaris join the attack on Araj the Summoner

Pally power!

Pally power!

The destroyer of Polaris

The destroyer of Polaris

The Skumsplattaz (Jul 2006 to Jan 2007, then Dec 2007 to Nov 2008)

Meanwhile, deep in the land of Durotar, the Orcs Klapdud and Burghedd decided it would be best if they ceased spending their time bouncing rocks off of each other's heads and instead attempted to do something with their lives. With visions of being great Horde heroes and the bane of the Alliance, they grabbed hold of a nearby Troll and set off on their travels. The Troll, Kropotkin, had just started his Priest training, and the Orcs figured he would be handy in keeping them alive while they busted heads. How wrong they were.
As they began their journey through Durotar and The Barrens, they formed their very own guild, the Skumsplattaz, with the sole aim of splatting as much Alliance skum as they could.

The Splattaz begin their adventure

The Splattaz begin their adventure

What's green with three mouths and six legs?

What's green with three mouths and six legs?

The characters literally become the Skumsplattaz

The characters literally become the Skumsplattaz

At the first possible chance the Splattaz volunteered for battlegrounds, and were soon working their way up the rankings while also trying to keep busy questing. As the Splattaz charged and grunted their way through Feralas, nearly every other adventurer in the land ventured through the newly opened Dark Portal to Outland. With their dreams of fame and glory seeming even further away, the Splattaz made an enormous pizza, stuffed their faces full, and went to sleep for a very long time...

After the first Warsong Gulch battles

After the first Warsong Gulch battles

The Splattaz raise an army of gophers

The Splattaz raise an army of gophers

Kropotkin is not the smartest

Kropotkin is not the smartest

Klapdud has an animal growing out of his crotch

Klapdud has an animal growing out of his crotch

Klapdud finally discovers who's been tapping him on the shoulder

Klapdud finally discovers who's been tapping him on the shoulder

The Splattaz get mounted

The Splattaz get mounted

Klap learns the 'Levitate Upon Death' skill

Klap learns the 'Levitate Upon Death' skill

Reno the Raptor hams it up for the cameras

Reno the Raptor hams it up for the cameras

Nearly a whole year later, the Splattaz woke up. Realising they had been asleep for 10 months instead of 10 hours, they quickly headbutted each other several times in frustration. Knowing they needed more members in their guild to keep themselves motivated, they got to recruiting. In came Orc Hunter Bolck, Tauren Shaman Twonk and Orc Warlock Wetwhang. But rather than get stuck back into questing, the three founders first cleared the cobwebs by diving headfirst into battlegrounds to get some splattin' under their belts. It was not long before they were taking part in the awesome Alterac Valley for the first time. Once back questing and exploring within the Un Goro Crater, the Splattaz were the main initiators of a large battle against the Alliance on top of Fire Plume Ridge. More and more fighters piled in from both sides, until the Allies were sent scurrying with their tails between their legs.
Some weeks later, it was clear the attempt to recruit more members had failed, as Bolck, Twonk and Wetwhang had not been active since their initial quests.

Burghedd also masters the 'Levitate Upon Death' skill

Burghedd also masters the 'Levitate Upon Death' skill

An Undercity Guardian tries to eat its way through the ceiling

An Undercity Guardian tries to eat its way through the ceiling

Burghedd takes a much needed bath

Burghedd takes a much needed bath

Kropotkin and Klapdud in action at level 51

Kropotkin and Klapdud in action at level 51

Kropotkin tries to hide from the fish

Kropotkin tries to hide from the fish

It had taken many months of questing, fighting, grunting and belching, but now the Splattaz were finally ready themselves to go through the Dark Portal and join the fight against the Burning Legion. Once in Outland, some strange mystical energy filled Klapdud's blood. While Burghedd and Kropotkin were happy to take their time and explore the strange new world more cautiously, Klapdud tore off into the wilderness on his own, hungry for glory and power. Soon after, he had reached his zenith, and aquired the guild's first flying mount.

Meanwhile back in Azeroth, Bolck and Twonk returned to action, along with a bunch of other promising new recruits, particularly Paladins Scoobyscrapp and Scoobittch, who spent a great deal of time adventuring and increasing their power. Soon after, with help from Klapdud, Scoobittch was ready to step through the Dark Portal and join the adventures in Outland.

