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30th September 2019: Resident Evil Maps

<Old Stuff>

By far the most popular things on my old site were all of the Resident Evil game maps that I made. My Resident Evil 1 Directors Cut maps were made in August 2011, which was a few months before I started doing my original computer gaming blog, and therefore they were never included in it.

It makes sense that they are the first things I bring back as part of my <Old Stuff> series of blog entries.

I got the Director's Cut of the original Resident Evil for the PS1 back in the 90s, but back then I only got to the underground section, and never actually finished the game. For some reason in mid 2011, I made up my mind that I was finally gonna get through it. And not only that, I was gonna make some detailed maps as I went on the adventure.
I started with Jill in normal mode, as that's what I tried way back then...

These maps were used by JPTR when making his Resident Evil mod for Skyrim called "The Evil Mansion", which can be found on Nexusmods and Steam Workshop. You should check it out. It looks freakin' awesome.

Jill standard mode, mansion 1st floor, 1st visit

Jill standard mode, mansion 1st floor, 1st visit

Jill standard mode, mansion 2nd floor, 1st visit

Jill standard mode, mansion 2nd floor, 1st visit

Jill standard mode, courtyard

Jill standard mode, courtyard

Jill standard mode, guardhouse 1st floor

Jill standard mode, guardhouse 1st floor

Jill standard mode, guardhouse basement

Jill standard mode, guardhouse basement

Jill standard mode, mansion 1st floor, 2nd visit

Jill standard mode, mansion 1st floor, 2nd visit

Jill standard mode, mansion 2nd floor, 2nd visit

Jill standard mode, mansion 2nd floor, 2nd visit

Jill standard mode, mansion basement

Jill standard mode, mansion basement

Jill standard mode, underground

Jill standard mode, underground

Jill standard mode, lab B1 & B2

Jill standard mode, lab B1 & B2

Jill standard mode, lab B3 & B4

Jill standard mode, lab B3 & B4

After going through Jill's normal mission, I decided to go through the Chris advanced mission, just for shits and giggles. Though it was more challenging (yes I'm talking to you, Hunters!) I much prefer this mode as it forces you to go to a lot of the parts of the mansion you could just skip passed during normal mode.

Chris advanced mode, mansion 1st floor, 1st visit

Chris advanced mode, mansion 1st floor, 1st visit

Chris advanced mode, mansion 2nd floor, 1st visit

Chris advanced mode, mansion 2nd floor, 1st visit

Chris advanced mode, courtyard

Chris advanced mode, courtyard

Chris advanced mode, guardhouse 1st floor

Chris advanced mode, guardhouse 1st floor

Chris advanced mode, guardhouse basement

Chris advanced mode, guardhouse basement

Chris advanced mode, mansion 1st floor, 2nd visit

Chris advanced mode, mansion 1st floor, 2nd visit

Chris advanced mode, mansion 2nd floor, 2nd visit

Chris advanced mode, mansion 2nd floor, 2nd visit

Chris advanced mode, mansion basement

Chris advanced mode, mansion basement

Chris advanced mode, underground

Chris advanced mode, underground

Chris advanced mode, lab B1 & B2

Chris advanced mode, lab B1 & B2

Chris advanced mode, lab B3 & B4

Chris advanced mode, lab B3 & B4

10th March 2019: Prepping To Face More Evil

Now, I've never really been tempted at all to play over-the-shoulder style Resident Evil games, but all the hype surrounding the remade Resident Evil 2 got me wondering. I grabbed a very cheap copy of Resident Evil 4 from ebay, as it is widely considered to be the best of that type.
As it is an XP game, I first installed it on my old XP laptop, but couldn't get any more than 15 frames per second. Thinking it may be something to do with mobile graphics, I dusted off my old XP tower that has been in storage since the mid 2000s, and tried to play it on that instead. First I had to sort out a very noisy graphics card fan, which needed some much needed oil, before I could even stand to give power to the old monstrosity.
Unfortunately, after installing, I was again faced with a very clunky and slow game that just sat at 15 FPS. I ended up having to install it on my current computer, and luckily it seems to work ok. However, I'm unhappy that it doesn't have mouse controls, and the mouse control patch I downloaded doesn't seem to work, so I'll have to use a joypad. Sigh.
I've only run around a bit at the start of the game, and I'm not sure if I'll get around to this any time soon, but at least I know it will be playable.

