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10th December 2019: Anything's Possible

I desperately needed to finish a game to avoid equalling my worst game-completing year since starting this blog. As the PS2 emulator was warmed up and ready to rock, I checked some lists on the internet to see what other games for that console I had missed, that looked like they might be fun. One such game that popped up on a couple of lists was called What's The Switch?, based on a 2000s cartoon called Kim Possible. I had fairly vague recollections of the cartoon, but thought it would be interesting to pick it up as it had a link to Dirge Of Cerberus, being that Kim's voice actress, Christy Romano, also voiced Yuffie in that game, as well as a lot of other Final Fantasy VII stuff.
So while I might not be able to complete Dirge Of Cerberus, I could definitely give this one a try.

The game is a fairly simple action platformer, though with increasingly frustrating platforming elements. I'm not sure if it was the emulator, my control pad, or just the game itself, but many times when I tried to jump or use the grappling hook, there was a slight delay on the character actually performing the action. It was embarassing, and annoying, to repeatedly just fall off the end of a ledge I was running towards because the character did not jump when I pressed the button, even though she still had a step or two left of ledge space.
As the levels progressed, and more hazards were introduced like lasers to dodge, or moving walls or platforms to jump or swing to, I got more and more cheesed off with the controls.

The fighting parts were more entertaining, if somewhat very simplistic. This is understandable, as this is essentially a kid's game. Even so, if there was a selection of different enemies on screen, who all needed their own techniques to defeat, things could still get a bit challenging. The hardest fighting parts for me were easily when I was trying to fight a bunch of enemies in the foreground, while some untargetable enemies in the background were throwing things at me like grenades or missiles, which were easy to miss as they approached.

It seemed like all the voice actors from the cartoon reprised their voice roles, which was cool, but while it sounded like the cartoon, it really didn't look like it, as the graphics in this thing were shockingly shite. I think they'd tried to make it almost pseudo 3D in appearance, and the way they'd designed the characters in order to accomplish this really spoiled the whole look of the game. They should have really stuck to 2D sprites and made them really match the way they looked in the cartoon.

Still, it's a much needed game done, and one that only took a few hours.
Now, I'd better go and play on my PS4, as I bought it in October and I've not touched it yet.

Shego insults Drakken

Shego insults Drakken

Preparing to fight some ghost monkey things

Preparing to fight some ghost monkey things

It's a typical mind-swap story

It's a typical mind-swap story

Shego packs a punch

Shego packs a punch

Bad graphics choices

Bad graphics choices

I don't think legs bend that way

I don't think legs bend that way

Someone's been playing Trine

Someone's been playing Trine

Smashing the end boss's monkey machine thing

Smashing the end boss's monkey machine thing

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