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10th May 2020: The United States Of My Armies

<Old Stuff>

Since I changed the "feel" of my site last year, these next few pictures have not existed online. However, I want them out there as a method of shaming me into actually pulling my finger out.

These pictures show the state of all my wargaming armies, or at least, how they looked the last time I lined them all up for photos. Not a great deal has changed for most of them, which indicates just how much of a task I still have in front of me in order to get them all done.

Here are my 40K armies. I'm further along at getting these painted compared to my Epic armies, but that's not really saying much. All of my Tyranids are done, and the vast majority of my Space Marines. I've just got to paint the other Marines that I added to the army a while back.

That only really leaves 3 armies, though I only count them as 2. All the way back from when I first started to collect them, it has always been my intent for the Eldar and Tau to be one allied army. Of course, as is typical of me, I didn't play anything of 6th or 7th editions, when these two were actually allowed to ally together and were supposed to be quite powerful. But hey, I don't care. If I do get round to using them in 8th I'll probably still throw them together, even if it means losing a lot of their special rules.

I do also have a small number of Orks and Sisters Of Battle, but they're nowhere near full armies, and I don't intend on making them so. Got enough to get through already...

40K Eldar army<br />Photo taken June 2019

40K Eldar army
Photo taken June 2019

40K Imperial Guard army<br />Photo taken April 2011

40K Imperial Guard army
Photo taken April 2011

40K Space Marines army<br />Photo taken August 2018

40K Space Marines army
Photo taken August 2018

40K Tau army<br />Photo taken June 2019

40K Tau army
Photo taken June 2019

40K Tyranids army<br />Photo taken December 2019

40K Tyranids army
Photo taken December 2019

Of my 40K armies that are not yet fully painted, only a few models are even slightly worthy of having their picture taken. And here they are:

Eldar Farseer

Eldar Farseer

Howling Banshees

Howling Banshees

Ork Warboss

Ork Warboss

Imperial Assassins

Imperial Assassins

8th May 2020: Spraying Some Big Bugs

After months of waiting, time off work and some good weather finally allowed me to go crazy with the varnish and get all my big bugs tabletop ready at last. Now, the thing is, getting them all out of and back into their cases was an absolute pain in the ass because of all their spiky bits. I don't think I'm going to like doing that very often when we game, especially as the Nidz are a bit weak rules-wise right now.

Maybe I need to paint up my Guard or Tau real quick...

Bugs get proper sprayed

Bugs get proper sprayed

8th March 2020: Commence Dice Chuckin'

A couple more 40K games have happened over the last few weeks. Like our previous games, they were between Space Marines and Orks and were both 2000pts.

In the first game, I had first turn, but hadn't really brought much long range firepower. Also, with the terrain the way it was, blocking lines of sight, little happened on turn one. On each of the three turns, the Ork Weirdboy sent a Boyz mob forward using Da' Jump to threaten my forces. Overall, Scoob's Orks easily took their left flank, while I put quite a lot of hurt onto the Orks on my left flank. Even then, I got pinned back into my left corner, despite trying to push out with a Vindicator that was getting protected and healed by a Master Of The Forge Techmarine. No doubt, that tank stayed alive far longer than it should, and absorbed a lot of damage that would have wrecked my forces otherwise.
We ended after 3 turns, agreeing to a draw.

Battle 1 Deployment

Battle 1 Deployment

Battle 1 End

Battle 1 End

In the most recent game we went a bit different and I chose the Search & Destroy deployment map. Remembering my faults from last time I took a lot more firepower, and took 4 characters all geared to either keeping me alive or buffing my shooting. As it was, the wrecked stompa prevented most shooting from Scoob's artillery to my vehicles and vice versa. For the first time this edition, I also had brought along some assassins, but the Vindicare, who I was most looking forward to using, did very little. In contrast, my 2 Eversors popped up and wrecked face, with one taking out a unit of Stormboyz, and one charging some Boyz and killing 14 of them.
I had a gret deal of luck with random amounts of shots in this game, especially the Whirlwind, while Scoob's Shokk Attack Gun and artillery didn't do as well as they normally do. But yet again, even though I was doing well with my shooting, I was still very much pegged back, and could not push out onto the map, despite attempts from Scouts, Tactical Squads, an Assault Squad and some Sternguard dropping in using a Drop Pod. So even though Scoob surrendered after his 4th turn, I was still very much languishing in my deployment zone, and I can't help but think all these games we've been playing would be much harder for me if we were using objectives.

Battle 2 Deployment

Battle 2 Deployment

Battle 2 End

Battle 2 End

<Old Stuff>

Finally got around to completing my transfer of all the old battle reports from the old site to this one, something I started a few months back. As there are so many of these battles, they are stored on their own pages, which can be found below:

Warhammer 40K Battle Report Archive Epic Space Marine Battle Report Archive

15th December 2019: The Big Bugs

It's been over four and a half years since I finished painting my 40K Marine army, which at the time was the only full army I'd ever painted for any game I've played. Of course, I then went and wrecked it by adding more models to that army that still need painting, so until today I technically had no armies completed.

However, that has changed with the completion of my 40K Tyranids, which has been pretty much my only goal in wargaming for the last year or so.

While I'm glad I've got them done (though I still need to varnish them before I use them), I am a bit underwhelmed at the final results. The reason I sigh is not even due to my shit painting skills, but rather that I wanted them to look a bit more wild and strange when lined up as a full army. The biggest problem is, in order to get them painted as fast as possible, I cut some corners on the large infantry units, and their colours are more dull and bland than what is evident on most of the other units.

