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30th November 2019: Roll Those Dice!

We've played some more games of 40K recently. The first one was a 1500pt game, and like before we just played a pitched battle without any special scenario or objectives, but we added back in relics, stratagems and warlord traits.
I wanted to see more combat, so I went with all the combat my Marines have, as well as adding more terrain to the table. Shooting still very much ruled the game, even if we both rolled much worse than our previous game. On one turn we got some good combat where my jump pack Marines crunched into some of Scoob's Boyz, but my other Assault Marines got mowed down after their Land Raider got destroyed.
Scoob withdrew after 4 turns, with a Shokk Attack Gun, some Boyz and some Gretchin left to face my scattered heavy weapons, my Captain and a single Terminator.

The first battle kicks off

The first battle kicks off

Marines and Orks clash in a rare melee

Marines and Orks clash in a rare melee

There were few survivors

There were few survivors

A few weeks later we lined up again, playing the same type of game but stepping up the points to 2000. The first couple of turns went well for my Marines, but the Orks pulled it back as they got into closer range. The Vindicator exploding on turn 3 took out a bunch of Marines nearby. Neither army had much left after 4 turns, but again Scoob decided to call it, as his Morkanaut, last Mek Gun and last Killa Kan all only had one wound left. I was ready to call it a draw, but he realised at the end he had been slightly cheating, allowing the Morkanaut to fire twice with a stratagem only meant for infantry, so he allowed me the win.

That's a lot of Orks

That's a lot of Orks

The almost empty battlefield

The almost empty battlefield

And today we played another 2000pt game. This time we added in 5 objectives, and were going to play to a victory point target, with the objectives each having a victory point score of 200. However, after just the 2nd Ork turn, so many of my Marines were destroyed that I decided to call it. I had some stuff left on the table to have a good pop at Scoob's infantry, but had literally nothing left to take on his completely undamaged vehicles. Scoob said afterwards that he's noticed whoever is getting the first turn is winning, which in my opinion has always been the problem with 40K. In 8th edition it seems even worse, as with all the re-rolls, auras, stratagems and the like, if you have a good turn, it's possible to kick out so much damage that the game can be over straight away.
It's just not really striking me yet as a game I really feel motivated to keep playing.

The battle 3 line up

The battle 3 line up

The Orks make short work of the Marines

The Orks make short work of the Marines

The painting very slowly continues, but I am nearing one of my big targets. In the last couple of days, I've started putting paint onto my last Tyranid unit. Yes, I'm going to have to do a lot of basing and varnishing before I can use them. But holy crap I can't wait.

Work begins on the final unit

Work begins on the final unit

At the start of the month, a couple of little things happened in the board gaming world. For starters, we played our first game of Marvel Legendary for quite a while. Facing Mysterio and the Clone Saga scheme, we ended up choosing a bad combination of heroes, who were quite expensive to recruit. We found it tough to get up our combos, especially as we had to discard down to 3 cards at multiple points. By the time we'd built up enough strength to start knocking down the mastermind, the villain deck ran out and we lost. Oh well, it was more of a refresher game anyway.

About the same time, I finally received this little beast:

Something to get our teeth into

Something to get our teeth into

When I originally pre-ordered it, I was only going to have to wait a few weeks for it. Ended up waiting 3 months. Not that it matters, as we haven't got round to trying it yet. But still.

16th November 2019: Blood Bowl Catch Up

<Old Stuff>

Since nearly all of my wargaming pages were lost in the switch to the new site, I've got plenty of old images and information that I can re-upload whenever I want. Or when I can be bothered.

I figure bringing this site up to speed with the state of my Blood Bowl teams and their adventures is the best and easiest idea to begin with.

Up first are the documents. These documents contain the results for all the Blood Bowl games that I have ever played with my mates over the years, with most of them containing match reports of varying levels of detail.

The following links are to downloadable pdf files.

Seasons 1-4 (1994-1998)
Game Report: Lightning Screws Vs The Stompers (9th August 1996)
Season 5 (2010-2011)
Season 6 (2013-2018)

Following on from the info are the images. This is a gallery of the seven teams I've fully painted so far, with my Skaven, Dwarves and Lizardmen teams still to finish.

