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Stebloke

Greetings. I am Stebloke, and I am a bit strange. This website contains my blog, where you can read about the things I create, the games I play, and any other things I get involved in.

I make this blog mostly because I like to look back on the things I do and feel nostalgic, but also because it keeps me motivated to keep pushing on with my backlog of little projects and tasks.

The "Filters & Pages" button in the top right will give you more control over what blog entries will be displayed, or the following quick links can be used:

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Stebloke's Website ©2008-2025

13th April 2025: Trying To Learn Our Lessons

Over the last few months, we've really been trying to catch up with our board game backlog.

Not only have we been playing games that were brand new to us, but we've also gone back to a few games that we haven't played for quite a while, and thought they deserved another attempt.

As such, there's been a lot of learning and re-learning of rules over this time. I'm not sure my tiny brain can handle much more.

Perhaps we shouldn't keep buying so many new games...


Way back in December, Gareth and I went on our first little exploration of Dune: Imperium.

While there were only two of us, we threw in a third force as an extra, to give us extra turns and more opportunity to learn.

Mistakes were definitely made during the run, but as far as I remember we'd got the rules down by the end.

Not gonna lie, though. I've already forgotten pretty much everything. We really will have to try and find the time to go again.

Cat's not impressed with our Dune: Imperium skills

Cat's not impressed with our Dune: Imperium skills


It was time to get our smuggle on as we played the classic game Sheriff Of Nottingham for the first time.

Thankfully, the game is so easy to play that it didn't take long for all six of us to grasp it, and really start psyching each other out.

I somehow got 2nd, though I was over 30 points behind the winner.

I just really like cheese

I just really like cheese


Not sure this game will get many more plays out of us, but at the very least, we could give There's Been A Murder its second chance on the tabletop.

We aced the first game when I (somewhat dodgily) cottoned on to who was holding the murderer, and played a card so that I could pass them the informant.

The 2nd game turned out to be our first loss of this game. This was because the murderer was forced to be put back to the bottom of the draw pile, and when it came out again it went straight into the hand of the player who was holding the witness. Oh well.

Get your magnifying glasses out

Get your magnifying glasses out


The annals of our first attempt at playing this game never made it to this 'ere blog, but after a couple of years, it was another game that deserved a second chance.

We could only squeeze in one game, and we only played on easy mode, but two people had never played before, and the other three of us had only played it once a very long time ago.

This resulted in an easy win, and we didn't take a single point of doom. There was definitely some luck involved though, as we got all of our predictions correct, even when we had a few numbers to choose from.

Not a lot of doom around here

Not a lot of doom around here


This very fast card game was the next new game to hit the table.

In Game Of Thrones: Hand Of The King, players have to move the spy character along the columns and rows to gain the allegiance of different family members.

At the end of the game, whoever has the most influence with the most families wins.

In our case, my brother-in-law handily won both games.

I think we quite liked it for its simplicity and speed, but I'm wondering if it would play better at two players rather than four.

I will have your allegiance

I will have your allegiance


Another long forgotten game got another chance on the tabletop, after we first played this thing back in September 2023.

It was a game I'd really been looking forward to playing again, as it's based on my favourite game from the Resident Evil franchise, in Resident Evil 2.

Now of course, after all this time, none of us could remember how to play. In addition, the rulebook is all over the place in how it presents its rules, so we were constantly finding new things that we were supposed to have been doing, but hadn't been.

Because of this, we made the game far easier on ourselves than it was supposed to be.

But at least by the end of it, we were able to figure it out.

Let's just hope it doesn't sit on the shelf for another 18 months until we whip it out again.

Zombies line up in Kendo's path

Zombies line up in Kendo's path

Leon and Ada are ambushed by zombie dogs

Leon and Ada are ambushed by zombie dogs

10th April 2025: Player Painting Paroxysm Persists

There's been yet more activity in my current Blood Bowl brushing bonanza. In addition to painting some new models, I first added some more detail to Prince Moranion, who I'd painted incredibly badly back in the day. Sure, he's still bad, but at least it's a partial improvement.

Of the three contrast paints I bought years ago, I'd only ever used one. That was the browny orange I tried on some of my trees a bit back. I was very disappointed when it created no highlights or shadows at all.

To give them another go, I thought I'd try the blue, as I had some scales on a lizard star player to deal with. This should have been a slam dunk, as it's the perfect place for contrast paint. Instead, I once again got a flat tone across the entire area, as if I'd just painted on a semi-transparent dark blue. In addition, it didn't even properly run into all the nooks and crannies, and left quite a few little white dots.

