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Stebloke

Greetings. I am Stebloke, and I am a bit strange. This website contains my blog, where you can read about the things I create, the games I play, and any other things I get involved in.

I make this blog mostly because I like to look back on the things I do and feel nostalgic, but also because it motivates me to keep doing things outside of my otherwise boring and mundane existence.

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Stebloke's Website ©2008-2024

14th September 2024: Don't Panic Mr. Mainwaring

Got to play our first game of Castle Panic recently when we visited a board game cafe in Birmingham.

In this, the players must work together to trade and use the right type of cards in order to kill off an encroaching horde of enemies. Said attackers have just one goal: to smash up the castle in the middle of the board.
If at any point all 6 castle towers are destroyed then the game is over and the players have failed.

This is an absolute classic game, and a pretty simple one at that. I'd seen gameplay of it a few times on Youtube over the years, so it was good to finally give it a go.

We definitely weren't trading cards correctly early in the game and we came under a lot of pressure, before we got our shit together and finally turfed those monsters out of there.

It seemed to go down really well, and I've managed to secure a copy from ebay for a measly £12. I just hope it's in pretty decent nick and all the bits are there, as the photos were a bit lacking in that regard.

Our first game of Castle Panic begins

Our first game of Castle Panic begins

Fighting against the last two trolls

Fighting against the last two trolls

Managing a very close win, though the castle is in ruins

Managing a very close win, though the castle is in ruins


Probably the board game I've been most obsessed with over the last few weeks has been the puzzle game Cryptid, which I have delved into on Youtube quite a lot recently.

This is a competitive game played on a grid of hexes, where players are attempting to find the lair of the mysterious cryptid, which can only exist in one single hex. Each player is secretly given some information that eliminates some of the hexes. They then have to figure out what information the other players have by asking questions of them and performing searches, with the first player to successfully search the correct hex being crowned the winner.

We had a little muck around with it on our recent trip to a board game cafe. As of yet, I'm not sure how well it went down, so I'll have to float the question to the group as to whether this one is worth me picking up.

Trying to find Bigfoot

Trying to find Bigfoot


The whole issue with Viking Raiders not having a big enough box for sleeved cards was getting on my nerves.

To that end, I had a think about what I could possibly do to fix this problem, and came up with a strange solution.

Using some cereal packet card and some foamcore, I created kind-of like a "sleeve" for the original box to sit in. This means that all of the cards can live together in one box with the lid fully closed, as one of the card decks can live down in the basement.

Building an extension for Viking Raiders

Building an extension for Viking Raiders

Renovations complete

Renovations complete

4th September 2024: Hello Hydaelyn

After the recent debacle of trying (having) to play Star Trek Online again, the tiny remaining bit of the MMORPG addict in me was awoken.

But which one to play? I wasn't going to play STO again, and The Old Republic was out of the question because of its IP. I wasn't going to play more free WoW, and Tera was no longer a thing.

There was however one huge MMORPG that I had not played yet. And it made sense to at least give it a test run.

Yes, at long last I have started to dip my toes into Final Fantasy 14. In fact, I first downloaded this way back in April 2022, and created my first character. But back then, I did nothing more than view the opening cutscene and pick up my first quests.

Upon logging back into it for the first time in two years and five months, I was greeted by a 52GB update that said it was going to take eight hours to download. Thankfully, this did not turn out to be true, but still took a whopping four hours. British internet, I suppose.

It had been so long that I couldn't even remember the name of the character I had made, and while I assumed it was some form of Kreethen, it turned out to by Vilton Sydor. It also turns out that he's a Gladiator, which is a form of tank character. Odd choice for me, but I'll roll with it.

As I couldn't remember any of the little starting tips, it took just a little while to remember where I was, what I was doing, what icons meant what on the minimap, and so on.

The first screenshot I took in this game, taken on 30th April 2022

The first screenshot I took in this game, taken on 30th April 2022

Get stabbed, little creature

Get stabbed, little creature

I'm not even trying to hide, weird little child thing

I'm not even trying to hide, weird little child thing

Oi, come down here so I can twonk you

Oi, come down here so I can twonk you

But as this is an MMORPG with a very typical MMORPG style, it really wasn't hard to pick it up. Auto attacks: check. Triggerable actions with cooldowns: check. Auto-running: check. Teleporting back to home base: check.
Yadda yadda yadda.

And the quests. Boy, the quests. Go kill 5 of these. Bring me back 5 of those. Go deliver this letter to so-and-so. So-and-so has gone missing, and you've got to find them.

Straight up, full-on typical MMORPG fare indeed. The only thing I haven't seen in the first 11 levels is an escort quest. I'd heard the base game was supposed to be a bit of a drag, but sheesh.

