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13th May 2020: Hit The Road Jack, And Don't You Come Back

This 'ere next game is one I first saw a very, very long time ago when I was still in school. My mate Scoob used to babysit for one of his neighbours, and on one occasion he asked me to join him. This was because he wanted to show me this game, which was on his neighbour's PC. I could be wrong, but that may have been the first time I ever saw a PC, as back then I only had a Commodore Amiga. I remembered not being impressed at first, as the computer was running MS-DOS, and I had no real interest in a black screen with white writing.

But then he fired the game up. And I was intrigued. Because this game was Sam & Max Hit The Road.

See, back then I quite liked silly point and click adventures like Monkey Island. In fact, my mate Dave and I even tried making one on some Amiga software called Grac. But that software was garbage and the experiment didn't go very well.

It was, however, a very long time until I would catch sight of this game again. More than twenty years in fact, when I bought it from GOG in 2015. Yes, I've owned it nearly 5 years, and it's a fairly short-ish game, so it would have been good to play before, but I've never really had the motivation to play it as an adult. I just don't like silly point and clicks anymore, mostly due to the stupid moon logic, which of course, this game is chock-full of.

In the game, you control Sam and Max, members of the Freelance Police, as they are sent to rescue a bigfoot from a power-hungry country music star. It sounds bonkers, and it is bonkers. Some of the locations and things you have to do are ridiculous, but that's just the kind of game it is.

The characters and writing are enjoyable and funny, based on an earlier comic I believe, and these helped me get through the game. Because, not gonna lie, I really needed the help. I very quickly got tired of looking at everything, talking to everyone, trying to pick everything up, trying to use everything with everything else, just to see if I could advance any one of the very silly moon logic puzzles. I even got a sore hand from all the mouse clicking.
Nor am I ashamed to admit that I had to use a walkthrough at a few points, because I just couldn't be bothered.

It really is a shame I didn't get to fully play this when I was a lot younger when I may have appreciated it a lot more. But this kind of game is just not for me any more.

Wak that rat!

Wak that rat!

Feeling a bit sick

Feeling a bit sick

Max likes bouncing

Max likes bouncing

The villains are introduced

The villains are introduced

Bungee jumping from Mount Rushmore nostrils

Bungee jumping from Mount Rushmore nostrils

24th May 2017: Goblin Up Some Games

The second game I had a go at recently, which I completely failed to finish, was Gobliins 2. I'd wanted to try and get through this for ages, ever since playing the first part of the game on my Amiga years ago. I think it was a demo on a cover disk, or maybe someone had got a dodgy copy which would only allow you to play the first area. Whichever it was, I have vague memories of quite enjoying it back in my teens. I even named my Goblin on WoW Fingus after one of the characters from this.

Fast forward to now, and holy shit what a drag. Stupid, awkward controls, especially the inventory, and the ridiculous moon logic, made this totally unplayable. Add in to the mix the fact that the sound kept throwing up stupid beeps and fart noises. These were obviously errors in the ScummVM emulator and made me mute the game, taking away the silly noises of the characters which was one of the best things about it.

It was also janky as hell. Often, if I told both Goblins to do things, whoever I ordered first would forget what he was supposed to be doing after I ordered the second one. And it crashed. A lot. I've literally just given up on it, I think after getting around half way through, after it crashed once more, pissing me off too much to bother continuing.

Didn't help that, as soon as I got through the first area, I no longer felt any nostalgia for it whatsoever.

Fingus cops a feel

Fingus cops a feel

How rude

How rude

Winkle chokes his chicken

Winkle chokes his chicken

You can't say that!!

You can't say that!!

I didn't know Donald Trump was in this game

I didn't know Donald Trump was in this game

Did this monkey just give me the finger?

Did this monkey just give me the finger?

Looks like a very happy person, considering they live in a bin

Looks like a very happy person, considering they live in a bin

23rd May 2012: The Last Tale Has Been Told

Right, just finished Tales Of Monkey Island. Wow, what a ball ache, especially chapters 3 & 5. Frelling backwards and forwards looking everywhere and trying everything. Sheesh. It's not even that funny any more either. I think there's a bit of Red Dwarf syndrome going on with this series in that they should have let it die many years ago. Well, either that or make it better. By the end it was just so damn dull I can't even begin to describe. Oh well.
Here's some chapter 5 screenies:

Ghost Guybrish cops a whiff of ghost fart

Ghost Guybrish cops a whiff of ghost fart

Zombie Guybrish wants grog!

Zombie Guybrish wants grog!

Guybrish has trouble with the missus. Never liked the stuck up bitch anyway.

Guybrish has trouble with the missus. Never liked the stuck up bitch anyway.

Fork you, LeChuck!

Fork you, LeChuck!

15th May 2012: Maximum Random

Been playing a whole load of different and random stuff over the last month. Firstly, I got Obitus on the Amiga emulator working at last, and have plans for that for the future, but for now it's on the back burner.

My adventure through The Tales Of Monkey Island continues, though I had to leave it for a while during the third chapter, as the bit inside the manatee bored me to tears. But now I'm passed that and am well into chapter 4, and hopefully will have it done soon. I have encountered several strange little bugs throughout though. Late on in chapter one, while just mucking around trying to work things out, I tried to use a bomb on some statue-thing and the game told me: "These aren't the eyes I'm looking for" or something like that, which was very confusing and made no sense. The next one, which I think was in chapter 2, was when I was in a ship-to-ship fight, and a cannon ball fired by the enemy froze in mid air, hovering above my ship's deck, allowing me to walk around it. There have been other issues, mainly with the camera.

Guybrush's new balls

Guybrush's new balls

16th April 2012: Not Many Monkeys On This Island

And this very day I have started on a slightly different gaming journey. For a long while Monkey Island 2 was the only game in the series I had not completed, but that changed last year when I bought the special editions. But somehow the release of Tales Of Monkey Island (number 5) had somehow passed me by. Mr. Gallear recently loaned it to me however, and now I am getting stuck into the first chapter. So far I am not a fan of the different control method or the weird "close up" camera angles, but hopefully I'll get used to it.

Guybrush Threepwood. Mighty pirate!

Guybrush Threepwood. Mighty pirate!