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10th December 2019: Anything's Possible

I desperately needed to finish a game to avoid equalling my worst game-completing year since starting this blog. As the PS2 emulator was warmed up and ready to rock, I checked some lists on the internet to see what other games for that console I had missed, that looked like they might be fun. One such game that popped up on a couple of lists was called What's The Switch?, based on a 2000s cartoon called Kim Possible. I had fairly vague recollections of the cartoon, but thought it would be interesting to pick it up as it had a link to Dirge Of Cerberus, being that Kim's voice actress, Christy Romano, also voiced Yuffie in that game, as well as a lot of other Final Fantasy VII stuff.
So while I might not be able to complete Dirge Of Cerberus, I could definitely give this one a try.

The game is a fairly simple action platformer, though with increasingly frustrating platforming elements. I'm not sure if it was the emulator, my control pad, or just the game itself, but many times when I tried to jump or use the grappling hook, there was a slight delay on the character actually performing the action. It was embarassing, and annoying, to repeatedly just fall off the end of a ledge I was running towards because the character did not jump when I pressed the button, even though she still had a step or two left of ledge space.
As the levels progressed, and more hazards were introduced like lasers to dodge, or moving walls or platforms to jump or swing to, I got more and more cheesed off with the controls.

The fighting parts were more entertaining, if somewhat very simplistic. This is understandable, as this is essentially a kid's game. Even so, if there was a selection of different enemies on screen, who all needed their own techniques to defeat, things could still get a bit challenging. The hardest fighting parts for me were easily when I was trying to fight a bunch of enemies in the foreground, while some untargetable enemies in the background were throwing things at me like grenades or missiles, which were easy to miss as they approached.

It seemed like all the voice actors from the cartoon reprised their voice roles, which was cool, but while it sounded like the cartoon, it really didn't look like it, as the graphics in this thing were shockingly shite. I think they'd tried to make it almost pseudo 3D in appearance, and the way they'd designed the characters in order to accomplish this really spoiled the whole look of the game. They should have really stuck to 2D sprites and made them really match the way they looked in the cartoon.

Still, it's a much needed game done, and one that only took a few hours.
Now, I'd better go and play on my PS4, as I bought it in October and I've not touched it yet.

Shego insults Drakken

Shego insults Drakken

Preparing to fight some ghost monkey things

Preparing to fight some ghost monkey things

It's a typical mind-swap story

It's a typical mind-swap story

Shego packs a punch

Shego packs a punch

Bad graphics choices

Bad graphics choices

I don't think legs bend that way

I don't think legs bend that way

Someone's been playing Trine

Someone's been playing Trine

Smashing the end boss's monkey machine thing

Smashing the end boss's monkey machine thing

21st October 2019: Bloody Frustrating

Before playing Force Unleashed II, the game I had originally intended to blast through was Bloodrayne Betrayal, which had been installed on my computer all year just waiting for me to get around to it.

The first Bloodrayne game was one of the few games I ever bought for the PS2 back in the day, and though it was quite janky, I've always remembered quite liking it. Well, apart from the end boss fight, which took ages, that is.

I bought Bloodrayne 2 on the PC not long after finishing the first one, but for some reason that I can't quite remember I had trouble with the camera controls, and so ended up watching the story on Youtube instead. Thinking about it, I could probably go back to that one now and see if I can get it working. I could do with an entertaining Bloodrayne game after trying this one...

I so very much wanted to enjoy this, but alas it was not to be. It just seems that the entire game was made to frustrate me. My primary antagonist here was the backflip mechanic. Now, the controls for the game provide a regular jump button, and also a backflip button. This is a fact I have no problem with. However, while playing, if you change direction and immediately press the jump button, then Rayne will also do a backflip. So there I am trying to just jump around while slashing and shooting enemies, and the stupid dhampir just keeps backflipping all over the place. Drove me mad.

It did not help that I found a lot of my commands would be ignored, almost as if the game would not do one action until the animation for the previous action had completed. So if I tried to dodge just while Rayne was finishing up the last few animations of slash attack, then she would not dodge and I'd get hit. It sucked how many times I died to that.

The game became most annoying when I hit any kind of prolongued platforming section, especially after starting to play as the bird. When I play an action platformer, especially when I'm playing a cool character like Rayne, I just want to go thundering into enemies and smash some skulls, not fart about jumping over saw blades and avoiding spike traps.