The music so far is pretty good, but not really good. I know I'm not far into the game yet, but mostly the music seems to just make you think of other music from the rest of the series.

So far I'm not a huge fan of how the voice acting is implemented, though I guess it's no different here than in other games like WoW or STO. It's just so weird to sometimes have spoken dialogue, but mostly just text. Hell, this mix can sometimes happen even in the same cutscene. It's pretty jarring.

After just my 2nd play session, I was already getting bored of the typical MMO fetch and kill quests. To really brighten up my day, I tried some creative jobs, being goldsmithing, as well as mining to actually find the raw materials.

This was about as exciting as you would expect, so after another couple of hours doing the typical MMO fetch and kill quests, I thought I'd log off for a while and try and get some other games done.

Scrapping with a big angry space hopper

Scrapping with a big angry space hopper

What the hell is on this dude's face?

What the hell is on this dude's face?

Learning some goldsmithing in my pants, while a cheap Vivi knockoff acts hard

Learning some goldsmithing in my pants, while a cheap Vivi knockoff acts hard

Mining for the Fjords!

Mining for the Fjords!

So how's it been, playing a game with a very typical MMORPG style once again? Well, as you might expect, it's just like playing any other. There really is nothing else I can say on top of that.

I'd like to comment on the story at least, which is supposed to be the best thing about this game. Problem here is that it's not supposed to kick in until much later in the base game, and only really gets going in the expansions. All I can tell you so far is that there are a lot of people and places with a lot of weird names, and I think a crystal spoke to me.

Odd.

But what is it with eastern developers and these weird little childlike characters? It's so creepy. It's the same problem here I had with Tera, and I really don't like it.

I guess I'm really not sure whether to carry on with this. Even if I really got into the story, to play all of the expansions I would have to subscribe. Man, I just don't do subscribe games any more. It's such a dirty payment method when I would only be able to dip in and out of the game at irregular times.

But still, for now at least, it's free. So I could always just play a few hours here and there and see where it goes...

23rd August 2024: A Humbling Return To The Beta Quadrant

Getting my ship together

Getting my ship together

It's been over eight years now since I last logged in to Star Trek Online. Considering I only played it for four years, a period that itself included several hefty breaks, these eight years have felt so long that I may as well consider myself brand new to the game.

To be honest, playing the game again was never really on my mind. There was, however, a six year old task that needed to be tackled that I had not yet sorted out. And in contradiction to what I believed, I actually needed to play to get it done.

See, back in 2018, I picked up the Star Trek Online Humble Trekkie Pack from Humble Bundle. Other than logging in to the Arc website to reclaim my code I did nothing else with this as I wasn't playing at the time. However, it's always been in the back of my mind that I needed to get back into the game in order to fully claim the items. For some weird reason that I can't explain, I was recently inspired to do just that.

After all, it shouldn't be too difficult to download the game, log in, click a few buttons, and then get the hell out. Right?

Right?

Show / hide my latest STO trials and tribulations

11th August 2024: Stomp! Stomp! Stomp!

It's getting on for 2 years since I last played some Total War: Warhammer, and even longer for Scoob. So we thought it was about time we dusted it off and tried to turn our losing streak into a winning one.

First, we played 2 battles against the Empire, but as we couldn't really remember what to do we lost pretty badly. It didn't help that the 1st game saw us fighting in snow in a dense forest, and we couldn't see what the hell we were doing.

Trying and failing to make something happen in the trees

Trying and failing to make something happen in the trees

My army of entirely foot troops doesn't make a dent in the Empire line

My army of entirely foot troops doesn't make a dent in the Empire line

In our 3rd game against the Empire I was starting to remember how to play a bit more, and I brought a massive force of Boarboyz, with a couple units of Wolf Riders to harass their ranged units. Though the Wolf Riders died immediately, the Boarboyz were able to get off some good flanks, and we surrounded them for the win.

Our 4th game saw us change the enemy and take on the vampires. I forgot to select a more open map, and instead we ended up with several chokepoints to contend with. This made all my Boarboyz a little useless. I think we got lucky here that they had taken so many bats that we easily dispatched, because when the bulk of their forces got into us we really struggled. I ended up getting battered around by both Vampire Lords and a Terrorgeist, as I'd sent my Black Orcs to help Scoob when I'd seen a good opening on the enemy flank. There was little left of my main force when Scoob's army and my Black Orcs managed to reinforce me, but this was easily enough to turn the tide and we won our 2nd on the bounce.

