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30th March 2020: The Ruinous Powers

It's been a long time since I last made any wargaming terrain, so just recently I've taken a break from painting epic scale Nidz to finally get around to working on the MDF terrain I bought more than a year ago.
I know a year is a long time, but at least I've actually done it at last. That's more than what could be said for most things I start in this hobby.

Not everything went to plan during this process, but they've turned out fairly acceptable for my fairly mediocre standards.

For a start, after the first drybrush, I thought the ruins looked really good. But then when I washed them using a wash of my own design, they went really dark, so I ended up drybrushing them again quite a lot to dry and bring them back up.

Also, the bases warped a bit when I glued and painted them, something which did not happen last time I used this kind of wood for bases back in 2010. Maybe this time I just used way too much paint and glue.

And finally, no matter how I tried, I could not seem to get a nice even finish of static grass. Some of the areas on the bases are still quite thin, where it's still possible to see the undercoat, even though they've had three applications of grass. I just don't get it.

Nevermind. At least they're ready for some action.

The pieces punched and ready

The pieces punched and ready

Everything glued together

Everything glued together

After damaging the top of the walls

After damaging the top of the walls

Painting on the textured paint

Painting on the textured paint

After drybrushing and washing

After drybrushing and washing

Working on the paint for the other included terrain pieces

Working on the paint for the other included terrain pieces

Finishing the bases

Finishing the bases

The Storm Tigers and Hive Fleet Odium fight it out in the new ruins

The Storm Tigers and Hive Fleet Odium fight it out in the new ruins

8th March 2020: Getting A Hold Of The Tiny Gribblies

It's not going as fast as I'd like, but I'm still making fairly decent progress on updating and adding to the paint on my old Epic Tyranid army. I've now got one of the two boxes and a Hierodule Titan all finished and ready to base. And up next are the Trygons.

I had a thought the other day about the old Epic Tyranid models that I used to have, before I bought the new ones that came out in the Epic 40,000 era. My belief was that I'd thrown them out when I tidied out my epic spares box a couple of years ago, but I was happy to find them still skulking in the loft. When I (finally) get around to doing the Epic-S rules again, I think these bigger, older models will get their own rules, that make them a bit stronger and tougher than the newer versions.

Last stages of the Hierodule

Last stages of the Hierodule

Epic Nidz progress so far

Epic Nidz progress so far

Different generations of bugs

Different generations of bugs

A couple more 40K games have happened over the last few weeks. Like our previous games, they were between Space Marines and Orks and were both 2000pts.

In the first game, I had first turn, but hadn't really brought much long range firepower. Also, with the terrain the way it was, blocking lines of sight, little happened on turn one. On each of the three turns, the Ork Weirdboy sent a Boyz mob forward using Da' Jump to threaten my forces. Overall, Scoob's Orks easily took their left flank, while I put quite a lot of hurt onto the Orks on my left flank. Even then, I got pinned back into my left corner, despite trying to push out with a Vindicator that was getting protected and healed by a Master Of The Forge Techmarine. No doubt, that tank stayed alive far longer than it should, and absorbed a lot of damage that would have wrecked my forces otherwise.
We ended after 3 turns, agreeing to a draw.

Battle 1 Deployment

Battle 1 Deployment

Battle 1 End

Battle 1 End

In the most recent game we went a bit different and I chose the Search & Destroy deployment map. Remembering my faults from last time I took a lot more firepower, and took 4 characters all geared to either keeping me alive or buffing my shooting. As it was, the wrecked stompa prevented most shooting from Scoob's artillery to my vehicles and vice versa. For the first time this edition, I also had brought along some assassins, but the Vindicare, who I was most looking forward to using, did very little. In contrast, my 2 Eversors popped up and wrecked face, with one taking out a unit of Stormboyz, and one charging some Boyz and killing 14 of them.
I had a gret deal of luck with random amounts of shots in this game, especially the Whirlwind, while Scoob's Shokk Attack Gun and artillery didn't do as well as they normally do. But yet again, even though I was doing well with my shooting, I was still very much pegged back, and could not push out onto the map, despite attempts from Scouts, Tactical Squads, an Assault Squad and some Sternguard dropping in using a Drop Pod. So even though Scoob surrendered after his 4th turn, I was still very much languishing in my deployment zone, and I can't help but think all these games we've been playing would be much harder for me if we were using objectives.