The straw that broke the camel's back was when, on chapter 7, I started to get some hard crashes. I'd not really enjoyed the game up to that point anyway, and I promised myself a while back I would no longer play games I do not enjoy. The crashes just pushed me over the edge, and I uninstalled.

Now is not the time for a cuppa

Now is not the time for a cuppa

Must have spotted a scary bug on the ground

Must have spotted a scary bug on the ground

Monster looks horrified when Rayne gives it a hug

Monster looks horrified when Rayne gives it a hug

Rayne and monster strut their funky stuff

Rayne and monster strut their funky stuff

24th May 2017: Goblin Up Some Games

Recently had a bash at two games that were all about the Goblins. Up first was Trine 2 with Scoob, where the main enemies throughout the game were Goblin runts. Then, when we got to the end, I did not realise my version of the game also came with the add on, The Goblin Menace. So we ended up going through several more levels, culminating in a big fight with the Goblin boss riding some big mechanical thingy.

So how was this one? To be honest, pretty much have the same feelings about it as the first one. I mean, it's essentially the same game with a few different skills. One thing we didn't like was how all the skills were reset. It might make sense from a gaming stand point, but did the characters just forget all the things they could do before?

Once again, a lot of the platforming elements were weird. Sometimes you could jump up to a ledge, and then a few moments later you could do the same jump again and you wouldn't make it. Stuff like that just kept pissing us off. A lot of the puzzles were also awkward, especially if you try to get all the little skill pickups. Quite a few of them we only managed because there were two of us, and it left us wondering how the hell you got them when playing solo. I guess maybe you can go back after finishing it when you've got more skills, but I don't know why anyone would want to.

An advantage over the first one was probably the addition of more combat. Both the main game and expansion have boss battles, whereas the original end fight was in a cutscene.

But we weren't all that fond of what they did to chests and the inventory in this game. If I remember right, in the first one, chests contained extra skills or items that boosted your characters. But in this, there were no items at all, and chests only contain little collectibles like pictures or poems. Pfft.

Overall, it's a playable game that's fun in parts, and annoying in others.

Let me touch your face

Let me touch your face

Too many balls!

Too many balls!

Spider slicing

Spider slicing

Scoob deals with a big bugger

Scoob deals with a big bugger

Hey. Bloody pilot fish. You evil pilot fish. I know your dad.

Hey. Bloody pilot fish. You evil pilot fish. I know your dad.

Pontius is not fazed by the giant swinging axe of death

Pontius is not fazed by the giant swinging axe of death

What are you looking at?

What are you looking at?

WTF is going on here?

WTF is going on here?

Things hot up in this boss battle

Things hot up in this boss battle

Time heals all things, except these crazy eyes.

Time heals all things, except these crazy eyes.

Pig bomb

Pig bomb

Beating on the end boss

Beating on the end boss

25th March 2017: Come At Me Bro

After some sporadic attempts to get this game done, Scoob and I finally finished Broforce today. What a strange little game, full of chaotic action, explosions, and screen shake. For me, it was fun and frustrating in roughly equal amounts. It's a shame, as the developers could have added some simple options which would have made the game much more playable for me.

First, I found it annoying that you had to keep playing as random characters. I guess it made us play the entire roster, but there were some characters that were just totally pointless, and we hated using them. When you rescue someone, it should have shown you who it was, and given you the option of swapping.
There should definitely have been an option to turn off the screen shake as well. That shit got annoying quick.

There were a few other problems, like the annoying zoom out when fighting the last boss, so you could barely see where your teeny tiny characters were. There were also one or two bugs here and there, but the biggest problem was the length of the final hell level. We played through most of it a week or two back, then when we came to finish the game it put us right back at the start of hell, and we had to do the whole thing all over again. Totally stupid, to not at least put in some checkpoints.

Overall it was worth playing though, as it gave us a few laughs.

Rambro gets rekt

Rambro gets rekt

Brobocop upholding the law

Brobocop upholding the law

WTF is going on here?

WTF is going on here?

Seems like we have a bug hunt

Seems like we have a bug hunt

Slicing up some xenos

Slicing up some xenos

That's just gross

That's just gross

Release the hounds!

Release the hounds!

Special delivery

Special delivery

Punching Satan in the face

Punching Satan in the face

Pissing on Satan's grave

Pissing on Satan's grave

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