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4th July 2014: We Can Be Heroes

Scoob and I recently gave a really old game a go in the form of Heroes Of Might & Magic 3, widely regarded to be the best in the series. I bought this one purely for the multiplayer, to try and revive some of the strategy game love we used to have in the past. But after a few attempts we realised this game was not for us. It has a similar problem to that of the Settlers games, but to a far greater degree. With this genre, when the game starts its fun as you scramble to develop your warriors and towns, but then there's a huge delay while you're just waiting for everything to finish and upgrade before you go and destroy the enemy. This could be a long time in something like Settlers 3, but here the wait is insane. We tried a fair few maps, even a 4v4 map of my own design that gave us many resources and towns to start with, but the game still went on for hours. What's even worse with this game over the Settlers is that it's turn-based, meaning you can't even do anything while an opponent is moving. I can see it being a fun game if it was slightly different, but overall I'm not sure why it's so highly regarded.

Two of my heroes hanging out

Two of my heroes hanging out

My victorious forces

My victorious forces

Die, old fools

Die, old fools

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