Eventually, Kropotkin and Burghedd caught up with the hyperactive Klapdud, but soon after came some shocking news that stunned the Splattaz. Burghedd had lost the will to continue questing. He returned to Azeroth and went back to sleep.
Meanwhile, the other recruits were making progress, fighting their way through the Scarlet Monastary and Uldaman in madness filled adventures.

Ashaai picks some weird places to sleep

Ashaai picks some weird places to sleep

Scoobittch in action

Scoobittch in action

Klapdud and Kropotkin provide supporting fire

Klapdud and Kropotkin provide supporting fire

Burghedd goes red as Scoobittch waggles her arse at him

Burghedd goes red as Scoobittch waggles her arse at him

Bludraven and Xanussi go for matching headgear

Bludraven and Xanussi go for matching headgear

Bludraven gets a bit stuck

Bludraven gets a bit stuck

Bolck takes aim

Bolck takes aim

The newer recruits take on Uldaman

The newer recruits take on Uldaman

A New Azeroth (Nov 2008 to Jul 2009, then Sep 2010 to Jan 2011)

With Scoobittch taking Burghedd's place as the close combat member of the team, the main three Splattaz journeyed across the oceans to the icy continent of Northrend, intent on dealing with the Scourge and the Alliance. The guild was joined by several Death Knights who had just broken free of the Lich King's will. As the main trio increased their skill and power, and continued to attack the Alliance in places such as Wintergrasp, the other Splattaz enthusiasm waned. Within six months nearly all the Splattaz had retired, prompting the main trio to join them.

The Splattaz come over all ghoulish

The Splattaz come over all ghoulish

Kropotkin has a spot that needs bursting

Kropotkin has a spot that needs bursting

Kropotkin tries his hand at surfing

Kropotkin tries his hand at surfing

Klapdud and Kropotkin in Strand Of The Ancients

Klapdud and Kropotkin in Strand Of The Ancients

Klapdud at level 80

Klapdud at level 80

Over a year later, Death Knight Undeadbarry was again motivated to pick up his weapons and set off into Northrend. Then, as Deathwing emerged from his slumber to devastate Azeroth, the core trio of Klapdud, Scoobittch and Kropotkin could not resist the temptation to investigate. New blood also joined the guild in the form of Goblins Fingus and Weewilywinky, and a highly skilled Rogue called Maliborgia. But unfortunately in the aftermath of the cataclysm the world seemed a very unfriendly place for smaller groups and guilds, and shortly after the Splattaz regrettably retired for good.

Undeadbarry gains a fan club

Undeadbarry gains a fan club

Undeadbarry is very confused

Undeadbarry is very confused

Fingus is beside himself

Fingus is beside himself

Kropotkin auditions for the next Jaws movie

Kropotkin auditions for the next Jaws movie

Kropotkin auditions for the next The Beast movie

Kropotkin auditions for the next The Beast movie

Klapdud auditions for the next Predator movie

Klapdud auditions for the next Predator movie

Fingus waves goodbye to Azeroth

Fingus waves goodbye to Azeroth

Skumsplattaz Youtube Videos

Klapdud shows an Alliance character what he thinks of him (20.05.2008) Ashaai does some pole dancing (25.05.2008) Kropotkin's wolf Sven does the moonwalk (10.08.2008) A typical 'Splattaz guild meeting (23.08.2008) Scoobyscrapp, Scoobittch and Ashaai do some synchronized jumping (25.08.2008) Kropotkin's wind rider Helo learns to fly without wings (26.10.2008) Bolck dresses up as a Goblin and does some crazy-ass dancin' (01.11.2008) Bludraven takes his turn doing the moonwalk (02.11.2008) Klapdud's pet Kharn does the truffle shuffle (13.12.2008) Kropotkin jumps around in a ghoulish manner (17.12.2008) Kropo tries to handle a very strange looking mammoth (31.12.2008) Undeadbarry has trouble trying to teach his ghoul minion to swim (06.06.2009) "There's only one way to get rid of a mole..." (26.09.2010) Kropotkin goes swimming. No, make that flying. Lets call it flimming. (26.10.2010) "That's one big bitch!" (31.10.2010)

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