30th November 2019: Roll Those Dice!
We've played some more games of 40K recently. The first one was a 1500pt game, and like before we just played a pitched battle without any special scenario or objectives, but we added back in relics, stratagems and warlord traits.
I wanted to see more combat, so I went with all the combat my Marines have, as well as adding more terrain to the table. Shooting still very much ruled the game, even if we both rolled much worse than our previous game. On one turn we got some good combat where my jump pack Marines crunched into some of Scoob's Boyz, but my other Assault Marines got mowed down after their Land Raider got destroyed.
Scoob withdrew after 4 turns, with a Shokk Attack Gun, some Boyz and some Gretchin left to face my scattered heavy weapons, my Captain and a single Terminator.
A few weeks later we lined up again, playing the same type of game but stepping up the points to 2000. The first couple of turns went well for my Marines, but the Orks pulled it back as they got into closer range. The Vindicator exploding on turn 3 took out a bunch of Marines nearby. Neither army had much left after 4 turns, but again Scoob decided to call it, as his Morkanaut, last Mek Gun and last Killa Kan all only had one wound left. I was ready to call it a draw, but he realised at the end he had been slightly cheating, allowing the Morkanaut to fire twice with a stratagem only meant for infantry, so he allowed me the win.
And today we played another 2000pt game. This time we added in 5 objectives, and were going to play to a victory point target, with the objectives each having a victory point score of 200. However, after just the 2nd Ork turn, so many of my Marines were destroyed that I decided to call it. I had some stuff left on the table to have a good pop at Scoob's infantry, but had literally nothing left to take on his completely undamaged vehicles. Scoob said afterwards that he's noticed whoever is getting the first turn is winning, which in my opinion has always been the problem with 40K. In 8th edition it seems even worse, as with all the re-rolls, auras, stratagems and the like, if you have a good turn, it's possible to kick out so much damage that the game can be over straight away.
It's just not really striking me yet as a game I really feel motivated to keep playing.
The painting very slowly continues, but I am nearing one of my big targets. In the last couple of days, I've started putting paint onto my last Tyranid unit. Yes, I'm going to have to do a lot of basing and varnishing before I can use them. But holy crap I can't wait.
At the start of the month, a couple of little things happened in the board gaming world. For starters, we played our first game of Marvel Legendary for quite a while. Facing Mysterio and the Clone Saga scheme, we ended up choosing a bad combination of heroes, who were quite expensive to recruit. We found it tough to get up our combos, especially as we had to discard down to 3 cards at multiple points. By the time we'd built up enough strength to start knocking down the mastermind, the villain deck ran out and we lost. Oh well, it was more of a refresher game anyway.
About the same time, I finally received this little beast:
When I originally pre-ordered it, I was only going to have to wait a few weeks for it. Ended up waiting 3 months. Not that it matters, as we haven't got round to trying it yet. But still.