Still works after more than a decade in the loft...

Still works after more than a decade in the loft...

...though it needed a good clean.

...though it needed a good clean.

Well, this place looks inviting

Well, this place looks inviting

Run free, little doge

Run free, little doge

18th November 2015: Oooo, You Are Eeevil

Mmmmmotion blurrr

Mmmmmotion blurrr

Over the last couple of weeks I've been bashing my head against a wall, and laughing my ass off, as I've been going through Resident Evil Code: Veronica X for the PS2. This was the last of the old style Resident Evil games I could possibly play, as I don't do Nintendo, so have no access to Resident Evil Zero. It seemed wrong not to at least experience it at least once.

Wow, I gotta say this thing was a drag. All the old Evil games had plenty of going back and forth collecting weird items to solve weird puzzles, but they were mostly all in one big building. In this game, there were several fairly large areas, and not only was I running around within those areas, but running back and forth to other areas. Over, and over, and over again.
Add in all the re-spawning enemies, and I had myself the longest, most frustrating Resident Evil experience I've ever had.

Still there were some fun moments mixed in with the frustrating ones, mostly provided by the awful writing and voice acting. I couldn't help but smile and shake my head at most of it. And I was so glad with what happened to Steve. Damn it that guy was annoying. I definitely think they should have put a bit more focus on Alexia as the big bad, but her character got very little exposure compared to her brother Alfred, who you have to deal with throughout most of the game.

By far the worst aspect of the game, even over the running around and bad characters, was the graphics. It seems it's a PS2 problem, but it was so dark and misty in places that it was hard to see things. And in many places there was a weird motion blur that made it difficult to even move around at times.

Like for the first two games in the series, I decided I would make some decent maps for this game after skipping Resident Evil 3. After all, the maps seemed quite popular early this year so I must have done something right.

Key To Symbols

Key To Symbols

Prison Map

Prison Map

Bridge & Passage Map

Bridge & Passage Map

Palace Map

Palace Map

Military Training Facility Map

Military Training Facility Map

Airport Map

Airport Map

Private Residence Map

Private Residence Map

Antarctic Transport Terminal Map

Antarctic Transport Terminal Map

20th September 2012: Seeing Off My Nemesis

Hot on the heels (well, not that hot) of completing Resident Evil 2 I can happily say number 3 has now also joined the completed list. Finally got my arse in gear for a second attempt after getting very close to the end back in May sometime. It's a much harder game than its predecessors, which made it more interesting. But I thought it was a bit lazy of them not to include a second character choice, and also to stick you with the Nemesis as the big bad in nearly every boss fight.

I highly doubt this is proper law enforcement attire

I highly doubt this is proper law enforcement attire

Why are Russians always the bad guys?

Why are Russians always the bad guys?

The Nemesis busts a move

The Nemesis busts a move

Also very strange how the very last boss fight of the game is far and away the easiest. Very strange. Still, I don't care. It's done. Yay.

7th August 2012: Actually, It Is Over Leon

Resi 2 all done, and my maps done as far as I'm gonna do them. There are a few things that I haven't fully discovered, but I'm not gonna play the game through a bunch of other times just to figure out one or two things that don't really matter.

