25th March 2017: Come At Me Bro
After some sporadic attempts to get this game done, Scoob and I finally finished Broforce today. What a strange little game, full of chaotic action, explosions, and screen shake. For me, it was fun and frustrating in roughly equal amounts. It's a shame, as the developers could have added some simple options which would have made the game much more playable for me.
First, I found it annoying that you had to keep playing as random characters. I guess it made us play the entire roster, but there were some characters that were just totally pointless, and we hated using them. When you rescue someone, it should have shown you who it was, and given you the option of swapping.
There should definitely have been an option to turn off the screen shake as well. That shit got annoying quick.
There were a few other problems, like the annoying zoom out when fighting the last boss, so you could barely see where your teeny tiny characters were. There were also one or two bugs here and there, but the biggest problem was the length of the final hell level. We played through most of it a week or two back, then when we came to finish the game it put us right back at the start of hell, and we had to do the whole thing all over again. Totally stupid, to not at least put in some checkpoints.
Overall it was worth playing though, as it gave us a few laughs.