I am well pissed. These paints are clearly shite and not up to the task they've been created for. I'd bought them for my 40K Orks, which I've already undercoated white, but it looks like I'll have to come up with another solution.

It was a bit of a surprise when I recently found my Fungus The Loon model in the loft. This is odd, as other than a lot of duplicate star players, all of my other Blood Bowl models are close at hand and in my proper carry cases. What's also odd is that I painted my goblins back in the 90s, and gave them an update in 2011, but I somehow forgot about Fungus during both of these times?

I originally thought that maybe I missed Fungus because he never played for Chaos, and back in the day Nobbla and Scrappa were painted up for my Chaos team rather than my Orcs. But I don't think this can be the case, as Bomber Dribblesnot never played for Chaos either. So why didn't I paint Fungus back then as well?

I'm odd sometimes.

Still, it was his time, and as he was already undercoated white, I thought I'd go full on clown mode for probably the craziest Blood Bowl character.

I also painted up another one of the Black Scorpion players I got years ago. I'd already used one as Soaren Hightower, so this one I painted up as another elf in Hubris Rakarth. The model really doesn't suit that character, but it will do. Maybe a replacement model will be found at some point. And if not, who cares?

Another long forgotten task was to paint my dwarf team that I cobbled together back in 2011. All I'd done on these was to slap some flesh colours down a couple of years later, but other teams kept cutting in line ahead of them. Well now it was their turn.

Contrast? What contrast?

Contrast? What contrast?

Next two players are up

Next two players are up

Starting point for the dwarves

Starting point for the dwarves

Some stout progress

Some stout progress

Transfers done, flocking next

Transfers done, flocking next

They really are a pretty crappy set of conversions, especially that dreadful Deathroller. Plus, they're painted in various browns, which is not my favourite colour by any stretch. It's a shame that they became the best team in our old Blood Bowl league. I could really do with a set of models worthy of their status.

I was hampered pretty badly when trying to paint these, as I developed a bad back and neck which hung around for days. With their uninspiring colour scheme also affecting my motivation, it took quite a while longer than I'd originally hoped. I didn't help my cause when I decided to re-install my laptop, which took well over a week. Windows 10 is just so bloated, but so fragile when you try and remove things, that the experience left me wanting to throttle the Microsoft developers.

Even when I was working on them, I didn't really try anywhere near as hard as I should have done. I would say even less so than the skaven team.

The only thing that turned out alright was using transfers on the base rim to denote the player numbers, as I usually paint them on and they tend to look kinda pants. Those numbers were from my Chaos team's transfer sheet, but I'd better not tell the dwarves that.

And so, there's another task done, and removed from the massive list.


After some shenanigans, more Blood Bowl models have been completed.

Prince Moranion

Prince Moranion

Slibli

Slibli

Hubris Rakarth

Hubris Rakarth

Fungus The Loon

Fungus The Loon

The Grog Guzzlers Dwarf Team

The Grog Guzzlers Dwarf Team

18th March 2025: 7R2 + 1

My second run of FF7 Rebirth was long overdue, so over the last few weeks, I've finally been tackling all of the stuff I missed before.

Can you believe that this game is already a year old? On top of that, not only is FF7 Remake nearly 5 years old, but Advent Children is nearly 20 years old. Just who told time it could move this fast?

Right after finishing the game last time, I went straight back to Cosmo Canyon to get the other magnify materia, but quickly stopped playing. My plan this time was to continue that little mission, before going back to the start of the game and going through it again, though with all side quest progress intact.

The Canyon was a region I barely touched on my initial playthrough, and I couldn't really remember what I was doing. So, for speed purposes, I used a guide to walk me through the required quests. I saw in advance that I needed some kind of vibro doodad thing from the Moogles to complete the last quest. I was hoping all along that I was high enough level with the Moogles to buy it when the time came, but when I got to that point, Cloud whipped it out automatically. So apparently, I'd already bought it on my last playthrough. Sweet.

And then it was back to the start, for the beginning of what was, and I can't lie, quite the slog of a playthrough. It really is a shame that these remake trilogy games are such a drag to replay.

In the end, though I planned to do everything possible on normal mode, I ended up falling far short. I didn't even go all of the way through the game, and stopped before going into the Temple Of The Ancients. I felt like I had put way too much time into the game already, and had pretty much achieved everything I wanted to, with the defeat of Gilgamesh.

I just didn't see the point of doing the last few story missions. I'd rather watch a few extra people play those sections so I can get even more opinions and theories about the ending, as that is where most of my enjoyment of the game has come from, post initial completion.

