Back in the early 2000s, there was a period of about 6 months where I played the Star Wars game Jedi Outcast pretty much exclusively, and with a few of my friends would play match after match of LAN multiplayer. We even added our own skins and voices, and edited the game's files to make the bots act how we wanted them to. I also really liked its sequel, Jedi Academy, but only for its single player. I found its multiplayer maps far less interesting, and didn't like it that I could no longer control how the bots behaved. Stormtroopers with Force powers? No thanks.
About six months ago, I had a bit of a hankering to catch up with Kyle, and tried to play the original Dark Forces and Jedi Outcast again. Unfortunately, I couldn't get either of them to work the way I wanted them to on newer hardware and operating systems.
But with the fairly recent release of Jedi Knight: Dark Forces 2 on GOG, I got my chance to play the only game in the series that I'd never played before.
There were certainly a few annoying things about the game. For a start, it would not play on my Windows 7 machine. Every time I tried the mouse would lock up and Kyle would get stuck constantly running forward. So I had to install it on an older XP computer, and luckily everything worked this time.
I had some trouble with the movement, which felt awkward. Kyle feels like he's running around on an ice rink. On the many levels where precise jumping is involved this proved a major problem. Jumping from ledge to ledge at times was also hampered if I even so much as brushed anything else in the environment, as I would rebound off of it like a rubber ball and be sent in a completely different direction. I don't remember Outcast being like that, but maybe I'm remembering through rose-tinted glasses.
There were one or two strange bugs or graphics glitches, the biggest of which was when I fought the first Dark Jedi, who actually fell through the floor and vanished. That was interesting.
The main problem I had though was level design. Some of the maps were really annoying to navigate, and I spent far too long finding switches or hidden holes to drop down into. I guess I'm just really out of practise with this kind of game.
Another little issue I had, which was not so much a problem but more of a preference, was that my two favourite Force powers had not been put into the series yet. Not being able to throw my saber at people or push them off of ledges was a bit of a let down.
I also missed the more complex saber duelling of the sequels, but just in general the saber didn't seem all that important in this game except for when fighting the bosses. It was also a bit confusing that the direction of the saber swing was opposite to the direction button you were pressing at the time, not the right way round like in Outcast and Academy.
Concerning the story, I would have liked more of a build up to Kyle being able to use his powers, as there is no explanation about how this is possible at all. He just receives the saber and can suddenly deflect laser bolts and learn Force powers. There should have been at least one level where he is taught some basics, just like there was in both Jedi Outcast and Jedi Academy.
And as much as I like Jan, how many times does she get captured? Sheesh.
But nevermind, it's all just me being picky. Overall, I actually enjoyed it, and have been kind of hooked these last few days trying to get through it.
I'll be doing Mysteries Of The Sith next I guess, and I just saw both Outcast and Academy have been released on GOG today...
Yay! It's Kyle!
Yay! It's Jan!
Rodians are stupid
This dude hovers above me somehow
Oh this is not gonna end well...
Dem pit stains
Got me a saber, bitches!
This dude seems oddly addicted to saber sniffing
Game says I can't fit through here
This Stormtrooper needs a hand
My first Dark Jedi enemy practising his diving skills
These Stormtroopers look more like owls
He's a big bugger
Probe droid goes for a swim
This was my fave duel of the game
Kill it Kyle! Kill it quick!
The end battle commences