My Black Orcs get crumpin' the Empire boss

My Black Orcs get crumpin' the Empire boss

The Empire army is routed at last

The Empire army is routed at last

My poor Boarboyz have no access to the flank

My poor Boarboyz have no access to the flank

My Black Orcs charge into the rear of the enemies attacking Scoob

My Black Orcs charge into the rear of the enemies attacking Scoob

The 5th game was against Chaos, and we had a much more open map this time. Surprisingly, we absolutely smashed them. They didn't even try to stop my seven Boarboyz mobs from getting around behind them, and instead mostly headed for Scoob. This allowed me to take out their artillery and get behind them very easily. Once we'd got them surrounded, they didn't hang around very long.

We continued to move through the opposition, and our 6th game was against dwarves. I'd got memories of these being the hardest enemies for the orcs to deal with, but just like against the previous foes, we absolutely smashed them. The dwarves made it even easier to flank them, as they were fully focused on going after Scoob. Several of my Boyz mobs even got in on the action, and made it around the flank to attack the dwarves from behind. So even though both Dwarf Lords were attacking Scoob and causing issues, it ended up being a fairly easy fight overall.

There was only one enemy we could have chosen for our final fight of the day. It was time for some greenskin on greenskin action. This was a very chaotic and evenly matched fight, made more difficult (for me) by the AI sending a lot of troops towards me for a change. This meant far fewer of my Boarboyz were able to get down the flank, though those that did promptly dispatched the enemy artillery. In probably the longest game, we just about managed a win by the end, though we're not sure what really happened. Which is how it should be, in an orc versus orc scrap.

My Boarboyz are free to flank the Chaos Warriors

My Boarboyz are free to flank the Chaos Warriors

My boss chases off the Chaos Giant as the rest of the Chaos army gets smashed

My boss chases off the Chaos Giant as the rest of the Chaos army gets smashed

The slow moving dwarves can't stop me getting a huge flanking move off

The slow moving dwarves can't stop me getting a huge flanking move off

Pure madness ensues as orcs clash with orcs

Pure madness ensues as orcs clash with orcs

It's not impressive, but winning 5 games on the trot on normal is a lot better than how much we used to lose on easy back when we last played it.

7th August 2024: Keeps Playing Me Up

Nobody in their right mind would ever accuse me of being a Nintendo fan. I've never even owned a single console by them, and my time playing on such consoles has been very limited over the years.

It was with the Nintendo Wii that I spent the most time, as in the late 2000s, and early 2010s, I had semi-regular access to two consoles. I guess technically, I still have access to one of them whenever I want it.
It's just that I don't really want it.

There were very few games I enjoyed playing on this console, with just Wii Sports for the tennis and bowling, Wii Play for the Tanks!, and Fifa 09 being on my play list.

There was actually one quite fun evening where I got to play some 4-player games of Fifa 09 with my bro and a couple of mates. It was pretty much chaos with pointers all over the screen, but it was a laugh.

But alas, it was not Fifa that was to be the topic of this entry. There was a completion task that needed to be attempted, one that had been failed by a very narrow margin all of those years ago.

The game that needed my attention at this time was Tanks! In this game, you drive a little cartoon tank around the screen and shoot slow moving projectiles at all manner of enemy tank types, intending to wipe them all out to move onto the next level.

I had read years ago that there were 100 levels of this, and had tried my best to get to the end. Back in the day, however, I had only managed to get into the 80s. But back then, I didn't have emulation and save states at my disposal.

Finishing this on an emulator would be a doddle. Right?

Gotta play all these other stupid games first

Gotta play all these other stupid games first

On the warpath

On the warpath

Firstly, to get to Tanks!, I had to play all 8 of the other games that are bundled in Wii Play. I do not remember doing that in the past, so someone must have already done it on that console. Some of these games, like pool, were a pain to try and get through with the emulated motion controls.

Then I hit a massive brick wall when I finally got to play Tanks!

While the game played fine, and I was having fun with it just like I used to, when I completed 20 levels, the game restarted, saying I had completed all the levels. A quick check online revealed that playing these first 20 levels is necessary to unlock the following 80 on subsequent playthroughs.

Fair enough, I thought, and trudged through the first 20 levels again, expecting to hit level 21. However, as you may have guessed, level 20 was the final mission.

Disgruntled, I switched off the emulator and came back a while later to try again. Despite a new message greeting me on the Wii Play main screen, about how I had completed all 9 games, when I played through Tanks! again, it still only let me play the first 20 levels.

So unfortunately I have not been able to push on and try and complete all 100. And at this point, even if I learned exactly what the issue is, I doubt I'd go back and try again. I've simply wasted too much time on this already.

Hunting down some purple tanks

Hunting down some purple tanks

It seems there are 84 enemies in the first 20 levels

It seems there are 84 enemies in the first 20 levels

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