29th October 2015: More Darkness
In the last couple of weeks I've finally been motivated to work through Assault On Dark Athena after finishing Butcher Bay a while back. It was mostly much of the same, but I found some of the later sections very frustrating and difficult. I breathed a sigh of relief when it was finally over.
My main issue was with how the fighting style changed as the game progressed. In the early sections, it was all about sneaking up on people and taking them out, or stunning them with the tranquilizer and moving in for the quiet kill. Later on in the game, sneaking became pretty much impossible, as the enemies always seemed to know where I was. With the added loss of the tranq-gun about half way through, the game pretty much became an FPS, where the enemies had more accurate and stronger weapons than I did. It sucked.
Some of the bosses were also a pain in the ass. Pretty much all the later bosses demanded I use a weird mine-shooting gun called the SCAR gun. That thing loaded so slowly that just one miss could totally screw me, and regularly did. The last boss in particular was the worst, as you need to use the mines to knock her down an elevator shaft. Sometimes the mines would knock her over, sometimes they would knock her back, and most of the time they would do nothing at all. It took me ages to knock her back enough times to get her over the edge. What a ball-ache.
There were a few bugs here and there, but I don't think as many as the first game. The one that really pissed me off was when all the Nanomed cartridges I had saved up just went missing from my inventory for no reason, meaning I couldn't heal up. Fucking game.
But it's done, and that's a good thing. I was hoping it would set up Pitch Black, but it gave absolutely no clue as to how Johns captures Riddick leading into that film. Oh well.