Battle 2 Deployment

Battle 2 Deployment

Battle 2 End

Battle 2 End

<Old Stuff>

Finally got around to completing my transfer of all the old battle reports from the old site to this one, something I started a few months back. As there are so many of these battles, they are stored on their own pages, which can be found below:

Warhammer 40K Battle Report Archive Epic Space Marine Battle Report Archive

26th January 2020: You're Gonna Need A Bigger Shark

Over the last couple of weeks we've managed to play the new Jaws board game twice. Gotta say that, while it's got its flaws, everyone seems to quite like it. Inspired by its source material, though much more the film than the book, the game is split into two acts.

In the first act, the shark player uses hidden movement to swim around Amity Island and eat swimmers, while the human hunters search for the shark and try and stick it with barrels, as well as rescuing swimmers. Once the shark has eaten its fill, or once it has enough barrels attached to it, the game progresses to the second act.
The final confrontation plays out in the second act, as the shark tries to sink the Orca and kill the crew, while the crew attack back with their rifles, machetes and other equipment.

I'd read online before playing this that it is quite difficult for the shark to win, as the second act heavily favours the crew. While we've only played two games, this has certainly proven true so far, with the shark struggling to do enough damage to the boat before the crew bludgeon it to death with their hammers and baseball bats. I'm seriously thinking of tweaking the gameplay with some house rules, and maybe even making some custom resurface cards or ability cards that give the shark a bit more punch near the end.

The people of Amity attempt to survive the shark

The people of Amity attempt to survive the shark

A tense struggle on the water

A tense struggle on the water

The sequel begins

The sequel begins

The Orca takes some punishment

The Orca takes some punishment

Stupid Deaths is another board game we got to try recently. This is a short true or false game where players have to answer correctly in order to run away from the Grim Reaper who is stalking them around the board.

And also, I'm wondering how many more versions of Monopoly I will recieve as gifts? Seriously got to think of a way to combine them all into a faster and more entertaining mess of chaos and shenanigans.

Fearing the Reaper in Stupid Deaths

Fearing the Reaper in Stupid Deaths

Stebloke's many Monopolies

Stebloke's many Monopolies

15th December 2019: The Big Bugs

It's been over four and a half years since I finished painting my 40K Marine army, which at the time was the only full army I'd ever painted for any game I've played. Of course, I then went and wrecked it by adding more models to that army that still need painting, so until today I technically had no armies completed.

However, that has changed with the completion of my 40K Tyranids, which has been pretty much my only goal in wargaming for the last year or so.

While I'm glad I've got them done (though I still need to varnish them before I use them), I am a bit underwhelmed at the final results. The reason I sigh is not even due to my shit painting skills, but rather that I wanted them to look a bit more wild and strange when lined up as a full army. The biggest problem is, in order to get them painted as fast as possible, I cut some corners on the large infantry units, and their colours are more dull and bland than what is evident on most of the other units.

I also messed up some of the other units, like trying to do something weird with the Hive Guard only to have them turn out looking like very pale sea creatures. I also chose dark red and light blue for the Shrikes, the last unit I painted, completely forgetting one of the Zoanthropes had already claimed that colour scheme.

But while I'm a bit disappointed, I'm very glad they're done, and I suppose they look alright for a bunch of models that I've mostly collected from ebay over the last 15 years.

I really do wish I enjoyed painting, or at the very least I wish I could do it much faster. It would make all the models I've still got to paint look a lot less daunting.

Hive Fleet Odium Tyranid Army

Hive Fleet Odium Tyranid Army

Hive Fleet Odium Hive Tyrants

Hive Fleet Odium Hive Tyrants

Hive Fleet Odium Primes, Warriors & Shrikes

Hive Fleet Odium Primes, Warriors & Shrikes

Hive Fleet Odium Broodlord & Genestealers

Hive Fleet Odium Broodlord & Genestealers

Hive Fleet Odium Carnifexes

Hive Fleet Odium Carnifexes

Hive Fleet Odium Lictors

Hive Fleet Odium Lictors

Hive Fleet Odium Trygon & Raveners

Hive Fleet Odium Trygon & Raveners

Though I've made some progress on the painting side, I can not take my foot off the gas, not when I have a bunch of other armies and teams still to paint across a bunch of different games. Case in point, I still have another army of Tyranids to paint, this time in 6mm scale. These poor little buggers haven't been touched since the 90s, so are going to need some serious work to bring them up to date.
But I figured while I was painting Nidz, I may as well get these done as well.

Epic Tyranids up next...

Epic Tyranids up next...

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