9th September 2018: Why So Serious?
Yesterday Scoob and I continued our recent run of finishing some games, and completed the next chapter in the Serious Sam franchise, The Second Encounter.
Unsurprisingly, this thing was just as mad as the first, maybe more so. While it was kind-of fun to just lose ourselves in brainless gun action, the fatigue started to set in much faster than when we played the first game last year. Because of this, it took us longer to get through it, as we only played a level or two every weekend.
I can't really say much more about it, as it was literally just like the first one.
And like the first one, it's been ticked off the to do list. Never to be played again, I imagine.
Not these things again. I hate these things.
Scoob auditions for a Hollywood action movie
This room was bonkers
Me and Scoob get belched on
I think it's dead
I take a rocket to the gut
End boss does some Matrix shit to dodge Scoob's lasers
25th June 2017: You Can Not Be Serious
There was a time, back in the late 90s and early 2000s, where I played quite a lot of FPS games. Somehow, a franchise that has always passed me by is Serious Sam.
Until now, that is.
Just got done going through the First Encounter with Scoob, and what a chaotic mess of bullets and rockets it was. Graphically, it was very similar to other games of that era like the original Unreal. The gameplay was also kind of similar, except that there was no alternate fire for the weapons, and the enemies attacked in massive waves.
Other than that, I'm not sure what to say about it. It was fun enough, but we were really starting to get fatigue near the end. Those monsters seemed damn near never ending.
Scoob gets stuck in
Scoob looks for a soft spot to shoot
Gaming's biggest miniguns
The Melty Man Cometh
These headless suicidal maniacs try using each other for heads
Shooting the end boss right in his nadz