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21st October 2018: Forward 40K

We played another 40K game recently, which was pretty much the same setup as before, being 750pts of Salamanders against Night Lords. In this one, we rolled The Scouring and Scoob picked the vanguard strike deployment. We used some Ork Nobz that Scoob had just given me as the objective markers, and then proceeded to completely ignore them all until turn 5 when my last couple of Sternguard Veterans advanced onto the one in Scoob's deployment zone. That got me 2 victory points, as well as 1 for linebreaker, to go with the first blood point I got earlier in the game. Scoob got linebreaker too as his mob of Chaos characters advanced on my Whirlwind after chewing through my Vindicator and Techmarine. The game ended, luckily for me, after 5 turns. Had it gone on any longer Scoob's forces were poised to take the superior objective which would have got him 4 more points. As it was, I managed my first 8th edition win 4-1.

The armies deploy across the battlefield

The armies deploy across the battlefield

Master Linus and the Sternguard are attacked as they deploy

Master Linus and the Sternguard are attacked as they deploy

Things do not look good for the Techmarine

Things do not look good for the Techmarine

There's also been some work going on behind the scenes as I really want to move on from using the pretty boring Marines. I've really broken my "no more purchases" promise, and have picked up a few more things for my Nidz and one or two units for my other armies to help them out in this new edition. I'm also trying to finish some previously started units, including the Warriors I started to paint three and a half years ago, as well as starting to convert my old Spore-proxies as Tyrannocytes. I never even finished those Spores even though I started them back in 2010!
After failing to find the necessary Scorpions on ebay to boost my unit to 10, I've had to sink down to failcast levels and pick up a brand new unit. I've never used failcast before, but just look at the shitty state they arrive in. Sheesh.

Swapping the weapons on some ebay-found Primes

Swapping the weapons on some ebay-found Primes

Got to figure out how to turn these into Tyrannocytes

Got to figure out how to turn these into Tyrannocytes

It's about time these were finished

It's about time these were finished

What a mess

What a mess

I was pretty stoked to take my Super Dungeon rules to one of our games nights recently where we played a 4 player game. I'd already tweaked some things after the game with Scoob, and I was hoping all would be well, but more issues cropped up that I'll have to take a proper look at when I can get some more time. Primarily, the game is still a bit too easy for the heroes. I've got a few little ideas to make the bosses in particular a little more effective, and I most certainly have to go back to having pre-made, named characters, rather than the build-your-own method I've been using to this point. The whole process of creating the characters just seems to drag on a bit too long, for sure.

Clearing out the 1st wave

Clearing out the 1st wave

Even when the 2nd wave surrounds them, the heroes easily fight them off

Even when the 2nd wave surrounds them, the heroes easily fight them off

7th October 2018: As You Were

A few interesting things have happened over the last few weeks. Firstly, the latest little updates of my Super Dungeon rules are done, and all the rules are printed out ready for the tabletop. I've massively simplified the monster behaviour sheets as they were getting out of hand.

If these rules seem to go down alright, I'll look at a public release to get more opinions. But until then, here's some images of all my Super Dungeon models, just for the hell of it.

Rules and behaviour sheets

Rules and behaviour sheets

Super Dungeon heroes & pets

Super Dungeon heroes & pets

Super Dungeon bosses

Super Dungeon bosses

Dragonback Peaks monsters

Dragonback Peaks monsters

Fae Wood monsters

Fae Wood monsters

Glauerdoom Moor monsters

Glauerdoom Moor monsters

A game we've played a few times recently is Marvel Legendary, which I finally picked up. Me and Scoob played three games and managed to win them all quite easily. But then yesterday, we had a five player game and lost for the first time, finding it much more difficult to build up our decks and combos. However, we went straight back in for game number two and managed a fairly comfortable win.

A two player game against Doctor Doom

A two player game against Doctor Doom

Loki trounces the five players arrayed against him

Loki trounces the five players arrayed against him

Then we get to the meat of this update, which is that we've played our first two games of 40K 8th edition. Both games have been 750pts, with me as Salamanders against Scoob as Chaos Marines, firstly as the World Eaters, then as the Night Lords.