I also messed up some of the other units, like trying to do something weird with the Hive Guard only to have them turn out looking like very pale sea creatures. I also chose dark red and light blue for the Shrikes, the last unit I painted, completely forgetting one of the Zoanthropes had already claimed that colour scheme.

But while I'm a bit disappointed, I'm very glad they're done, and I suppose they look alright for a bunch of models that I've mostly collected from ebay over the last 15 years.

I really do wish I enjoyed painting, or at the very least I wish I could do it much faster. It would make all the models I've still got to paint look a lot less daunting.

Hive Fleet Odium Tyranid Army

Hive Fleet Odium Tyranid Army

Hive Fleet Odium Hive Tyrants

Hive Fleet Odium Hive Tyrants

Hive Fleet Odium Primes, Warriors & Shrikes

Hive Fleet Odium Primes, Warriors & Shrikes

Hive Fleet Odium Broodlord & Genestealers

Hive Fleet Odium Broodlord & Genestealers

Hive Fleet Odium Carnifexes

Hive Fleet Odium Carnifexes

Hive Fleet Odium Lictors

Hive Fleet Odium Lictors

Hive Fleet Odium Trygon & Raveners

Hive Fleet Odium Trygon & Raveners

30th November 2019: Roll Those Dice!

We've played some more games of 40K recently. The first one was a 1500pt game, and like before we just played a pitched battle without any special scenario or objectives, but we added back in relics, stratagems and warlord traits.
I wanted to see more combat, so I went with all the combat my Marines have, as well as adding more terrain to the table. Shooting still very much ruled the game, even if we both rolled much worse than our previous game. On one turn we got some good combat where my jump pack Marines crunched into some of Scoob's Boyz, but my other Assault Marines got mowed down after their Land Raider got destroyed.
Scoob withdrew after 4 turns, with a Shokk Attack Gun, some Boyz and some Gretchin left to face my scattered heavy weapons, my Captain and a single Terminator.

The first battle kicks off

The first battle kicks off

Marines and Orks clash in a rare melee

Marines and Orks clash in a rare melee

There were few survivors

There were few survivors

A few weeks later we lined up again, playing the same type of game but stepping up the points to 2000. The first couple of turns went well for my Marines, but the Orks pulled it back as they got into closer range. The Vindicator exploding on turn 3 took out a bunch of Marines nearby. Neither army had much left after 4 turns, but again Scoob decided to call it, as his Morkanaut, last Mek Gun and last Killa Kan all only had one wound left. I was ready to call it a draw, but he realised at the end he had been slightly cheating, allowing the Morkanaut to fire twice with a stratagem only meant for infantry, so he allowed me the win.

That's a lot of Orks

That's a lot of Orks

The almost empty battlefield

The almost empty battlefield

And today we played another 2000pt game. This time we added in 5 objectives, and were going to play to a victory point target, with the objectives each having a victory point score of 200. However, after just the 2nd Ork turn, so many of my Marines were destroyed that I decided to call it. I had some stuff left on the table to have a good pop at Scoob's infantry, but had literally nothing left to take on his completely undamaged vehicles. Scoob said afterwards that he's noticed whoever is getting the first turn is winning, which in my opinion has always been the problem with 40K. In 8th edition it seems even worse, as with all the re-rolls, auras, stratagems and the like, if you have a good turn, it's possible to kick out so much damage that the game can be over straight away.
It's just not really striking me yet as a game I really feel motivated to keep playing.

The battle 3 line up

The battle 3 line up

The Orks make short work of the Marines

The Orks make short work of the Marines

The painting very slowly continues, but I am nearing one of my big targets. In the last couple of days, I've started putting paint onto my last Tyranid unit. Yes, I'm going to have to do a lot of basing and varnishing before I can use them. But holy crap I can't wait.

Work begins on the final unit

Work begins on the final unit

12th October 2019: Tabletop Trickle

So after a few months off, I've recently managed to find a little time and motivation to continue my tabletop adventures. Firstly, back before my break, I managed to finish painting my two Tyranid Primes. In the last few weeks, I've been working on the second Tyranid Warrior unit, which I've been trying to paint in classic Space Wolf colours of blue-grey and yellow.
I've also undercoated the other Marines I put together, so I can crack on at some point with painting all of those. If all goes well, in a few months all my Nidz and Marines will be finished.

Tyranid Primes done

Tyranid Primes done

Warriors nearly done

Warriors nearly done

Extra Marines ready for paint

Extra Marines ready for paint

Scoob and I managed to squeeze in a game of 40K earlier today, which was actually our first one all year. In order to just try and remember how to play, we picked 1000pts and went at it in a pitched battle, using no warlord traits, stratagems or relics.

The battle became bloody very quickly, with both of us rolling very well for our random amounts of shots. My Devastators and Whirlwind, and Scoob's Mek Gunz and Shokk Attack Guns, all rolled massive numbers and shredded their enemies with long range fire. Despite loads of Orks stomping forward to meet the Assault Marines and Terminators, there was very little close combat. We definitely need some more terrain for fighting battles over at Scoob's or this might be the case in nearly every battle.

After three rounds, Scoob had two Shokk Attack Guns and 21 other Orks left to take on my Whirlwind, Devastator squad, Primaris Lieutenant and Apothecary. He decided to call it there, as the Shokk Attack Guns were now targetable by my missiles.

Marines and Orks square off against each other

Marines and Orks square off against each other

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