Bloodknights Chaos Team

Bloodknights Chaos Team

Constructicons Human Team

Constructicons Human Team

Ellyrion Fantasy High Elf Team

Ellyrion Fantasy High Elf Team

Heat Wave Amazon Team

Heat Wave Amazon Team

Ladies Of The Might Dark Elf Team

Ladies Of The Might Dark Elf Team

Rotting Chimps Undead Team

Rotting Chimps Undead Team

The Stompers Orc Team

The Stompers Orc Team

12th October 2019: Tabletop Trickle

So after a few months off, I've recently managed to find a little time and motivation to continue my tabletop adventures. Firstly, back before my break, I managed to finish painting my two Tyranid Primes. In the last few weeks, I've been working on the second Tyranid Warrior unit, which I've been trying to paint in classic Space Wolf colours of blue-grey and yellow.
I've also undercoated the other Marines I put together, so I can crack on at some point with painting all of those. If all goes well, in a few months all my Nidz and Marines will be finished.

Tyranid Primes done

Tyranid Primes done

Warriors nearly done

Warriors nearly done

Extra Marines ready for paint

Extra Marines ready for paint

Scoob and I managed to squeeze in a game of 40K earlier today, which was actually our first one all year. In order to just try and remember how to play, we picked 1000pts and went at it in a pitched battle, using no warlord traits, stratagems or relics.

The battle became bloody very quickly, with both of us rolling very well for our random amounts of shots. My Devastators and Whirlwind, and Scoob's Mek Gunz and Shokk Attack Guns, all rolled massive numbers and shredded their enemies with long range fire. Despite loads of Orks stomping forward to meet the Assault Marines and Terminators, there was very little close combat. We definitely need some more terrain for fighting battles over at Scoob's or this might be the case in nearly every battle.

After three rounds, Scoob had two Shokk Attack Guns and 21 other Orks left to take on my Whirlwind, Devastator squad, Primaris Lieutenant and Apothecary. He decided to call it there, as the Shokk Attack Guns were now targetable by my missiles.

Marines and Orks square off against each other

Marines and Orks square off against each other

Back in June, we had our second attempt at Game Of Thrones Risk. I thought I'd do a lot better this time, what with actually knowing the rules and victory conditions. However it was not to be. Like the other two players in the game, I started with 5 reinforcements per turn, but Gareth started with a massive 9 reinforcements per turn. I took it upon myself to try and disrupt him before he got too powerful. Unfortunately, for the most part, the other players did not do this, and my war against Gareth's grey armies saw my little black dudes getting melted off the tabletop.

The game saw the reds, commanded by my niece, quietly take enough territory to become the strongest force on the map. Like Scoob did last time, this was mostly due to the conquest in the north. By the time the other players started to fully turn against her, it was too late.

I get smashed at Risk yet again

I get smashed at Risk yet again

19th May 2019: The Tyranid Tinkerer

Some actual nice weather recently has allowed me to spray all my remaining unpainted Tyranids. This did first require me to do a bit of work on some of the models.
Some fishing shot was added to the bases of the Hormagaunts so they no longer fall over so easily. In addition, I finally got around to putting magnets on the guns of the Hive Guard so I can switch out which weapons they can use from game to game.

Adding fishing shot to bases

Adding fishing shot to bases

Adding magnets to some guns

Adding magnets to some guns

Hive Guard weapons ready for action

Hive Guard weapons ready for action

My painting speed has definitely slowed down over the last couple of months, but I'm still managing to get a few things finished here and there. I know I was going to go straight into the Hormagaunt brood, but to be honest they're intimidating me. I really need to knuckle down, as I only have the following units left to complete at this point:

Spraying some dudes

Spraying some dudes

Hive Tyrant done

Hive Tyrant done

Zoanthrope #2 and Rippers done

Zoanthrope #2 and Rippers done

Raveners done

Raveners done

Biovores and Spores done

Biovores and Spores done

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