The end boss of my 2nd playthrough appears

The end boss of my 2nd playthrough appears

Chadley teaches everyone his dance moves

Chadley teaches everyone his dance moves

Unlike Remake, where I felt like I got so much better at the combat in the game on my second run, here I probably didn't improve at all. Having all of those extra levels just made the fights so easy, that a lot of them were over before I even staggered anyone.

And where the fights did get tough, like on Gilgamesh Island, I was super annoyed that I couldn't manage the win with my girl Tifa in the party. I kept having to switch her out for Aerith, to get more ranged damage into the mix. Now, I did have to do this in Remake, but only for the Bahamut fight, if I remember. Here, it was a little too much.

My main issue on this replay was all of the little side content. Well, not the side content in and of itself, but more that the game forces you to do a lot of it to get important items.

If there's all this extra content in the third game, like simulator fights, mini games, side quests etc... then I dearly hope important weapons and materials are not locked behind them like in this game. It would be so nice if all that extra stuff was there to let people experience more of the game or challenge themselves as they saw fit, but still leave all of the important items possible to aquire through the main story and basic exploration. For example, it was such a fucking dumb move to lock Tifa's Starshower gloves behind that box game, and Aerith's Ray Of Judgement staff behind the Shinra Manor combat simulator.
Why they gotta be like that?

Well, at least for the foreseeable future, I can move on from this series, and return the poor PS5 to its slumbering place in the loft. Maybe, before part 3 comes out, I'll actually play Crisis Core. But who knows?

Damn, I love these ladies

Damn, I love these ladies

Farewell, for now, my dear friends

Farewell, for now, my dear friends

Continuing what I did last year, I wrote down observations, thoughts and questions as I went through this run.

If, for some unfathomable reason, you wish to read them, then click one of the options below.

Flashback -> Shinra 8 Costa Del Sol -> Gongaga Cosmo Canyon & Nibelheim Extra Quests & Mini Games Ending & Thoughts

4th March 2025: Rat Rat Rat Rat Rat Ratties

After some years of inactivity, I've been thinking about Blood Bowl a lot these last few months. As well as the gears turning in my tiny brain concerning rules for another dive into the E.R.L., I've also been tempted to get some painting done.

After painting those last two star players, I continued walking down this path by choosing three more.

These included Varag Ghoul-Chewer, who I was painting for the second time in my life. I stupidly killed my original model that I got back in the 90s by lopping off his hands and grafting them onto a Warhammer Fantasy Black Orc, in my attempt to make a more imposing model. This time around, other than the silly yellow face on his chest, I went with a colour scheme that felt very Snakebitey, in honour of my favourite clan.

Also included in this little batch was a Dark Elf from the 90s metal team, who in my collection is going to be used as Roxanna Darknail. I'd had a desire for a while to paint a model in quite a bright red and yellow scheme, and she was already undercoated in red. So picking this model made sense.

If you don't count my test Storm Vermin from a few years ago, the next model was my first Skaven player in Headsplitter. I highlighted his skin before washing, which I think was a mistake as he went quite dark afterwards. The highlights are still visible, and I didn't want to paint them all again, so sod it.

Part way through painting these, I got a delivery in the form of a few new paints from TTCombat, which I was trying for the first time. At this point, I've used them all except the green, and they seem pretty good so far.

Starting to paint Varag. Again.

Starting to paint Varag. Again.

Some new paints arrive

Some new paints arrive

After painting the star players, I sighed and accepted that it was about time I finished the full Skaven team, which I'd not touched since mid 2017. Poor rats had been abandoned all this time.

Against my better judgment, I continued the scheme I originally came up with. Though I am loathed to paint yellow over a dark undercoat, I really did need a team to have at least some of this colour on them. And they are the Undercity Cheese Thieves after all. It's likely that they would have that colour on the brain.

Part way through painting, I needed to touch up some of the skin I'd painted years ago. However, I simply couldn't find the pink paint I'd used as a base coat. I have absolutely no idea what happened to it. Maybe it dried up, but I don't remember ever throwing it away. Odd.

I had to mix a kind-of similar colour out of a different pink and a pale grey. Meh, it works. Ish.

I've not tried as hard with these models as I have on some other models recently, and got through them in a bit of a rush. But they are adequate for my own low standards.

How I left my Skaven back in 2017

How I left my Skaven back in 2017

Base colours done, washing commences

Base colours done, washing commences


Here are the finished results of my recent Blood Bowl painting spree.

Varag Ghoul-Chewer

Varag Ghoul-Chewer

Roxanna Darknail

Roxanna Darknail

Headsplitter

Headsplitter

Undercity Cheese Thieves Skaven Team

Undercity Cheese Thieves Skaven Team

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