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12th October 2019: A Bit Risky

Back in June, we had our second attempt at Game Of Thrones Risk. I thought I'd do a lot better this time, what with actually knowing the rules and victory conditions. However it was not to be. Like the other two players in the game, I started with 5 reinforcements per turn, but Gareth started with a massive 9 reinforcements per turn. I took it upon myself to try and disrupt him before he got too powerful. Unfortunately, for the most part, the other players did not do this, and my war against Gareth's grey armies saw my little black dudes getting melted off the tabletop.

The game saw the reds, commanded by my niece, quietly take enough territory to become the strongest force on the map. Like Scoob did last time, this was mostly due to the conquest in the north. By the time the other players started to fully turn against her, it was too late.

I get smashed at Risk yet again

I get smashed at Risk yet again

4th February 2019: Small Steps

Outside of wargaming, I've made a little progress on some other things. My original plan for the Gaslands templates was to laminate them, but to save time I first tried just gluing them to some card. I must have put on way too much glue or something, and this ended up with the templates creasing up really bad. So after all that, I had to print them out again and laminate them anyway.
Now I just need to figure out how to put some guns on the vehicles so we can give it a bash.

Over Christmas we finally tried Deep Pockets, and while the game went alright, I was unhappy with a few things. For some weird reason, my printer originally printed the dark blue and purple cards so they looked very similar, so I've made a new purple set. I've also printed and laminated a new set of money cards, as the others were crappy, and I wanted to steal the card sleeves for Marvel Legendary. So all is good now.

Gaslands template fail

Gaslands template fail

Gaslands template success

Gaslands template success

New Deep Pockets cards

New Deep Pockets cards

6th January 2019: Arguing With The Dice Again

Up until yesterday, I had never played a game of Risk in my life. But that changed when five of us got around the table to play the Game Of Thrones version, using the skirmish rules. I didn't really have any idea what was going on, or get any of the references that I heard (I still haven't watched any of the show - I'm going to binge watch the whole lot when it's all done).
It seemed like I had a good position at the start of the game, and was receiving the most reinforcements for the first couple of turns. But, as in any game where dice are involved, I rolled atrociously, and got slammed throughout the entire game. In fact, I was only successful in two of the attacks I tried, meaning I couldn't get any reinforcements from cards as my territories dwindled.
The images here show the start and end of the game, and the final scores. I was orange, while the greens, led by the mighty Scoob, took control of the north to win the game.
At least I now know how to play, and what the victory conditions are, so I'll be a bit more ready in the future. Now I just need to get some loaded dice...

The war for Westeros commences

The war for Westeros commences

The final scores are tallied

The final scores are tallied

21st October 2018: SDE Group Playtest

I was pretty stoked to take my Super Dungeon rules to one of our games nights recently where we played a 4 player game. I'd already tweaked some things after the game with Scoob, and I was hoping all would be well, but more issues cropped up that I'll have to take a proper look at when I can get some more time. Primarily, the game is still a bit too easy for the heroes. I've got a few little ideas to make the bosses in particular a little more effective, and I most certainly have to go back to having pre-made, named characters, rather than the build-your-own method I've been using to this point. The whole process of creating the characters just seems to drag on a bit too long, for sure.

Clearing out the 1st wave

Clearing out the 1st wave

Even when the 2nd wave surrounds them, the heroes easily fight them off

Even when the 2nd wave surrounds them, the heroes easily fight them off

7th October 2018: As You Were

A few interesting things have happened over the last few weeks. Firstly, the latest little updates of my Super Dungeon rules are done, and all the rules are printed out ready for the tabletop. I've massively simplified the monster behaviour sheets as they were getting out of hand.

If these rules seem to go down alright, I'll look at a public release to get more opinions. But until then, here's some images of all my Super Dungeon models, just for the hell of it.

Rules and behaviour sheets

Rules and behaviour sheets

Super Dungeon heroes & pets

Super Dungeon heroes & pets

Super Dungeon bosses

Super Dungeon bosses

Dragonback Peaks monsters

Dragonback Peaks monsters

Fae Wood monsters

Fae Wood monsters

Glauerdoom Moor monsters

Glauerdoom Moor monsters

A game we've played a few times recently is Marvel Legendary, which I finally picked up. Me and Scoob played three games and managed to win them all quite easily. But then yesterday, we had a five player game and lost for the first time, finding it much more difficult to build up our decks and combos. However, we went straight back in for game number two and managed a fairly comfortable win.

A two player game against Doctor Doom

A two player game against Doctor Doom

Loki trounces the five players arrayed against him

Loki trounces the five players arrayed against him

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