NOTE: The maps definitely aren't final yet. You are welcome to send me corrections to the maps if I've made errors, and I will fix them. The things I do not know 100% are:

City Area, Both Characters, Both Scenarios

City Area, Both Characters, Both Scenarios

RPD 1st Floor, Both Characters, Scenario A

RPD 1st Floor, Both Characters, Scenario A

RPD 2nd Floor, Claire, Scenario A

RPD 2nd Floor, Claire, Scenario A

RPD 2nd Floor, Leon, Scenario A

RPD 2nd Floor, Leon, Scenario A

RPD 3rd Floor & 4th Floor, Both Characters, Both Scenarios

RPD 3rd Floor & 4th Floor, Both Characters, Both Scenarios

RPD Basement, Both Characters, Scenario A

RPD Basement, Both Characters, Scenario A

Sewage Disposal & Sewers B1, Both Characters, Scenario A

Sewage Disposal & Sewers B1, Both Characters, Scenario A

Sewers B2, Both Characters, Both Scenarios

Sewers B2, Both Characters, Both Scenarios

Vacant Factory, Both Characters, Both Scenarios

Vacant Factory, Both Characters, Both Scenarios

Laboratory B4, Both Characters, Scenario A

Laboratory B4, Both Characters, Scenario A

Laboratory B5, Both Characters, Scenario A

Laboratory B5, Both Characters, Scenario A

RPD 2nd Floor, Claire, Scenario B

RPD 2nd Floor, Claire, Scenario B

RPD 2nd Floor, Leon, Scenario B

RPD 2nd Floor, Leon, Scenario B

RPD 1st Floor, Both Characters, Scenario B

RPD 1st Floor, Both Characters, Scenario B

RPD Basement, Both Characters, Scenario B

RPD Basement, Both Characters, Scenario B

Sewage Disposal & Sewers B1, Both Characters, Scenario B

Sewage Disposal & Sewers B1, Both Characters, Scenario B

Laboratory B1, B2 & B3, Both Characters, Scenario B

Laboratory B1, B2 & B3, Both Characters, Scenario B

Laboratory B4, Both Characters, Scenario B

Laboratory B4, Both Characters, Scenario B

Laboratory B5, Both Characters, Scenario B

Laboratory B5, Both Characters, Scenario B

Platform, Both Characters, Both Scenarios

Platform, Both Characters, Both Scenarios

15th May 2012: Resident Evil Update

Even though I'm not fully done with Resident Evil 2 yet, I've already bought Resident Evil 3 and have got stuck into that. This time however, I decided to buy it on the PC, thinking that using a keyboard would make movement much easier than the awkward d-pad on the Playstation controllers. This has turned out to be true, though unfortunately it has also made the fighting parts more difficult, especially as RE3 is more fast paced than the first two. So I've downloaded some nifty bit of software so I can use the PS3 controller on my laptop for the next time I play it, and hopefully that will be a bit better. Bloody Nemesis. Unlike the first 2 though, I have no current plans to make mega maps for this one. I'm just playing it to get it done.

16th April 2012: Tales Of An Island's Evil Resident Monkey

A couple weeks back I had the plan of going through (and mapping) an old Amiga game called Obitus that I used to play as a kid, but never really got very far. However, I couldn't get it to work on the emulator, so instead plumped for doing the same thing with Resident Evil 2.

Resident Evil 2 was another one of those games that I'd played many years ago and never finished. Bit of a shame, as me and a few friends had played this while on holiday in Cornwall over a decade ago. It was a lot of fun to get in at night after whatever grooviness we'd been doing that day and sit in the dark trying to fight our way through the zombie hordes. I can't fully remember, but I think we played as Leon and got all the way through to the end, but could not defeat Birkin's bull-like form as we had completely run out of ammo. It wasn't until much later I learned there is a Scenario A and B for each character, so we never did get as close to the end as we had thought. Oh well.

And so for the last week or so I have been busy studying and playing the game and have started to produce maps to match those I did for the original Resident Evil last year. This game is much more confusing as I'm trying to map both scenarios for both characters, combining them onto one map wherever possible.

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