Just got done with another short puzzle game from a couple of years ago, that goes by a very strange name.
The weird name is because it's named after the game's setting, a huge hotel/casino called The Sexy Brutale. In this casino, the same twelve hours play out over and over in a Groundhog Day-style event, during which all of the guests are murdered by the staff. You play as Lafcadio Boone, someone who up to now had been just like any of the other guests, murdered over and over, but who has now broken free of this cycle of death with help from a strange ghostly woman who is covered in blood and looks like she is missing her skin. Lovely.
As Boone, it's now up to you to travel around the location as the day repeats and do whatever you can to prevent the murders. If that wasn't tricky enough, you have to do all this without being seen by any staff or any of the other guests, instead changing the surroundings and manipulating events to achieve the goal.
I've got to say, for the most part, I really liked this game. It was a very interesting idea to have to follow the NPCs around for a day or two, learning their patterns and who they interact with, and trying to figure out how to save them when the day inevitably resets. I don't think I've ever played a game even remotely like it before.
There were one or two frustrating things in terms of the puzzles, mostly because I didn't have my thinking cap on at the time, and they all seemed so simple when I realised the solution. If there were any real problems with the game it was just with the narrative in general, as when it's all explained at the end, I thought the story was pretty crappy.
There were also some things that didn't make mechanical sense. For example, most of the items you could pick up during the day would be lost when the day reset, and could be found back in their original positions. But some remained with you through the reset, and I didn't understand why.
I also didn't understand the significance of all the masks. See, every character in the game is wearing a mask, and when you save them, they take their mask off and leave it for you to find. Each mask gives you a special ability that was possessed by its owner, such as lockpicking for example, which will then help you progress and save other people. I just didn't get how putting a mask on could give you powers. It was a bit weird.
But then again, the whole game was weird, especially when you find out what the whole thing is all about at the end.
Overall, certainly worth a play through, and hopefully I'll play it again in a few years when I've forgotten it all.
Apparently it's normal around here to dissolve into a pool of blood
Spying on two of the other guests/victims
Someone getting mojo'd by a voodoo fish
Strange character hangs in a pool of his own tears