In the first game, we did not play a proper mission, and just decided to play a very basic game to pick up the rules. I was able to eliminate most of Scoob's infantry, but I had brought little to deal with his Vindicator and Helbrute so conceded when I realised the game was lost.
Then yesterday we played the second game, which saw us playing a No Mercy mission. This time, I mistakenly brought too many anti-tank guns, while Scoob had brought an almost entirely infantry army. Even with all the meltas and lascannons, my shooting failed to pop his rhino which was carrying all of his Khorne berserkers. I managed to take it out in combat with a psychic-buffed sergeant, but this brought the end to only one of the Chaos Marines inside.
Now they were free, his berserkers and characters tore through my Marines with glee, and he tabled me on turn 5.

So our first attempts at 8th edition have continued exactly where we left off back in 5th, with me losing pretty much every game against Scoob.

So far, we are a little unsure of these new rules. They are massively simplified compared to previous editions, but at the same time there's way more to remember, like all the auras and re-rolls, and strategic objectives, and stratagems, and relics, and warlord traits. Sigh. We just want an easy, fun game to play.
And also, because the rules are so simple, in just our two games, we've already come across several situations that the rules either don't make clear, or don't cover at all. We're really going to have to start writing a whole bunch of house rules to clear these things up.

The Chaos forces close in

The Chaos forces close in

The Marines desperately try to break the rhino

The Marines desperately try to break the rhino

16th September 2018: Looking To Finish

After completing the 6mm Nurgle and 28mm Marines, I've been slowly pushing on with completing some other long-ignored projects. Firstly, as it was the easiest task, I finished up the 6mm Khorne army. In addition to the last few things that needed painting, I've slightly updated the Daemon Engines, Lord Of Battle, Banelord, Angron, Bloodthirster and Cannon Of Khorne, so that they more closely match my current painting style.

Pretty happy with the end results, though I think that's mostly because the Banelord's new colours suit the army so much better. It will indeed be an interesting thing to see the entire 6mm Chaos army completed. Hopefully I'll manage to get there one day.

Khorne Army

Khorne Army

Angron and his World Eaters legion

Angron and his World Eaters legion

Khorne Daemon Engines

Khorne Daemon Engines

Banelord Titan of Khorne

Banelord Titan of Khorne

Khorne's Lord Of Battle

Khorne's Lord Of Battle

With the Khorne 6mm army out of the way, I now have to decide on which project to try and finish next. I have a great many that need my attention. My most pressing options are:

While I'm deciding on which project to finish, I have decided to update some of the big Nid monsters that started to look out of date after I painted that red, black and white Carnifex a while back.

Plus, as we are looking to finally play some 40K 8th edition in the next couple of weeks, I've been reading through the new Nid Codex, and with the models I've got it looks like they'll struggle to take out heavy tanks. So to back them up a bit, I managed to get another Hive Tyrant with a venom cannon pretty cheap off ebay. It needs some serious TLC, but I'll soon sort that out.
I've also got a few new Hormagaunts on the way, and now the only other things I'd like are more Warriors and some Biovores, so I'll keep my eyes open.

Picking up some new gribblies

Picking up some new gribblies

Some Nid beasties getting some new paint

Some Nid beasties getting some new paint

9th September 2018: Why So Serious?

Yesterday Scoob and I continued our recent run of finishing some games, and completed the next chapter in the Serious Sam franchise, The Second Encounter.

Unsurprisingly, this thing was just as mad as the first, maybe more so. While it was kind-of fun to just lose ourselves in brainless gun action, the fatigue started to set in much faster than when we played the first game last year. Because of this, it took us longer to get through it, as we only played a level or two every weekend.

I can't really say much more about it, as it was literally just like the first one.
And like the first one, it's been ticked off the to do list. Never to be played again, I imagine.

Not these things again. I hate these things.

Not these things again. I hate these things.

Scoob auditions for a Hollywood action movie

Scoob auditions for a Hollywood action movie

This room was bonkers

This room was bonkers

Me and Scoob get belched on

Me and Scoob get belched on

I think it's dead

I think it's dead

I take a rocket to the gut

I take a rocket to the gut

End boss does some Matrix shit to dodge Scoob's lasers

End boss does some Matrix shit to dodge Scoob's lasers

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